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VS Deck
Garage
The Doom Army
by Paul
Hagan
05.17.04 Hey
all, and welcome to another edition of VS Deck Garage!
I’m Paul Hagan, and I’m here to fix your decks. If you’d
like your deck in the VS Deck Garage, drop me an e-mail
at Hagan0001@aol.com
and I’ll get back with you. Just make sure to include
everything you think I need to know, like what cards you
want to keep, which cards you can’t get a hold of, and
if the deck is meant for tournaments or casual.
Before we get started, I’ve gotten a few questions
regarding last week’s Deck Garage and what I would
suggest if Casey had access to the full amount of
Sabretooth, Feral Rage, Savage Beatdown, and Genosha. I
won’t bore y’all with excessive explanation on that, but
the decklist would look like this:
CHARACTERS (35):
4 Destiny, Irene Adler
4 Phantazia, Eileen Harsaw
4 Pyro, St. John Allerdyce
4 Avalanche, Dominic Petros
2 Toad, Mortimer Toynbee
3 Rogue, Anna Raven
3 Darkoth, Major Desmund Pitt
2 Mystique, Raven Darkholme
2 Blob, Fred Dukes
4 Sabretooth, Feral Rage
3 Quicksilver, Speed Demon
PLOT TWISTS (17):
2 Foiled
4 Ka-Boom!
4 Savage Beatdown
4 The New Brotherhood
3 War on Humanity
LOCATIONS (8):
4 Genosha
4 Savage Land
The changes wind up losing a single character (Toad,
Mortimer Toynbee x1), but adding four Genosha for card
draw should make up for the loss. A pair of Sabretooth,
Feral Rage has replaced a pair of Blob, Fred Dukes, and
the Flying Kicks were cut in favor of the somewhat
stronger Savage Beatdown. Hope that satisfies everyone’s
curiosity!
THIS WEEK: THE DOOM ARMY
The deck up for fixin’ this week is from Joshua, who has
been working to get his Doom deck up to par with decks
like the New Brotherhood (see last week) and Fantastic
Toys (Fantastic Four utilizing Antarctic Research Base
and Equipment). Here is Joshua’s current decklist:
CHARACTERS (29):
4 Boris, Personal Servant of Dr. Doom
3 Tibetan Monks, Army
3 Robot Sentry, Army
2 Kristoff Von Doom, the Boy Who Would Be Doom
4 Doom-Bot, Army
4 Dr. Doom, Diabolic Genius
2 Dragon Man, Experimental Monster
2 Robot Destroyer, Army
3 Dr. Doom, Victor Von Doom
1 Sub-Mariner, Ally of Doom
1 Dr. Doom, Lord of Latveria
PLOT TWISTS (27):
2 Acrobatic Dodge
2 Blind Sided
2 Burn Rubber
4 Faces of Doom
2 Flying Kick
2 Finishing Move
4 Micro-Size
2 Mystical Paralysis
1 Overload
1 Power Cosmic
2 Reconstruction Program
2 Reign of Terror
1 Relocation
LOCATIONS (6):
4 Doomstadt
2 Doom’s Throne Room
Joshua’s current strategy is to take the even-numbered
turns and make good use of the uber-powerful Dr. Doom,
Diabolic Genius and its two almost-as-good counterparts,
Dr. Doom, Victor Von Doom and Dr. Doom, Lord of Latveria.
He backs this power up with a variety of good plot
twists (made more accessible by Boris, Personal Servant
of Dr. Doom) and solid characters like Robot Destroyer
and Sub-Mariner.
WHAT LOOKS RIGHT:
As Joshua pointed out in his e-mail, the deck already
has a good mix of characters, plot twists, and
locations. He seems like he has a good idea of who the
good Doom characters are and those that are sub-par or
can’t be fit, such Titania, Mary MacPherran. Likewise,
he has a set of the really important Plot Twists for
Doom, namely Micro-Size and Faces of Doom, hanging out
in the deck, which is a great start.
WHAT NEEDS FIXIN’
Looking at Joshua’s build, I notice he has 62 cards,
which can probably be cut down to 60 for better
consistency. The character count can also probably stand
to go up a little bit, somewhere around 31 or 32. The
mix of characters can only stand a slight bit of
adjusting as well to help maintain consistency and keep
the quality up to par with opponents. Finally, some of
the plot twists aren’t as useful as what they could be,
so we’ll adjust that slightly.
HOW WE DO IT:
Joshua’s deck is really centered on making good use of
the quality Doom characters mixed with a variety of plot
twists to enable Joshua to overpower his opponents –
though I shouldn’t say Overpower around Marvel games –
and keep his characters up and around at the same time.
I’d like to focus on using the mass amounts of Army
characters available to Doom to make up in quantity what
Doom can lack in quality. Although the deck will still
utilize Dr. Doom, Boris, and others, wherever available,
Army characters will be subbed in.
Before going further, though, I probably need to address
the topic of Toolbox Doom. For those of you unaware of
what this means, “toolbox” is a deck filled with 1-ofs
and a way to search for them. That way, whenever a
problem arises, you can search down the answer for it
(out of your toolbox) and fix the problem. Although some
feel Doom should be built this way, others do not.
Joshua has requested I stay away from this build of
Doom, so I will as much as possible.
Joshua also mentioned that Ka-Boom! is a popular card in
his area (as it is in many!) and he doesn’t think that
Latveria is very effective. It more often serves as a
target rather than a resource. Thus, Joshua has opted to
go with a more aggressive and less controlling version
of Doom.
CHARACTER CHANGES:
Unless you are running a horde / weenie strategy, I
really wouldn’t run more than four 1-Drops. With this in
mind while looking at Doom’s 1-Drops, there really is
only one character that fits this build of Doom: Boris,
Personal Servant of Dr. Doom. We’ll keep the set that is
in the deck, but unfortunately, this means that the
Monks must go:
-3 Tibetan Monks, Army
As I said earlier, I think Joshua would benefit from
focusing on an Army strategy where possible. Thus,
Kristoff Von Doom warrants an extra slot or two within
the deck. Also, I’ve added in a fourth Robot Sentry just
to help round out the 2-Drops:
+1 Kristoff Von Doom, the Boy Who Would Be Doom
+1 Robot Sentry, Army
Joshua mentioned in his e-mail that he was considering
cutting Dragon Man, Experimental Monster in favor of
more Robot Destroyer, and I think he’s right. Although
Dragon Man is a solid 5-Drop, Robot Destroyer benefits
more from what we are trying to do, and it helps against
problematic characters, like Sabretooth, Feral Rage or
Sentinel, Mark IV.
-2 Dragon Man, Experimental Monster
+2 Robot Destroyer, Army
Doom-Bots were one of the few cards I completely
disagreed with in Joshua’s original design. In a game
where characters are key, you want to keep as many of
your good characters in play at a time and keep them
busy doing damage. Doom-Bots just don’t quite fit the
bill. However, browsing through the Doom character list,
Robot Seeker keeps jumping out at me. The ability to
have a made-to-order 6/4 (7/5 with Kristoff Von Doom)
against Joshua’s opponent’s biggest threats makes me
smile.
-4 Doom-Bot, Army
+4 Robot Seeker
Also, since Joshua *is* utilizing a lot of Plot Twists,
meaning face-up resources, Volcana is a very good
addition to the character list.
+3 Volcana, Marsha Rosenberg
Yes, I know I said we were going to concentrate on
keeping Joshua in an Army state of mind as far as
character selection goes, but Volcana really is just too
good to pass up.
Honestly, I think the rest of the decklist looks good.
I’m still slightly reluctant to cut Tibetan Monks, but
in the face of all the other available cards, I think
it’s for the best. Dr. Doom, Victor Von Doom is a good
fit in the 6-Drop slot, and Sub-Mariner, Ally of Doom is
simply a *house* if you get the drop on your opponent.
Finally, I left in the Dr. Doom, Lord of Latveria
because with cards like Micro-Size and Mystical
Paralysis (more on those later), the game has a tendency
to drag into turn 8 or later.
The only other card that I feel needs explaining (or
more, the lack of the card needs explaining) is Darkoth,
Major Desmund Pitt. Yes, I am aware this card is uber-good,
but since Joshua wants to hold onto his resources, and
since he is using Micro-Size and Mystical Paralysis for
character control, I think we can get away with not
using him.
PLOT TWIST CHANGES:
The biggest problem that jumps out at me while looking
at Joshua’s deck in the way of plot twists is that he is
all over the place. He is sitting in no-man’s land
between Toolbox and General, and although that’s not
necessarily a bad thing, it could warrant some fixin’.
As Joshua requested, I’ve stayed away from the toolbox
strategy for the most part, but Boris is too good to
pass up, and he allows Joshua to play a few cards that
normally might not make the cut, but if he only plays
one of them, he should be OK. With the following
adjustments, Joshua will be using one copy of the Power
Cosmic, Relocation, Blind Sided, and Reign of Terror:
-1 Blind Sided
-1 Reign of Terror
The next step was to weed out the sub-par plot twists.
Although some of these may be – in theory – good cards,
they just take up too much space.
-2 Burn Rubber
-1 Overload
-2 Reconstruction Program
Next, since Joshua didn’t mention anything about cards
being unavailable, I went ahead and cut Flying Kick for
its bigger, better brother, Savage Beatdown.
-2 Flying Kick
+4 Savage Beatdown
I also bumped the Acrobatic Dodge count up to three,
since Doom’s character selection can be on the small end
sometimes and Joshua can use all the help he can get
keeping his characters up and running.
+1 Acrobatic Dodge
LOCATION CHANGES:
Simply put, I made none. I think the set of Doomstadt is
necessary, even if Ka-Boom! is running rampant in
Joshua’s neck of the woods, and Doom’s Throne Room is
definitely worth playing in a deck with massive amounts
of Plot Twists.
So with these changes, what does the final decklist look
like? Read on:
FINAL DECKLIST:
CHARACTERS (31):
4 Boris, Personal Servant of Dr. Doom
3 Kristoff Von Doom, the Boy Who Would Be Doom
4 Robot Sentry, Army
3 Volcana, Marsha Rosenberg
4 Robot Seeker, Army
4 Dr. Doom, Diabolic Genius
4 Robot Destroyer, Army
3 Dr. Doom, Victor Von Doom
1 Sub-Mariner, Ally of Doom
1 Dr. Doom, Lord of Latveria
PLOT TWISTS (23):
3 Acrobatic Dodge
1 Blind Sided
4 Faces of Doom
2 Finishing Move
4 Micro-Size
2 Mystical Paralysis
1 Power Cosmic
1 Relocation
1 Reign of Terror
4 Savage Beatdown
LOCATIONS (6):
4 Doomstadt
2 Doom’s Throne Room
Now Joshua’s deck should be able to throw down with the
metagame decks like New Brotherhood and Fantastic Toys.
Hope that helped, Joshua!
I guess that about wraps it up for this edition of VS
Deck Garage. If you’d like your deck reviewed, drop me
an e-mail at
Hagan0001@aol.com and I’ll get back to you.
-Paul Hagan
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