Mathmech Circular
Mathmech Circular

Mathmech Circular – #POTE-EN028

You can send 1 “Mathmech” monster, except “Mathmech Circular”, from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a “Mathmech” monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 “Mathmech” Spell/Trap from your Deck to your hand. You can only use each effect of “Mathmech Circular” once per turn.

Date Reviewed:  September 26th, 2022

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


Crunch$G Avatar
Crunch$G

It’s been 2 years since we’ve had Mathmech support, and they return with a really good card in Mathmech Circular.

Circular is a Level 4 LIGHT Cyberse with 1500 ATK and DEF. Stats are fine overall, LIGHT is great, and Cyberse has a ton of good support. First effect lets you send any Mathmech monster, besides Circular, from the Deck to the graveyard to Special Summon this from the hand, but you can only attack with one monster for the rest of the turn. So it’s an easy monster to get on board and it helps send Mathmech Sigma to revive off its own effect or just send any Mathmech to revive when you Normal Summon your Diameter. The single attack shouldn’t matter if you’re able to OTK with a single attack from Geomathmech Final Sigma, assuming it isn’t the first turn of the Duel after all. Second effect triggers when you summon a Mathmech while you already control this card, letting you search for a Mathmech Spell/Trap directly from the Deck, giving you some nice options with Mathmech Equation for a Monster Reborn or Mathmech Superfactorial to summon Primathmech Laplacian on the opponent’s turn for disruption. Each effect of course is a hard once per turn, otherwise it might get a little out of hand, but Circular is a great update for the Mathmech archetype that helped it start topping events again. This is a card I kinda wish they had sooner.

Advanced Rating: 4/5

Art: 3.5/5 You spin me right round, baby, right round.


Dark Paladin's Avatar
Alex
Searcy

A math card, even just in name, is fun (being a man with a Bachelor’s degree in Math, that is) and this is a Light/Cyberese (both good) Level 4, with middling stats at 1500 atk and def.  Special Summon from the Hand via dumping a Theme (other than himself) from your Deck to the Grave is a win all the way around.  You are then locked into only being able to attack with one Monster for the rest of the Turn; and THAT is troubling.  Special Summoning a Theme Monster (save the Damage Step) nets you a Theme Magic/Trap from your Deck to your Hand.  That, of course, is a plus.  Each Effect here is once per Turn.  Obviously a combo card, an odd one at that.  With only having the one attack, you better make it count that Turn, despite getting this (and likely more) to your Field.  Even factoring in the Magic/Trap addition, that’s still a nasty drawback.

Rating:  2.75/5

Art:  4/5  The pose, and the background here compliment each other rather well.


Mighty Vee
Mighty
Vee

This week covers the absolutely fabulous one-off support in Power of the Elements, first up being Mathmech Circular, a level 4 LIGHT Cyberse monster. As a Cyberse archetype, all Mathmechs have the privilege of being searchable by Cynet Mining, and Primathmech Alembertian can search Circular as well if necessary. Not unusual for a Mathmech, Circular has a clean 1500 attack and 1500 defense, which aren’t particularly fantastic stats but they suffice for a combo-centric deck.

Both of Circular’s effects are hard once per turn, which is a good thing considering how packed both of them are. Circular’s first effect allows you to Specila Summon it from your hand by sending any Mathmech from your deck to the Graveyard, at the cost of locking you into attacking with one monster for the turn. Most of the time, you’ll be sending Mathmech Sigma since it’ll summon itself from the Graveyard for free, though in niche scenarios you can send Mathmech Multiplication or Mathmech Division to help facilitate OTKs. The attack lock is meaningless on turn 1 and is largely meaningless for Mathmech in general since you’ll usually be attacking with Geomathmech Final Sigma anyway. Circular’s second effect goes hand in hand with Mathmech Sigma, allowing you to search any Mathmech Spell or Trap if another Mathmech is summoned while you control Circular. You can search Mathmech Equation as an extender or Mathmech Superfactorial as part of their stronger combo plays. Specifically, Circular alone can set up the Accesscode Talker OTK or Primathmech Laplacian with an omni negate from Mathmech Diameter, so Circular is incredibly versatile. Circular has single-handedly taken Mathmech from a sub-rogue deck to a solid rogue deck, so while it might not be on the level of tier 1 titans, Circular is definitely a 3-of, to the point where Mathmech decks are even running Small World to get to it.

Advanced: 4.75/5

Art: 3.75/5 Well, he is pretty circular, I suppose.


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