![Masterflare Hyperion](https://www.pojo.com/wp-content/uploads/2022/06/Masterflare-Hyperion.jpg)
Masterflare Hyperion – #GFP2-EN010
1 Tuner + 1+ non-Tuner Fairy monsters
You can send 1 “The Agent” monster, or 1 monster that mentions “The Sanctuary in the Sky”, from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of “Masterflare Hyperion” once per turn.
Date Reviewed: June 10th, 2022
Rating: 3.88
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Masterflare Hyperion ends the week and is the newest Hyperion to enter play.
Fairy-centric Synchro, Masterflare only gets a 500ATK and two-level boost from the original Master Hyperion, needing a Fairy and a Tuner at minimum for its summon. While the boost in ATK isn’t the biggest, it is always a case of the effect(s) these upgrades carry. Sending any monster mentioning your trademark Field Spell: Sanctuary in the Sky, or a “The Agent” from anywhere to perform a copy of its name and effect(s) until the end of the turn does help get a monster into your graveyard. As for copying, you’d want to copy monsters like Archlord Zerato, Majesty or Master Hyperion (unless used for the Synchro Summon) for destruction and spot removal, Celestial Knightlord Parshath for searchability and removal, and The Agent of Miracles – Jupiter for Special Summon potential.
Its second effect is much more simplified. Spot removal without destruction in a 1-for-1 form of banishing from your hand or grave. It has to be a Fairy, which you’ll have plenty of. Downside: it’s in response to an effect of a monster/card, and does not negate. You’d love to see “negate and destroy” rather than just banishing without negation, especially on a Level 10 Synchro.
Masterflare Hyperion is a successor to the previous Master Hyperion and feels balanced. No big jump in ATK, no big leap in effects. Its spot removal gained a restriction, while itself gained a copy ability that should further your plays for that turn. Some would say it’s not as good as Master Hyperion and in a way it isn’t, however you could get the two on the field same turn through Masterflare.
Advanced-3.5/5
Art-4/5
Until Next Time
KingofLullaby
Crunch$G
The week ends off with the Synchro retrain of Master Hyperion as the new ultimate boss mosnter of the archetype: Masterflare Hyperion.
Masterflare Hyperion is a Level 10 LIGHT Fairy Synchro with 3200 ATK and 2600 DEF. Some great stats on this to go with the already good qualities the old Hyperion had. Requirements to summon this are any Tuner and any non-Tuner Fairy monster(s), so trying to lock you to Agents mainly. First effect lets you send any The Agent monster or any monster that mentions The Sanctuary in the Sky in its text from the hand, Deck, or Extra Deck to the graveyard to have this card copy that monster’s name and effects, which is a nice way to give you access to either Venus basically from Deck. You can also use your other Hyperions since they do mention The Sanctuary in the Sky, giving you some removal from field or graveyard. Second effect is a Quick Effect when the opponent activates a card or effect, letting you banish a Fairy from your graveyard to target a card on the field and banish it, which is great removal that you could probably rely on being able to pull off since the opponent would need effects to win, so you can punish them for banishing something. It’s something else besides negation at least, which has become too common on archetypal boss monsters. Hard once per turn on each effect, because this was printed in 2022 and we have to have that now it seems. Either way, it’s a strong boss monster for Agents, tutoring any of the monsters you might need, mainly Venus, and having a good removal effect to boot. A worthy upgrade to the old Hyperion.
Advanced Rating: 4/5
Art: 4.5/5 Kind of a downgrade over the original in terms of art, but it’s still nice.
Alex
Searcy
We get a Hyperion Synchro to close out this week, being Masterflare. Level 10, Light/Fairy, 3200 atk (and 2600 def) and simply needing a Tuner and 1+ non-Tuners for Synchro Summon. So the first Effect is a mill Effect that lets Masterflare copy other cards and their Effect(s). Sending an Agent Monster from your Hand, Deck, or Extra Deck to the Graveyard lets Masterflare becomes that cards original name, as well as gaining any and all Effects said Monster may have. Just until the End Phase, but there’s some good stuff you can do with that. Venus (either) would likely be your best choice if you went the Agent way, but the Hyperions (I think we covered a different one yesterday) also would fit the mark here. Plenty of options at your disposal with this Effect. Lastly, a Quick Effect lets you remove a Fairy from your Hand or Graveyard when your opponent activates a Card or Effect. You then Target a card on the Field, and remove it as well. So let’s see here: 3200 atk body…can become other Monsters and steal their abilities…and a removal Effect that destroys cards as well. Nice little trifecta going here.
Rating: 4/5
Art: 5/5 He beats Master Hyperion in art by about a billion times to me
Mighty
Vee
Can’t have all this support without a new boss; Master Hyperion revs it up as Masterflare Hyperion, a level 10 LIGHT Synchro Fairy monster. It needs a Tuner and any number of non-Tuner Fairy monsters, which should be most of your deck in an Agent deck. Masterflare’s stat spread is slightly above average, having an excellent 3200 attack to beat over most other bosses and a decent 2600 defense.
The easiest way to summon Masterflare is with The Agent of Mystery – Earth and either of the two Main Deck Hyperions, though any level 10 combination in Agent decks should be able to make it. Masterflare has two hard once per turn effects, the first one letting you send an Agent or monster that mentions The Sanctuary in the Sky from your hand, deck, or Extra Deck to the Graveyard to copy its name and effects. Good targets to copy are The Agent of Creation – Venus for additional combo plays, or a Master Hyperion to copy its destruction effect, though you can copy pretty much anything to fit the situation you’re in. Masterflare’s other effect is a Quick Effect, letting you banish a Fairy from your hand or Graveyard to target and banish a card on the field when your opponent activates a card or effect. While it’s not a negate, it’s still disruption and can be fairly lethal against decks that can still play with their combos negated as long as the pieces are in the Graveyard. Overall a strong boss and a flexible combo piece, no reason not to run at least one; the only downside is it might compete with other strong level 10 Synchros like Baronne de Fleur.
Advanced: 4/5
Art: 4.25/5 He still has the weird skirt but the pose makes it a lot less glaring; the new armor is also pretty snazzy.
Ask and you shall receive. Yesterday I was hoping for a retrain of Master Hyperion and it looks like we got in the form of MasterFLARE Hyperion! Is he what Hyperion needs to be in order to shine in today’s game? Well, kind of.
First of all, he’s an Extra Deck monster, making him, arguably, easier to Summon. Being Level 10 is a tough thing to summon, but we’ve gotten a lot of level 10 synchros lately, so it’s not as hard as it once was. The Agent archetype also has a few new tools to help in summoning this guy. We already looked at Pluto from 2 days ago, and we also recently received the Agent of Destruction Venus and Agent of Entropy Uranus.
Masterflare does require non Tuner Fairies to summon, so he’s not as splashable as other level 10 synchro bosses we’ve seen recently (Fleur and Chengying).
Masterflare has a similar effect to Hyperion, but thankfully it has been improved. By banishing a Fairy from Hand or GY, you can Target a card on the Field and Banish it. So it still Targets, but it does Banish (a suggestion I made yesterday). It’s also sort of Quick since it can be activated during either Turn, BUT you must wait for your opponent to do something. Honestly, it’s not that big of a stipulation since your Opponent is most likely going to activate a card or effect.
There is one other effect that Masterflare possesses. By Foolishing an “Agent” monster from Hand, Deck, or even Extra Deck, you can copy its effects onto Masterflare for the Turn. This give him great utility as there are a wide variety of effects to choose from (although there’s only a small handful that are actually GOOD).
Copying Pluto gives you a Book of Moon effect, copying Moon lets you double up on the destruction effects, copying Jupiter lets you revive a banished LIGHT Fairy, copying either Venus lets you spam the Field with Shine Balls.
Overall, there’s a lot to like here, but I think they still could’ve done more. I definitely want to try out this new support, so I’m happy either way.
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