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 Pojo's Megaman 
Card of the Day 
						
						
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							Image from
							Decipher 
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							Geddon3 
							Grand Prix 
							 
							2 UR 95 
							Date Reviewed: 
							10.01.04 
							Constructed Average 
							Rating: 4.5 
							Limited Average Rating:4.67 
							Ratings are based on a 1 to 5 scale
							 
							1 being the worst.  
							3 ... average.  
							5 is the highest rating.  | 
						 
					 
                       
					
						
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							Scott Gerhardt | 
							This card is the bomb.  Holy crap it's 
                            good.  You will hit them for SO much damage 
                            with this guy - often 14-18.  This card is so 
                            good, it doesn't even need a major explaination.  
                            It's destiny is high, it's color requirement is 
                            low....heck, you can play with Full of Hot Air to 
                            make the requirement, then put it on top of your 
                            library to play other colors.  This goes in a 
                            WHOLE lot of decks. Constrcuted: 4.5 
                            Limited: 5.0  | 
						 
						
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							tcorbett | 
							Geddon3 
							 
							Rating: 4/5 I absolutely love this Chip! I was 
							hoping that Green would get another offensive Chip 
							and this one is amazing!  
							The Power Requirement of 5 means that you wouldn't 
							get to play it often, but since it only requires 1 
							Green, any deck that runs Green should be able to 
							use it without any problem. Burn 3 Power? For the 
							potential damage this thing can do, it's worth it. 
							Of course, the decks that will truly love it are 
							MegaMan, CyberHero and WackoMan. CyberHero draws 
							like crazy and WackoMan makes his opponent draw like 
							crazy. Either way, someone is going to end up with a 
							large hand. 
							 
							Now, like the other two (potentially) big Green 
							BattleChips (LongSword and Tornado), Geddon3 can do 
							massive damage with the right setup. However, it 
							doesn't need nearly as much setup to do the same 
							damage, if not more. If you have 4 cards in hand 
							besides Geddon3 and your opponent's hand is empty, 
							that's still +8 Strength. By throwing in a couple of 
							Uncommon NetBattlers or 
							Asking For Its, it goes up to +12 Strength. Of 
							course, if you're playing Blue/Green (i.e. WackoMan 
							or AirMan), this would be the perfect opportunity 
							for cards like Flush Out Your Opponent and Like 
							Father, Like Son to add to their hand and stop them 
							from messing up your combo. Heck, if your opponent 
							is playing Blue, you almost HAVE to get rid of their 
							resources.  
							It's really no fun at all to play a gigantic, game 
							winning BattleChip to only have it Canceled. 
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							CyberToast | 
							#94, Geddon3: 
							 
							Wow. The second I saw this card I thought of about 
							10 different ways to abuse it. The most obvious use 
							in my eyes was for Wackoman. It gives him a beefed 
							up version of discord that’s actually useable. Any 
							deck that runs green could conceivably run this card 
							and do at least 6-10 damage reliably, and still 
							gives you power to burn for other things as well. 
							Rarely will you have this card in hand and not be 
							able to dish out some damage with it, its resource 
							requirement puts Boysbomb3 to shame, and in most 
							situations combined hand sizes more than 3, 
							especially against control decks. There are a ton of 
							ways to abuse this card; The old Lan, Maddy, 
							Busterblast, Fast gauge (combined with Clear Victory 
							or Fire It Up, etc.), Any type of resource bouncing, 
							Construct a Victory, and/or my personal favorite, 
							Gloomer. Using proper support it would be a cinch to 
							reach 20+ strength with this card, not counting all 
							the cards in their hand your opponent would have to 
							discard at the beginning of their next turn. This 
							card is almost too good.  
							 
							Rating: 5+ 
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