MegaMan is still a relatively new game. As
such, some of my terminology may be confusing,
as I plan on using the game specific terms to
refer to cards. For example, Energy refers to
cards in your deck, but Power refers to cards in
your Power Gauge. Confused? You can download
the current rule book
here, from Decipher’s MegaMan TCG site. If
something doesn’t make sense, make sure the game
meaning is being applied to the word.
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Name :
MegaMan
Title :
Title
Set :
Promo
ID :
1 P 1
Type :
NetNavi
Emblem :
MegaMan
Strength:
2
Defense :
1
Blast :
2
Effect :
Whenever you discard down, you may place
discarded cards beneath your deck instead of
your discard pile.
Stats:
Yeah, at least for this card, I am going with a
slightly more traditional review set-up. This
is one of three MegaMan NetNavi’s. MegaMan,
Cyber Hero is the only version of MegaMan
with an effect, which we will cover later. It
provides one copy of the same MegaMan emblem,
allowing you to use those cards, of course.
Moving on, MegaMan, Cyber Hero has a
Strength of two, which is seems to be the
“average”; not in the mathematical sense, but in
the sense that a Strength of 1 seems weak while
a Strength of 3 or more is high. His Defense is
only 1. This is low enough that one should view
it as a disadvantage. As MegaMan, Cyber Hero’s
final stat (Blast of 2) is also neither an
advantage nor a disadvantage, he needs a
beneficial effect to compensate.
Card Effect:
And boy does he get one! When MegaMan,
CyberHero
discards down, he gets to put the cards on the
bottom of his deck! Since people are still
learning this game, I probably should explain
what it means to “discard down”. In MegaMan,
you can have no more than five cards in your
hand when your Draw Phase resolves. That is,
after you draw your card at the beginning of
your turn, you count, and if you have more than
five, then you must discard cards from your
hand, sending them to the discard, until you are
down to five in hand. Also, some cards will
make you discard down.
WackoMan focuses on making your draw
yourself to deck, and he has a card to force you
to not only discard down to three cards. Some
new cards make this ability available to
anything running blue. Loud
And Clear has the
same effect as that
WackoMan card, but is an even that only
requires one blue resource be in play to use it.
Correction, is a pricier upgrade,
allowing any blue card the ability to make the
opponent discard down to 1! Since its worded
using the same terminology, MegaMan, Cyber
Hero’s effect will kick in and send those
cards back to your deck.
Uses/Combos:
As a NetNavi, this card has to be the focus of
your deck. The MegaMan specific cards tend to
do one of two things: boost stats or draw more
cards. New tricks are being added in the next
set, and many have been revealed, but its all
out, I only like mentioning them, not really
relying on them. Of the “older” resources, I
believe the best way to run him is to load up on
draw and boost cards. With his effect,
MegaMan, Cyber Hero can essentially filter
through his entire deck to get what he needs,
and anything extra can get shuffled back during
his next turn. It’s pretty nice, though he will
lose quite a bit since most NetNavis will do at
least one damage to him each turn.
Ratings
Casual:
4/5-MegaMan, Cyber Hero does well in this
format: MegaMan cards are easier to come by than
a lot of other Navis
since there is a starter deck containing one of
the other versions of MegaMan. Many draw and
stat boosting cards are commons. As such, you
can build a pretty wicked deck with him on a
budget; good for the casual gamer.
Tournament:
3.75/5-It’s a very risky tactic in my
opinion-and if you don’t set up all at once, any
number of things can turn all that strategy into
suicide. This is a game where your deck is your
life, after all; each card drawn is
one damage done.
Limited:
NA-it’s a promo. If it ever makes it into a
set, I’d only recommend it if you are in a
Starter competition with a MegaMan starter-that
one DEF would haunt it here.
Summary
If you love to draw, this is your card!