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PCQ Tournament Report
by Paul
Hagan
06.14.04 Hey
all! I know I normally am doing a weekly installment of
VS Deck Garage, but I thought that since I just knocked
out my first PCQ earlier in the week, I would give y’all
a tournament report to check out.
LOCATION: The Game Closet, Waco, Texas
JUDGES: Tay Howland and Damien Mayfield
TOURNAMENT ORGANIZER.: DeQuan Watson
The PCQ got kicked off at about 10:10AM or 10:15AM with
only *ten people* in the limited portion of the event.
Shame on everyone who didn’t attend; you should always
support your local game store.
The packs I opened and registered were complete garbage,
including a very low number of large characters, and
even the characters that were big (5-drops or higher)
were sub-par (such as Blastaar, King of Baluur). After
some trouble with the ultra-small deck registration
sheets and making sure that no one got five-rare or
five-foil packs, everyone had their cards turned in and
returned in fairly short order. This is the card pool
that was returned to me:
CHARACTERS:
Ant-Man, Scott Lang
Bastion, Leader of Operation: Zero Tolerance
Bishop, Lucas Bishop
Blob, Fred Dukes
Colossus, Peter Rasputin
Cyclops, Scott Summers
Dazzler, Alison Blaire
Doom Guards, Army
Dr. Doom, Victor Von Doom
Forge, Cheyenne Mystic
Human Torch, Johnny Storm
Juggernaut, Cain Marko
Magneto, Eric Lehnsherr
Mastermind, Jason Wyngarde
Phantazia, Eileen Harsaw (x2)
Psylocke, Betsy Braddock
Puppet Master, Philip Masters
Pyro, St. John Allerdyce
Random Punks, Army
Robot Enforcer, Army
Robot Seeker, Army
Robot Sentry, Army
Rogue, Anna Raven
Sauron, Dr. Karl Lycos (x2)
Scarlet Witch, Wanda Maximoff
Sentinel Mark I, Army
Sentinel Mark II, Army
Spiral, Ricochet Rita
Thing, Ben Grimm
Victor Von Doom II, Son of Doom
Volcana, Marsha Rosenberg
PLOT TWISTS:
Bitter Rivals
Charge!
Cover Fire
Entangle
Finishing Move
Friendly Fire
Mutant Nation
Mystical Paralysis
Nasty Surprise (x2)
Overload
Reconstruction Program
Surprise Attack (x2)
Tech Upgrade
LOCATIONS:
Antarctic Research Base
Asteroid M
Base of Operations
Danger Room
Orbital Sentinel Base
EQUIPMENT:
Dual Sidarms (x2)
Unstable Molecules
It might have taken me a grand total of seven minutes to
construct my deck on the “Play-Good-Cards,
Not-Bad-Cards” principle. I couldn’t have been happier
with my sealed packs, and I wound up running this:
Ant-Man, Scott Lang
Bastion, Leader of Operation: Zero Tolerance
Bishop, Lucas Bishop
Blob, Fred Dukes
Dr. Doom, Victor Von Doom
Human Torch, Johnny Storm
Juggernaut, Cain Marko
Magneto, Eric Lehnsherr
Psylocke, Betsy Braddock
Puppet Master, Philip Masters
Pyro, St. John Allerdyce
Robot Seeker, Army
Rogue, Anna Raven
Sauron, Dr. Karl Lycos (x2)
Scarlet Witch, Wanda Maximoff
Spiral, Ricochet Rita
Thing, Ben Grimm
Victor Von Doom II, Son of Doom
Charge!
Cover Fire
Finishing Move
Nasty Surprise (x2)
Reconstruction Program
Tech Upgrade
Base of Operations
Dual Sidearms (x2)
Unstable Molecules
ROUND ONE [LIMITED] – James Gush
The first game was all me. My notes show me playing, in
order by turn: Ant-Man, Bishop, Thing, Sauron, Blob, and
Doom. Meanwhile, James wasn’t able to drop anything on
Turn 3 or 4, so there was little defense.
Second game took us over thirty minutes, and I think I
made a small error at some point by not using Tech
Upgrade at the right time to get Dual Sidearms. This
resulted in me placing James at 1 Endurance at the end
of Turn 7, and the next turn he had initiative with a
very large and angry Ever-Lovin’ Blue-Eyed Thing.
Unfortunately, due to me thinking too long on several
occasions, we went to time. Also unfortunately, James
had a Darkoth, Major Desmund Pitt and a Sauron, Dr. Karl
Lycos on the table, as compared to my Psylocke, Betsy
Braddock and Ant-Man, Scott Lang. For those who don’t
know, if you hit time in a PCQ, then it is decided on
life total at the end of the turn. By sacrificing a
resource, I wound up the turn with 29 Endurance to my
opponent’s 39.
ROUND TWO [LIMITED] – Brian Butler
The first game in this match was a knock-down, drag-out
brawl. Both of us were hitting our best characters, and
Brian seemed to have the advantage with Flying Kick
(x2), Nasty Surprise, Backfire, Micro-Size, Acrobatic
Dodge, and one other combat trick that kept my horde in
line. However, on Turn 7, Juggernaut, Cain Marko landed
and broke the fairly even life race to pull me a win.
Second game in this series featured me missing a
third-turn drop, and on turn four I dropped Psylocke,
Betsy Braddock. Meanwhile, my opponent had already
dropped Dazzler, Alison Blaire; Cyclops, Slim;
Wolverine, Logan; and Jean Grey, Marvel Girl.
To finish the match, Brian and I had a repeat of game 1:
a lot of our best characters, a lot of his combat
tricks, and finally, Juggernaut breaking the game open
for me.
BETWEEN ROUNDS:
At this point, sign-ups started for the Constructed
portion of the event, and due to the urging of a few
friends, I dropped from Limited to take a stab at
Constructed. Unfortunately, due to some delays, we wound
up waiting for an hour and a half, meaning I missed out
on one or two rounds more of limited. Oh well.
This is really where my tourney went south. Let me set
up: the night before the tournament, I decided that
X-Men/Fantastic Four was just not good enough to take
the field. So after some research, I decided that Doom
might be an appropriate choice. Checking out what was
online, I went with a composite of all of the winning
decks, and this is what it looked like:
CHARACTERS (31):
4 Boris, Personal Servant of Dr. Doom
3 Kristoff Von Doom, the Boy Who Would Be Doom
4 Robot Sentry, Army
5 Doom-Bot, Army
4 Dr. Doom, Diabolic Genius
4 Robot Destroyer, Army
1 Dragon-Man, Experimental Monster
1 Dr. Doom, Victor Von Doom
3 Sub-Mariner, Ally of Doom
1 Dr. Doom, Lord of Latveria
1 Apocalypse, En Sabah Nur
PLOT TWISTS (24):
3 Acrobatic Dodge
2 Burn Rubber
4 Faces of Doom
1 Gamma Bomb
2 Finishing Move
1 Flame Trap
4 Mystical Paralysis
1 Overload
3 Reign of Terror
1 Relocation
1 Savage Beatdown
1 The Power Cosmic
LOCATIONS (6):
4 Doomstadt
2 Doom’s Throne Room
Now, let me go ahead and say that I have never played
Doom before. At least not a good Doom deck. Let me also
go ahead and say that Doom is probably the hardest deck
in the metagame to play. Do you see where this is going?
That’s right! The theme for today would be: Pilot Error.
As a side-note, we only wound up with *EIGHT PEOPLE* for
the constructed portion of the PCQ, since a large number
of the limited players decided to try to win the draft.
With this in mind, the judges and T.O. decided to do
five rounds of Swiss and then determine the winner based
on best record. Everyone seemed to agree with this
decision, so we were off and running around 1:30PM or
2:00PM.
ROUND ONE [CONSTRUCTED] – John Dunn (Sentinels)
John is one of the Game Closet’s regulars and has just
picked up Marvel about two or three weeks ago. Game one
consisted of me taking the beats early on from Wild
Sentinels and the like, but once I landed Dr. Doom,
Diabolic Genius and Reign of Terror, I started to take
control. The game ended with me dropping a Turn 7
Sub-Mariner, Ally of Doom and then playing Power Cosmic
to snag the initiative and the game.
Second game was much like the first, but I stalled a
little in the middle and John was still around in Turn
8. However, this was the turn I dropped Apocalypse, En
Sabah Nur to go with my Sub-Mariner and Dr. Doom, Victor
Von Doom. I won shortly after by targeting Wild
Sentinels and working my way up.
ROUND TWO [CONSTRUCTED] – Casey Lowrey (Brotherhood)
Casey, also one of the Game Closet’s regulars, was
piloting a basic Brotherhood deck that looked like the
New Brotherhood for the first bit of the game and then
turned into a Lost Brotherhood style deck towards the
end. First game, my deck did exactly what it should have
and thanks in part to dual Robot Sentries, I was able to
control the game until the big characters arrived.
Second game, however, Casey came out of the flood gates
with two New Brotherhoods, and a horde of 1- and
2-drops. Meanwhile, I managed to drop very few
characters and when I did drop said characters, I
misplayed them horribly (tapping the wrong guys, using
Boris to get the wrong Plot Twist). I lost in short
order.
The third game was like the first in a way: Casey had
big, cheap characters powered by Savage Land and
Asteroid M, and I had a few sub-par guys and nothing to
back them up with (like Kristoff Von Doom and Robot
Sentry against Sabretooth, Feral Rage and Rogue, Anna
Raven) alongside a few key mistakes.
ROUND THREE [CONSTRUCTED] – James Gush…again (Lost
Brotherhood)
James was piloting a Brotherhood deck that utilized Lost
City, Avalon Space Station, ESU Science Lab, and a *lot*
of Magneto, Sabretooth, and Mystique. First game was
another one of those matches where I messed up a few
times along the way (not going to get Savage Beatdown,
using Robot Destroyer instead of swinging, etc.) and was
pretty much annihilated by a very large Magneto and a
somewhat smaller Sabretooth.
Second game, I didn’t screw up and I got a decent draw
that featured Turn 1 - Boris, Turn 2 - Robot Sentry,
Turn 3 – Doom-Bot, Turn 4 – Dr. Doom, Diabolic Genius,
Turn 5 – Robot Destroyer, Turn 6 – Dr. Doom, Vincent Vom
Doom, Turn 7 – Sub-Mariner. Meanwhile, James couldn’t
pull up a Lost City to save his life, meaning his deck
took a big nosedive.
The third and final game was an incredibly fun game, but
it was highlighted by a horrific mistake on my part that
cost me the game. My board looks like: Doom-Bot, Robot
Destroyer, Kristoff Von Doom, Dr. Doom – Diabolic
Genius, and Sub-Mariner, Ally of Doom. James had
Sabretooth, Victor Creed and Magneto, Master of
Magnetism.
My train of thought was that if I swung on Sabretooth
with Sub-Mariner, as long as he didn’t have Lost City
and two Sabretooth in hand, I would stun him. This left
the remainder of my team to take down Magneto (even if
he had a Magneto in hand), which would have put James at
low enough endurance that I could take him down the next
turn.
However, what I didn’t think of was maybe I should just
team up on Sabretooth just in case or to go after
Magneto first, to make sure my characters got to recover
in case of emergency. Sure enough, a Lost City got
flipped up and he ditched two Sabretooth, meaning my
Sub-Mariner took a nose-dive and Magneto finished me
off. Shame on me.
ROUND FOUR [CONSTRUCTED] – John Dunn…again (Sentinels)
When I looked at pairings, I thought there was a
mistake, until I was informed that two people had
dropped from the constructed, meaning we had *SIX TOTAL
PEOPLE*. I had already played three of them, and the
other two were 2-1 or 3-0 and playing each other. This,
in turn, leaves me with no option except play someone I
had already played.
I really hate it when people do this during tournament
reports, but there really isn’t any additional
information here. I drew Sub-Mariner and The Power
Cosmic both games (even without Boris), so once Turn 7
hit, it was just all over to the generally small
Sentinels. I won, 2-0.
ROUND FIVE [CONSTRUCTED] – Neil Reeves (Doom)
It was about 6:00PM by the time this round rolled
around, so I was worn out after eight hours of gaming.
As Neil had already won four strait and had beaten the
only 3-1 in the room, the invite, $250, and the packs
already belonged to Neil. I asked if he wanted to
concede to me, since I had no interest in doing a Doom
vs. Doom match-up (for those of you who play Magic: The
Gathering, think of it as watching Psychatog vs.
Psychatog), and after convincing him with a judge
present that he had already won, he agreed. Congrats to
Neil for getting qualified!
So, in the end, I wound up with four packs which yielded
some good cards (foil Cosmic Radiation and foil It’s
Clobberin’ Time, at least) and a good day’s worth of
gaming. I’m not happy with my performance, but that’s my
own fault for not practicing with a very hard deck to
pilot.
Since I always enjoy reading them on other people’s
tourney reports –
PROPS:
* Damien, for loaning me about a quarter of my deck and
being a good judge
* Tay, for being a good judge and not giving me a game
loss for being loud, obnoxious, and rude, even if I am
funny
* DeQuan, for doing a Top 8 draft, even when only 10
people signed up
* Neil Reeves, for actually planning on *going to Gen
Con* if (or I guess when) he won
SLOPS:
* Anyone who is going to try and win it all and *not go
to Gen Con* (without mentioning any names – you know who
you are.)
* Any of the locals who didn’t show up. Shame on all of
you.
WRAP-UP:
Anyways, I hope you enjoyed the report, and I’d be happy
to hear any comments / suggestions. See y’all in the VS
Deck Garage.
-Paul Hagan
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