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In today's article I will be discussing the card
Longshot, Rebel Freedom
Fighter
Recruit Cost: 1
Atk: 2
Def: 1
Affiliation: X-Men
Activate
-->Name two different cards. Reveal the top four cards of your deck. If
both of the named cards are revealed, put all copies of the named cards into
your hand. Put all remaining cards on the bottom of your deck in any
order.
I've been checking out different sites with
different deck ideas and it surprised me how much of Longshot i DIDN'T
see. This guy can be very versatile in any stage of the game, no matter
what turn it is. For example, in the first turn he becomes a solild 2/1
attacker and can take out most, if any, turn 1 characters recruited. The
majority of the time a turn 1 and turn 2 character will have no more than 2
DEF. Longshot's 1 DEF may make him vulnerable but early on in turns 1-2
there are no major hitters that will breakthrough for more than 3 endurance
points if Longshot is in your front row. Ah! I only spoke about his
ATK/DEF i haven't even made it to his ability
yet.
In the late game (turns 4-9), i find that most
players are looking for that trump card or game breaking combo only to find
themselves looking for another option. With Longshot's ability your able
to name two cards and draw the top four cards of your deck. If you find
any copies of the two cards you mentioned, then you get to keep those in
your hand and the rest is put at the bottom of your deck any way you like
it. The real drawback is that you have to have both cards revealed.
Although, a good player would have multiple copies of their deck's game-breaking
card and usually there are at least 2 cards in any players deck that would be
considered game-breaking. Also, in the later stages of the game, if you
haven't drawn the card you need then the chances of you drawing it the next turn
become higher. Longshot's drawback can also be looked at positively.
It can thin your deck out and allow for the better cards to show up on your next
draw. If were to give Longshot a rating, i would give him a 3 out of
5. Why? His ATK is excellent in the first 2 turns and provides for
some great early endurance loss to the opponent especially if you provide him
with the equipment cards Dual Sidearms, Borrowed Blade, or Advanced
Hardware. His effect can act as both a deck thinning mechanism or a
way to grab those two cards you absolutely need to win. On the darker side
of things, Longshot's low DEF can prove to cause you a fair amount of endurance
loss in the mid-game (turns 3-5). His effect can throw away a potential
game winner if the other card does not show up. Overall, a very worthy
card in decks that run 4 copies of cards. Longshot is best served during
the first two turns for his ATK power and the last couple turns to end the game
with his ability to draw cards out of the deck. I personally use Longshot
in my X-Men/Brotherhood deck to draw out The New Brotherhood and Sabertooth,
Feral Rage at the same time during turns 4-6. To conclude, I believe
Longshot should see a lot of tournament play. I also want to rant
about why he doesn't have range? The guy's name is LONG SHOT, oh well i
guess his little knives didn't travel as far as we
thought!
Marvin Aquino
::Mr.
MARVELous::