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VS Deck
Garage
The X-Men
by Paul
Hagan
06.21.04 Hey
all, and welcome to another edition of the VS Deck
Garage! What is a Deck Garage? It’s where you send in a
deck that you want help with, and I’ll adjust it to
maximize its potential – free of charge! If you’d like
to see your deck in the VS Deck Garage, feel free to
e-mail me at
Hagan0001@aol.com and I should get back with you
within a day or two.
I’ve been receiving about one X-Men deck a week for the
past three or four weeks now, so I think it’s time that
I break down and fix one up! This week’s submission
comes from Screech, who is playing a strait X-Men deck.
Here’s what it looks like now:
CHARACTERS (34):
4 Forge, Cheyenne Mystic
4 Cyclops, Slim
3 Nightcrawler, Kurt Wagner
4 Wolverine, Logan
3 Banshee, Sean Cassidy
2 Nightcrawler, Fuzzy Elf
2 Gambit, Remy LeBeau
2 Rogue, Power Absorption
2 Professor X, Charles Xavier
1 Wolverine, James Howlett
2 Lady Deathstrike, Yuriko Oyama
2 Rogue, Powerhouse
1 Colossus, Peter Rasputin
2 Wolverine, Berserker Rage
PLOT TWISTS (18):
4 Flying Kick
4 Acrobatic Dodge
3 Finishing Move
4 Children of the Atom
2 Fastball Special
1 Relocation
LOCATIONS (6):
2 Avalon Space Station
2 Cerebro
2 X-Corporation
EQUIPMENT (9):
4 Dual Sidearms
1 The Blackbird
4 Unstable Molecules
Screech’s deck looks pretty solid, but we’ll see what we
can do to help make it more competitive against the more
popular decks. But first, as usual, I need to announce:
WHAT LOOKS RIGHT:
For the most part, Screech is playing the correct
characters. There are very few in the deck that need to
be removed, and there are very few that aren’t being
played that should be. Also, there are very few “chafe”
cards in the deck, meaning there is nothing in the deck
that is eating up space and has no reason to be in.
WHAT NEEDS FIXIN’:
I think that the Plot Twists in this deck could use a
bit of work, and there needs to be a drastic reduction
in the amount of equipment in the deck (as most decks
only need between 2 and 4, unless it is a Fantastic Four
deck). Other than that, the only changes I will be
making will be mostly to the count of some cards, a few
character choices, and some modifications to locations.
HOW WE DO IT:
By far, the easiest part of card analysis for me is
going to be in characters. Screech has a good idea of
who the “good” X-Men are, such as Cyclops, Slim;
Wolverine, Logan; Nightcrawler, Kurt Wagner; and others.
The only changes I want to make to the characters from
the 1-Drops, 2-Drops, and 3-Drops are:
+1 Nightcrawler, Kurt Wagner
-1 Forge, Cheyenne Mystic
I’m a firm believer in playing at least eight 2-Drops in
aggressive decks (if not more), and filling out the
count on Nightcrawler, Kurt Wagner is the most logical
step, especially since Nightcrawler is one of the best
2-Drops in the game.
As far as Forge is concerned, I will be lowering the
number of equipment in this deck dramatically, so
Screech can afford to lose at least one.
When I first started playing with X-Men (there’s a dirty
joke there somewhere), I decided that Gambit was pretty
good. Then, as the game went on, it seemed more and more
like Gambit was a pretty poor card – he just wasn’t big
enough. Now, the more I play, the more I realize that
Gambit is kind of a house, especially with decks like
Doom and New Brotherhood running rampant. Puppet Master,
Doom-Bot, Pyro, Avalanche, Wolverine, and many more are
all on Gambit’s hit-list, making him worth playing.
[Side Rant: Why doesn’t Gambit have range? He *throws
cards*! He throws them from a ways off! Meaning he
should have range. C’mon, guys, you know I’m right!]
+1 Gambit, Remy LeBeau
Likewise, when I first started playing, I really liked
Rogue, Power Absorption. She could steal powers! That
was cool! Then, the more I played, the more I realized
that there aren’t a lot of activated abilities that I
want to steal, especially only once I hit the combat
phase.
-2 Rogue, Power Absorption
However, since he has (pretty much) flight and range, a
great ability, and a decent body, I have to give the nod
to one more Nightcrawler, Fuzzy Elf.
+1 Nightcrawler, Fuzzy Elf
[~*GIGANTIC SIDE NOTE*~]
This is the point where X-Men really suffer. When
compared to the other teams in the set, the X-Men (by
far) have the worst big-men. I’m pulling for some good
5-Drops and 6-Drops in future sets, but as it stands
right now, the X-Men really hurt here.
[~* END GIGANTIC SIDE NOTE*~]
Ok, with that out of the way, I can’t say that Professor
X, Charles Xavier; Wolverine, James Howlett; or Lady
Deathstrike, Yuriko Oyama are especially good. Xavier is
small and his ability is lack-luster, Wolverine is OK,
but Screech is already playing Wolverine, Logan and
Wolverine, Berserker Rage, and Lady Deathstrike isn’t an
X-Man. While most teams have 9/8s, 9/9s, and 9/10s in
their 5-Drops, the X-Men are left behind with a cluster
of 8/8s. The solution? Don’t play X-Men 5-Drops.
-2 Professor X, Charles Xavier
-1 Wolverine, James Howlett
+2 Scarlet Witch, Wanda Maximoff
As much as I don’t like keeping Lady Deathstrike, she
does get to be a 13/13 when it really matters, and there
aren’t too many other 5-Drops that can slide into this
slot in the deck very easily.
You’ll notice that, at this point, Screech will only
have four 5-Drops in the deck. What if he doesn’t pull
one up? That’s fine -- because Turn 5 is probably the
turn to drop Blackbird. As all of you will see in a
moment, I’m upping the number of Blackbirds in the deck
to help with an X-Men Turn of Doom (or Turn of
Catch-Up).
At 6-Drops, Colossus seems to be an OK choice, but he is
overshadowed by the power of Storm, Weather Witch. With
a decent size and a great ability for the turns when you
have initiative and the turns when you don’t, Storm is
an all-around amazing card.
-1 Colossus, Peter Rasputin
+1 Storm, Weather Witch
Finally, at the 7-Drop slot, Wolverine, Berserker Rage
is perfectly acceptable and should be played in every
X-Men deck, hands down.
Turning our attention to Plot Twists, I can see that
Screech is already off to a great start with Acrobatic
Dodge and Children of the Atom. Screech mentioned that
Savage Beatdown has been somewhat difficult to find, so
until he gets a hold of those, Flying Kick will be a
good substitute. However, I think all of the following
can be cut:
-2 Fastball Special
-1 Relocation
-3 Finishing Move
With X-Men, it seems like all of your characters needs
to be turned sideways every turn, which Screech is
doing. However, some of his characters are turned
sideways and not doing damage, which is a bad thing. Why
is this little bit of utility a bad thing? Because with
such small 5- and 6-Drops, X-Men will be spending a lot
of the late game trying to punch through every bit of
damage they can. Hence, we’re going to get rid of
Fastball Special and Finishing Move.
Relocation has to go because of the presence Forge,
Gambit, and Children of the Atom in the deck; there
really isn’t room for anything else that makes Screech
discard.
As I’ve said before, X-Men’s weakest point is definitely
in the late game. While Screech’s opponents start laying
down their Scarlet Witches, Dr. Dooms, Things, and so
on, the X-Men are starting to roll over and die. These
two things aren’t a good combination.
However, X-Men do have the best early drops in the game
(Wolverine, Cyclops, Nightcrawler). So how do we make
these things work together? Simple: Foiled and Ka-Boom!
If Screech’s opponents can’t make it to their late game,
then Screech will be at an advantage throughout the
entire game. These cards will come in very handy against
Doom Control, New Brotherhood, Big Brotherhood, and
Fantastic Toys, four of the most popular decks in the
current metagame.
+3 Ka-Boom!
+2 Foiled
Finally in Plot Twists, I have to bring up Burn Rubber.
X-Men will tend to have to rely on their smaller
characters, and late game, those same small characters
become liabilities. Screech’s opponents will be gunning
for his Cyclops, Slim with their Thing, Heavy Hitter,
which can potentially mean a *lot* of damage. Burn
Rubber helps X-Men work around that disadvantage.
+3 Burn Rubber
With quite a few cards in his deck that cause him to
discard, Screech could definitely use a way to draw
cards. Looking over the few card draw abilities
currently in the VS System, the one that looks the best
for X-Men is definitely Genosha. This will help keep
Screech’s hand stocked with plenty of discard fodder,
and it will help guarantee some consistency in his
draws.
+2 Genosha
While in locations, I would also like to tag on an
additional Cerebro. A lot of readers who haven’t played
with Cerebro won’t understand why this card is so good.
It really doesn’t matter that card advantage isn’t being
gained, the point of playing Cerebro is card *quality*.
Cerebro can single-handedly turn a bad hand into a great
hand, starting on Turn 2. I would suggest that everyone
using X-Men play at least three of this card.
+1 Cerebro
I think Screech should cut Avalon Space Station. With
only two Brotherhood characters in the deck, Avalon
Space Station is mediocre at best, and with three
Cerebro and two Genosha, Screech should be able to find
almost any character he needs for the appropriate turn.
Also, with Gambit, Forge, and Children of the Atom
hanging out in the deck, Screech doesn’t really need to
be discarding too many cards.
Now, in equipment, I have to start making up for all of
the cards added during the course of this Deck Garage. I
said earlier that equipment would be cut, and that
means:
-4 Dual Sidearms
-4 Unstable Molecules
There really isn’t a good reason for Screech to put all
of his eggs in one basket, and with X-Men’s tendency to
have characters stunned, that’s exactly what playing
Equipment on the little men is doing.
The Blackbird, which doesn’t quite follow the same “All
Eggs, One Basket Principle” as it helps Screech’s entire
team, can stand to have its count upped. On the off
chance that Screech loses one, or maybe he might need
two, I’ll add:
+1 Blackbird
The three Forge in the deck will help Screech hunt down
this valuable asset at any time he pleases.
That about wraps up the changes to Screech’s deck. The
final decklist looks like:
CHARACTERS (33):
3 Forge, Cheyenne Mystic
4 Cyclops, Slim
4 Nightcrawler, Kurt Wagner
4 Wolverine, Logan
3 Banshee, Sean Cassidy
3 Gambit, Remy LeBeau
3 Nightcrawler, Fuzzy Elf
2 Scarlet Witch, Wanda Maximoff
2 Lady Deathstrike, Yuriko Oyama
2 Rogue, Powerhouse
1 Storm, Weather Witch
2 Wolverine, Berserker Rage
PLOT TWISTS (20):
4 Acrobatic Dodge
3 Burn Rubber
4 Children of the Atom
4 Flying Kick / Savage Beatdown
2 Foiled
3 Ka-Boom!
LOCATIONS (5):
3 Cerebro
2 Genosha
EQUIPMENT (2):
2 Blackbird
Hopefully, this will help Screech to start laying the
smack down on his opponents. I guess that about wraps up
this week’s VS Deck Garage; I hope it was helpful to
Screech and all of my readers. If you would like to see
your deck in the VS Deck Garage, drop me an e-mail at
Hagan0001@aol.com
and I’ll be giving you all the help you need within a
couple of days.
‘Til next time,
Paul Hagan
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