[mailto:AMDYoung@comcast.net]

 

DC Preview, League of Assassins, Part 2 of 2: Plot Twists, Locations, and Equipment - Josh Young

 

Article 4 – DC Preview, League of Assassins, Part 2 of 2: Plot Twists, Locations, and Equipment

 

            Hey everyone, and welcome to part two of my review of the League of Assassins team from the DC Origins set. Last time I went into characters, and this time I am going to do everything else for this team. The League of Assassins has some really cool Plot Twists and Locations, so sit back, and enjoy!

 

This time I will show what each one of these do. I didn’t do that with the characters because it took up a lot of space. Also, I am not going to rate them this time either.

 

Tower of Babel

Plot Twist

Threshold: 1

-Play only if you control a League of Assassins character.

-During each players attack step this turn, that players characters that do not have the League of Assassins team affiliation have no affiliation.

 

A very disruptive Plot Twist, this can be used to save you or some of your characters from huge Team Attacks. It can also be used to disrupt something like Big Brotherhood by shutting down their pumps, or Fantastic Four by using it in response to an “It’s Clobberin’ Time”. Easily a staple for League of Assassins decks. Note that this card CANNOT stop reinforcement.

 

Clench Virus

 Plot Twist
Threshold Cost: 3
-Play Clench Virus only if you control a League of Assassins character.
-Ongoing: At the start of your attack step, put a plague counter on target character.
-When a character has plague counters greater than its cost, KO that character.

 

Hmm… This card could be good. Only time can tell. It is great in multiples, putting 3 or 4 counters a turn. I personally think that it’s better than Micro-Sentinals. It could be good in a kind of Gotham Knights/League of Assassins control deck. Use Lucius Fox to get Wheel of Plauges, and Alfred to get Clench Virus, and use some stuff to gain endurance, and you can knock off several characters a turn.

 

Dual Nature

Plot Twist

Threshold Cost: 3

-As an additional cost to play Dual Nature, put a stunned League of Assassins character you control into your KO'd Pile.

-Choose a League of Assassins character card in your hand with a cost less than the cost of the character you put into your KO'd pile. Put the chosen card into your support row.

 

Good on turns 5 or 6 for the final endurance loss. KO a stunned Ra’s al Ghul 6-drop, and put a Bane, Ubu into play, and swing. I think League of Assassins decks should run at least three.

 

Remake the World

Plot Twist

Threshold Cost: 3

-As an additional cost to play Remake the World, exhaust a League of Assassins character you control.
-KO any number of locations you control. Move that number of locations target opponent controls to your resource row. For each location you moved this way, that opponent puts the top card of his deck face down into his resource row.

 

THIS is location control. KO a used up Mountain Stronghold or two, and take Big Brotherhoods Lost City and Avalon Space Station. Kills in the mirror match. I run two in my League of Assassins deck.

 

Flying Fortress

Location

Threshold Cost: 1

-Activate à Target League of Assassins character has flight this turn. While attacking this turn, that character gets +2 ATK.

 

This is Flying Kick on a stick. Flip this up first turn with Malaq, and swing for 5. You just took 1/10 of your opponent’s total endurance. This is an excellent Location.

 

Lazarus Pit
Location
Threshold Cost: 1
-Lazarus Pit is not unique.
-KO Lazarus Pit >>> Recover target stunned League of Assassins character.
-Activate à Target stunned League of Assassins character cannot be KO'd this turn.

 

Very good. This can also be a finisher for the next turn if you have initiative. Just KO it and you can keep all of your best guys and hit them for a lot next turn. Also, it’s not unique J. Also, there was a rules dilemma on what happens to a stunned character that can’t be KO’d. The answer is… nothing! He just stays there until you can recover him.

 

Mountain Stronghold

Location

Threshold Cost: 1

-Mountain Stronghold is not unique.

-When Mountain Stronghold is flipped face up, search your deck for a League of Assassins character card, reveal it, and put it into your hand.

-Shuffle your deck and discard a League of Assassins character card from your hand.
-Characters named Ra's al Ghul you control have reinforcement.

 

This is the Signal Flare for League of Assassins. It seems that almost every team in DC has a Signal Flare. Fearsome Five have Underworld Star, Gotham Knights have Bat-Signal, League has this, and that’s all I can think of off the top of my head. Sorry if I missed any. Anyway, the fact that it’s non-unique makes it even better. This (hopefully) insures that you will hit all of your drops. Also, the other good thing that it’s not unique is if you have 2 or 3 out, they power up Hassim’s ability or The Shrike. Cool, no?

 

The Shrike

Equipment
Recruit Cost: 1
-Unique.

-Transferable.

-Equip only to a League of Assassins character.
-Equipped character gets +X ATK, where X is the number of locations you control.

 

The best of the two equipment the League of Assassins have. Your guys get pretty darn big. Plus, it’s transferable. Swing with one guy, then push it over to another guy and swing again. To bad it’s unique. A good play here could be Kyle Abbot on turn five with this. If that happens, and all of your resources are locations, you will have a 17ATK/6DEF beater. The average five drop has 9 DEF. Ouch.

 

Wheel of Plagues (DOR-119)
Equipment
Recruit Cost: 1
-Unique. Equip only to a League of Assassins character.
-At the start of the recovery phase, each player who controls one or more characters with a plague counter discards a card from his hand.
-Equipped character has “Activate, pay 5 endurance >>> Put a plague counter on target character."

 

This can be good in a Clench Virus deck, obviously. The bad part is paying 1/10 of your life total. Also, it’s non-transferable and unique, so you can only have one out, and use it only once per turn. Not that good if you ask me. I guess in some sort of Gotham Knights/League of Assassins hybrid, with life gain and Lucius Fox to recruit this for free. Hmm….

 

Well, that’s it for this time. Hope you enjoyed my inside review of the League of Assassins! See ya next time!

 

-Josh Young