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VS Deck
Garage
Unaffiliated / Negative Zone deck
by Paul
Hagan
06.01.04 Hey
all, sorry for the considerable absence, but now I’m
back and ready to start straitening out the kinks in
decks sent in by readers. If you’d like to see your deck
in the VS Deck Garage, drop me an e-mail at
Hagan0001@aol.com,
and I should get back to you within a few days.
Before I get started this week, I have to make my case
for a decision I made a week or two ago. I took Burn
Rubber out of the Doom deck. I didn’t think it was
necessary, especially with a large number of Army
characters to play and reinforce with. After receiving a
few complaints on this particular bit of advice, I’d
just like to let everyone know that I underestimated the
power of Burn Rubber, and you should probably consider
putting it in many of your decks.
I didn’t get a name with this entry, so I’ll refer to
him as Jim. Jim has sent in an Unaffiliated / Negative
Zone deck, and wants some help. He didn’t mention any
specifics in what he’d like done, other than a few
possible directions he may go with the deck (i.e.,
Skrulls or Skrull/Negative Zone) in the future. Since I
can’t really make that sort of decision for Jim, I’ll
have to stick to Unaffiliated.
[Side Note: I don’t really like the little Skrulls –
they just seem so sub par. Don’t let this comment stop
you from trying to build a Skrull deck.]
Here’s the version of the deck Jim submitted:
CHARACTERS (30)
7 Random Punks
4 Puppet Master, Philip Masters
3 Arcade, Master of Murderworld
4 Mojo, Ruler of Mojoworld
3 Spiral, Ricochet Rita
3 Lady Deathstrike, Yuriko Oyama
3 Blastaar, King of Baluur
3 Annihilus, Destroyer of Life
PLOT TWISTS (19)
4 Burn Rubber
4 Acrobatic Dodge
4 Nasty Surprise
4 Flying Kick
3 Savage Beatdown
LOCATIONS (5)
3 Negative Zone
2 Base of Operations
EQUIPMENT (6)
3 Personal Force Field
3 Dual Sidearms
WHAT LOOKS RIGHT:
Ok, I’ll go ahead and start off by saying Jim is doing a
*lot* correctly. He has a good mix of characters,
locations, plot twists, and equipment. He also is
playing most of the correct cards. Hooray for Jim
spotting that Burn Rubber and Personal Force Field are
amazing in this deck (yes, that’s right, Personal Force
Field is actually OK to play). He’s also partaking in
the cardinal rule of almost every CCG: Play the minimum
number of cards. It increases the chance of drawing what
you need.
Jim (I know that’s not your name, sorry! – Paul), you’ve
done a great job and I’m only going to do a little bit
to your deck. You have forced me to have a short column
this week.
WHAT NEEDS FIXIN’:
Taking a glance over the deck, I see that Jim has a few
out of place guys at six and seven, while he is skimping
on turns 3 and 5. I’m also not a huge fan of one of the
plot twists and one piece of equipment, so we’ll work on
that.
HOW WE DO IT:
I know some of you are asking, “But wait, how can
Blastaar and Annihilus be out of place? Negative Zone is
in the deck!” Here’s my problem with Negative Zone and
crew in this deck: you want to play almost every card
you draw. If the point of playing unaffiliated is to
make Mojo huge, then Jim wants to keep a lot of small,
unaffiliated guys in play. In turn, this means his hand
size is going to be a bit low. This, in turn, means he
doesn’t have cards to lose to Negative Zone. This (in
turn), means that he’s putting himself at a disadvantage
for no good reason.
-3 Negative Zone
-3 Annihilus, Destroyer of Life
-3 Blastaar, King of Baluur
So who gets to join up in these cards’ place? Well,
looking at unaffiliated, Jim is playing almost all of
the good and none of the bad. So why don’t we start by
filling out some of the slots in the deck:
+1 Arcade, Master of Murderworld
+1 Spiral, Ricochet Rita
+1 Lady Deathstrike, Yuriko Oyama
Now, we can’t have a deck without 6- or 7-Drops, right?
Looking over the listing of Unaffiliated characters,
there don’t seem to be any 6-Drops. So I went on the
hunt for a decent 6-Drop. After eliminating anything
that required playing a specific affiliation for a good
ability, I came up with the list of Storm (Weather
Witch), Hulk (New Fantastic Four), and Super Skrull
(Engineered Super-Soldier). As this deck tends to use
all of its resource row, Hulk had to go out. Between
Storm and Super Skrull, I’d tend to take sheer power in
the late game over tricks, so:
+3 Super Skrull, Engineered Super-Soldier
In the way of 7-Drops, I went down to just running two,
and they are in the form of:
+2 Juggernaut, Cain Marko
The ability of this card to completely wreck a game is
amazing. I’ve played enough against it that I am now
worried about having initiative in Turn 7, just so I can
deal with Juggernaut before he deals with me. Finally,
I’ve added -- on the Just ‘Cause Principle – a powerful
card that doesn’t see much play:
+1 Apocalypse, En Sabah Nur
Jim won’t draw him all the time, which is probably a
good thing, but it can’t hurt to have one floating
around in the deck. By the time he hits Turn 8, he’ll
have gone through 20 cards (24 if he takes a mulligan),
meaning about one in every three games he hits Turn 8,
Apocalypse will be there to back him up. This seems
reasonable.
Taking our attention away from characters and towards
Plot Twists, I like the mix Jim included. He has plenty
of offense and some good defense. The only thing I don’t
care for is Nasty Surprise. This card has always seemed
not-so-hot to me, so I’m cutting it.
[Side Note #2: I know some of you probably love Nasty
Surprise, but I just don’t care for it. Feel free to
play it; it’s not going to ruin your deck.]
-4 Nasty Surprise
Replacing the Surprise is the final Savage Beatdown and
a card that probably needs to hang out in almost every
deck: Ka-Boom! Locations are so key in a lot of decks
right now, meaning you should be doing something to stop
your opponent’s locations from doing you harm.
+1 Savage Beatdown
+3 Ka-Boom!
Under locations, I’ve already cut Negative Zone and
replaced it, so all looks well here. If Jim can find
room, he could try putting in a third Base of
Operations, but it isn’t necessary.
Equipment is the last place I’ll touch on, and it’ll be
quick. An unaffiliated deck’s weak point is its lack of
defense. You have to play cards like Personal Force
Field and Burn Rubber, and anything else would probably
be worth it. Dual Sidearms is a good card, no doubt, but
this deck really doesn’t need any help with offense.
-3 Dual Sidearms
+3 Unstable Molecules
So, with all of the above changes, the final decklist
looks like this:
CHARACTERS (33):
7 Random Punks
4 Puppet Master, Philip Masters
4 Arcade, Master of Murderworld
4 Mojo, Ruler of Mojoworld
4 Spiral, Ricochet Rita
4 Lady Deathstrike, Yuriko Oyama
3 Super-Skrull, Engineered Super Soldier
2 Juggernaut, Cain Marko
1 Apocalypse, En Sabah Nur
PLOT TWISTS (19):
4 Acrobatic Dodge
4 Burn Rubber
4 Flying Kick
3 Ka-Boom!
4 Savage Beatdown
LOCATIONS (2):
2 Base of Operations
EQUIPMENT (6):
3 Personal Force Field
3 Unstable Molecules
Hope this helps you out, “Jim”, and I appreciate any
feedback you give. If you’d like to see your deck in the
Deck Garage, drop me an e-mail at
Hagan0001@aol.com.
That about wraps it up for this version of VS Deck
Garage – Thanks for reading!
-Paul Hagan
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