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VS Deck
Garage
Teen Titans
by Paul
Hagan
07.19.04 Hey
all, and welcome to another edition of VS Deck Garage!
What is a Deck Garage? Simple – you send in your deck, I
fix it up, and you win more. To get your deck submitted,
just drop an e-mail to me at Hagan0001@aol.com, and I’ll
get back with you as soon as possible. Remember to
include any information you think is important for me to
know – what cards stay, what cards can go, price limits,
etc.
This week’s article was submitted by Nate, who is trying
to pilot a Teen Titans deck to a lot of wins. Here is
Nate’s deck, as submitted.
CHARACTERS (30):
4 Pantha, Subject X-24
3 Donna Troy * Wonder Girl, Amazon Warrior
3 Tim Drake * Robin, Young Detective
4 Roy Harper * Arsenal, Sharpshooter
3 Bart Allen * Kid Flash, Speedster
3 Red Star, Leonid Kovar
2 Cassie Sandsmark * Wonder Girl, Zeus’ Chosen
2 Dick Grayson * Nightwing, Titan Leader
2 Conner Kent * Superboy, Tactile Telekinetic
2 Koriand’r * Starfire, Alien Princess
2 Raven, Daughter of Trigon
PLOT TWISTS (16):
2 Fast Getaway
3 Finishing Move
2 Greater of Two Evils
2 Have a Blast!
3 Mega-Blast
2 Savage Beatdown
2 Tech Upgrade
LOCATIONS (6):
2 Optitron
4 Tamaran
EQUIPMENT (8):
4 T-Jet
4 Twin Firearms
Going down the list of characters, I like Pantha, so she
gets to stay. Same story for Tim Drake; he’s a solid
character with a good ability. I have to disagree with
Donna Troy * Wonder Girl, though. Every time I play or
play against Donna Troy, her drawback seems to far
outweigh her benefits. Sure, she’s big for a 2-Drop, but
when she starts getting bounced every turn, I’m not so
sure she is that great.
Instead, I would recommend Nate play Kole, Kole
Weathers. Although she isn’t the powerhouse that Donna
Troy is, she does have an *amazing* ability that is sure
to give opponents headaches. Think of what happens when
you add all of the Titans’ plot twists and locations
that boost DEF.
-3 Donna Troy * Wonder Girl, Amazon Warrior
+3 Kole, Kole Weathers
Next, in 3-Drops, I want to add Beast Boy, Garfield
Logan. He’s small in the beginning, but as the game goes
on, Beast Boy slowly becomes an amazing buy for three
resource points. Even if he only gets to be a 6/6 or
7/7, what other 3-Drop can do that much over the course
of a game?
+3 Beast Boy, Garfield Logan
From here, a lot of Nate’s characters look great. I
completely agree with choosing Red Star and Kid Flash
for 4-Drops, and ditto to Dick Grayson * Nightwing,
Titan Leader in the 5-Drop slot. In fact, the only
change to the rest of the characters I would like to
make is switching Cassie Sandsmark * Wonder Girl, Zeus’
Chosen for Garth * Tempest, Atlantean Sorcerer.
Garth is possibly the best card in the entire DC Origins
set, and there is no reason for him not to be in the
deck. His ability to bring back any card can be plain
sick – think of what happens with Savage Beatdown in the
KO pile!
-2 Cassie Sandsmark * Wonder Girl, Zeus’ Chosen
+2 Garth * Tempest, Atlantean Sorcerer
In plot twists, I would suggest losing Finishing Move.
The Teen Titans are all on the small side, and many are
better served attacking and reinforcing. For the times
when Nate exhausts a character, it should probably be to
save another character. That’s where Circle Defense
comes into play. It’s like Acrobatic Dodge with no
drawback.
-3 Finishing Move
+3 Circle Defense
I’m not a huge fan of Greater of Two Evils, and Fast
Getaway seems a bit like a bad version of Burn Rubber.
So, instead of playing either of those…
-2 Fast Getaway
-2 Greater of Two Evils
+3 Burn Rubber
Major props to Nate for including Savage Beatdown and
Mega-Blast in his deck. Both of these are incredible
cards; I would go so far as to up the Beatdown to three.
+1 Savage Beatdown
To help make room for Beatdown, I recommend losing Tech
Upgrade. As above, Teen Titans have to spend a lot of
time exhausted as is, no need to go it any more. Plus,
if Nate really needs the ability to search for
equipment, Cyborg is probably a better call.
-2 Tech Upgrade
In locations, I noticed Nate was missing the U.S.S.
Argus. At first, when I saw this card, I didn’t really
care for it, but then I saw the light. You don’t
necessarily flip the Argus on Turn 3 (it’s threshold
cost), but instead, you wait until Turn 5, when you
should still have four or five cards in hand, meaning
the drawback of not drawing a card per turn isn’t *that*
much of a drawback. Plus, who doesn’t want to choose
their next draw?
+2 U.S.S. Argus
Finally, under equipment, I suggest cutting Twin
Firearms entirely in favor of Dual Sidearms. I know the
Firearms give a larger bonus, but with T-Jet in the deck
*and* with Optitron, a lot of resource points are being
spent on non-characters as is. I knocked T-Jet down by
two as well.
-4 Twin Firearms
-2 T-Jet
+3 Dual Sidearms
That about wraps up the work on this deck. The final,
fixed decklist looks like this:
CHARACTERS (33):
4 Pantha, Subject X-24
3 Kole, Kole Weathers
3 Tim Drake * Robin, Young Detective
3 Beast Boy, Garfield Logan
4 Roy Harper * Arsenal, Sharpshooter
3 Bart Allen * Kid Flash, Speedster
3 Red Star, Leonid Kovar
2 Dick Grayson * Nightwing, Titan Leader
2 Garth * Tempest, Atlantean Sorcerer
2 Conner Kent * Superboy, Tactile Telekinetic
2 Koriand’r * Starfire, Alien Princess
2 Raven, Daughter of Trigon
PLOT TWISTS (14):
3 Burn Rubber
3 Circle Defense
2 Have a Blast!
3 Mega-Blast
3 Savage Beatdown
LOCATIONS (8):
2 Optitron
4 Tamaran
2 U.S.S. Argus
EQUIPMENT (5):
3 Dual Sidearms
2 T-Jet
That about wraps up the Deck Garage. I hope that helps,
Nate, and good luck!
Before I go this week, I need to shout at Joe – you’ve
got me blocked on your e-mail, dude, so I can’t reply to
your e-mails! I have a reply ready, just waiting for
permission to send!
Well, that’s it for me this week. Remember, if you want
to see your deck in the VS Deck Garage, drop me an
e-mail at Hagan0001@aol.com, and I’ll get back with you.
Until next week,
-Paul Hagan
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