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VS Deck
Garage
The Brave and The Bold
by Paul
Hagan
08.16.04 Hey all,
and welcome to the VS Deck Garage! Before I get
started, I just want to let everyone know that there
won’t be a Deck Garage next week, as I will be in
GenCon playing in the Pro Circuit event. However,
since I am bailing on y’all for a week, I’ll post up
a tourney report (whatever the result, be it 1st
place or 400th) in addition to my normal article.
Let me know if there is anything specific you want
to know about the trip / my deck; I’ll throw it in!
On with the normal business! This week, the Deck
Garage will be setting up shop around Brave and the
Bold deck (Gotham / Teen Titans) submitted by Angel.
Here is Angel’s e-mail:
Hi my name is Angel. I run a Brave and the Bold
deck and I’m trying my best to improve it. At the
moment I’m trying to get a couple of Beast Boys,
Terras, USS Argus, Alfred Pennyworth, Tamaran, and a
few Fizzles. I would also like to get a few Savage
Beatdowns but it almost feels impossible to get one.
Do whatever you think is best for the deck and
thanks for the help.
Characters (29):
1- Drops
2 Pantha, X-24
2 Dawn Granger, Dove
2- Drops
2 Hank Hall* Hawk
1 Tim Drake* Robin, The Boy Wonder
1 Tim Brake* Robin, Young Detective
3- Drops
2 Huntress
2 Batman, World’s Greatest Detective
4- Drops
2 Cassandra Cain* Batgirl
2 Dick Grayson* Nightwing
1 Terra
1 Bart Allen* Kid Flash
5- Drops
2 Batman, Caped Crusader
2 Garth* Tempest
1 Lady Shiva
6- Drops
2 Dick Grayson* Nightwing
1 Azrael
1 Koriand’r* Starfire
1 Conner Kent* Superboy
7- Drops
1 Raven
Plot Twist(24)
3 The Brave and the Bold
3 Dynamic Duo
3 Teen Titans Go!
3 Shape Change
3 Bat Signal
2 Flying Kick
2 Acrobatic Dodge
1 Burn Rubber
1 Circle Defense
1 Concrete Jungle
1 Foiled
1 Nasty Surprise
Locations(6)
2 Titans Tower
1 Tamaran
1 USS Argus
1 Goth Corp
1 Batcave
Equipments(1)
1 Batmobile
Angel is off to a great start with his deck, but the
big issue I am seeing with it is consistency. He has
quite a few 1-of plot twists and locations, and
without a tutor to search them out (such as Alfred
or Boris), this isn’t a good thing. We’ll start our
work in Plot Twists. First and foremost, I’d like to
see a complete set of The Brave and the Bold, so
I’ll up the count there.
+1 The Brave and the Bold
Next, because of the sheer power, Teen Titans Go
really needs to be a full set. With Tim Drake *
Robin, Young Detective in the deck, Angel will have
a great time team-attacking and then resetting his
important characters to swing again.
+1 Teen Titans Go
Another card I’d like to fill out is the Bat Signal.
With these two teams, you have the option of Bat
Signal or Optitron, and honestly, Bat Signal seems
much better. You get to search for the best card to
play on a specific turn without losing a resource
point with which to pay for that character.
+1 Bat Signal
Next, I’m not a huge fan of Shape Change outside of
decks like Big Brotherhood, which run a lot of large
characters and plot twists. In its place, I’m going
to fill out the Acrobatic Dodge count, as it is just
generally better and more reliable.
-3 Shape Change
+2 Acrobatic Dodge
Next, a couple of cards are just going to make the
trip because there is only one and we need the
space. On the list are Concrete Jungle, Nasty
Surprise, Burn Rubber, and Foiled – they are pretty
unnecessary here, and the slots can likely be used
for better cards.
-1 Burn Rubber
-1 Concrete Jungle
-1 Foiled
-1 Nasty Surprise
Since Angel is having a difficult time getting
Savage Beatdown, I’ll fill out Flying Kicks instead.
I honestly like Flying Kick more than Mega-Blast,
only because whenever my opponent has Mega-Blast, I
can usually tell (Gee, why is Sabretooth on the back
row when you have initiative?), and I would rather
have my opponent *not* planning around Plot Twists
that I haven’t shown off yet.
+2 Flying Kick
As a final tweak to the deck’s Plot Twists, I’m
going to cut a lone copy of Dynamic Duo and turn it
into a Circle Defense. I really like both cards, but
I’m not sure which is best, so why not play both and
find which works best?
-1 Dynamic Duo
+1 Circle Defense
As a final word on Plot Twists: Angel, when you get
Fizzles, play them. I didn’t include them just
because I’m not sure if you have been able to get
ahold of them. When you do pick them up, I would
suggest running them over Dynamic Duo and Batcave.
With locations, I’d like to cut a Tamaran and a
GothCorp in favor of another Batcave and another
U.S.S. Argus. Both are solid cards and deserve as
many slots as you can squeeze in. Seeing how your
opponent builds on his or her turn before you build
is never a bad option, so Batcave definitely makes
the cut. The U.S.S. Argus allows you to get the best
of what you would be drawing, making the loss of a
card per turn not hurt nearly as much.
-1 GothCorp
-1 Tamaran
+1 Batcave
+1 U.S.S. Argus
As for equipment, I’m not a fan of Batmobile. In
fact, the only piece of equipment that I like in
either of these teams is Utility Belt, and honestly,
I don’t think there is room (especially with all of
the cool Plot Twists). Anyways, Angel can probably
do without Batmobile (if it had a threshold cost of
zero, I’d play it!), so…
-1 Batmobile
In characters, I think Angel would be better off by
cutting the Dove-Hawk combo. It isn’t so much that
they are bad, but that there are better options
available. Thus:
-2 Dawn Granger * Dove, Agent of Order
-2 Hank Hall * Hawk, Agent of Chaos
We now have a shortage of 1-Drops that we’ll fill
with a couple more Pantha. Having a 3/1 attacker on
first turn just seems too good to pass up,
especially with Tim Drake * Robin, Young Detective.
+2 Pantha, X-24
As far as Angel’s 2-Drops go, I think he should go
with the Boy Wonder (Gotham) over Young Detective
(Teen Titans) when it comes to Tim Drake * Robin. To
help keep the balance between Titans and Gotham, why
not throw in Donna Troy * Wondergirl, Amazon
Warrior? She is absolutely *massive* for a 2-Drop,
and her drawback of returning to her owners’ hand
when stunned can actually turn out to be a bonus
later in the game, when Angel may find himself
wanting to keep smaller, weaker characters off of
the board.
-1 Tim Drake * Robin, Young Detective
+2 Tim Drake * Robin, The Boy Wonder
+3 Donna Troy * Wondergirl, Amazon Warrior
Since Angel is still on the hunt for Beast Boy, I’ll
leave him out of the equation when it coems to
3-Drops. I’m honestly not a huge fan of Huntress,
especially when Angel has Roy Harper * Arsenal at
his disposal! I’d also like to increase the number
of Batman in the 3-Drop slot by one, just to help
maintain consistency.
-2 Huntress, Helena Rosa Bertinelli
+1 Batman, The World’s Greatest Detective
+3 Roy Harper * Arsenal, Sharpshooter
When you look closely at 4-Drops, you will begin to
see that this is where the deck really comes
together. Teen Titans have some mediocre 4-Drops
with decent abilities (such as Terra or Kid Flash),
while Gotham Knights have the powerhouse cards like
Batgirl and Nightwing. I like where Angel’s deck is
with this, so we’ll leave it be.
Because of space becoming an issue, I think we
should cut one of Angel’s 5-Drops. Since the deck
already has Batman in it, and there is no way that
Garth * Tempest is dropping (he is the best 5-Drop
in the game, hands down), it looks like the Caped
Crusader must go down by one.
-1 Batman, The Caped Crusader
As this deck has powerhouses in 4- and 5-Drops that,
with their good abilities, can be useful drops on
Turn 6, I think that Angel can cut a few 6-Drops.
Azrael is first to go, mostly due to his lackluster
ability (even though yes, he is huge). Next, out
goes Dick Grayson * Nightwing. Why? We already have
a couple as 4-Drops, and his ability is decent, but
not over the top amazing. This leaves Starfire and
Conner Kent.
Why those two? Conner Kent is a pain for opponents
to deal with due to his DEF-pumping ability. He also
is a great contributor to the fight against
Fantastic Four decks, where he can destroy all of
those pesky Fantasticars. Starfire makes the cut
because she has a great ability even on the turns
where Angel doesn’t have the initiative.
-1 Azrael, Jean Paul Valley
-2 Dick Grayson * Nightwing, Defender of Bludhaven
Finally, why don’t we up the count on Raven, just to
fill out the deck?
+1 Raven, Daughter of Trigon
That about wraps up the work on Angel’s deck. The
finished product is below.
CHARACTERS (30):
4 Pantha, X-24
3 Donna Troy * Wondergirl, Amazon Warrior
3 Tim Drake* Robin, The Boy Wonder
3 Batman, World’s Greatest Detective
3 Roy Harper * Arsenal, Sharpshooter
1 Bart Allen * Kid Flash, Speedster
2 Cassandra Cain* Batgirl, Martial Artist
2 Dick Grayson* Nightwing, High-Flying Acrobat
1 Terra, Tara Markov
1 Batman, The Caped Crusader
2 Garth* Tempest, Atlantean Sorcerer
1 Lady Shiva, Sandra Wooson
1 Conner Kent * Superboy, Tactile Telekinetic
1 Koriand’r* Starfire, Alien Princess
2 Raven, Daughter of Trigon
PLOT TWISTS (24):
4 Acrobatic Dodge
4 Bat Signal
2 Circle Defense
2 Dynamic Duo
4 Flying Kick
4 Teen Titans Go!
4 The Brave and the Bold
LOCATIONS (6):
2 Batcave
2 Titans Tower
2 U.S.S. Argus
I hope that helps, Angel, and good luck! That’s all
for the VS Deck Garage this week and next, but I’ll
be back the following week with more mechanical work
on all of your decks, and a report of how GenCon
went for me! ‘Til then – Happy Gaming!
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