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Pojo's Megaman
Card of the Day
Image from
Decipher
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Recharge And Try
Again
Power Up!
1 C 63
Date Reviewed:
10.08.04
Constructed Average
Rating: 3.5
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst.
3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
Multiple M:TG Pro Tour Appearances |
Recharge and Try
Again
A very solid green recharge card. I find nothing
wrong with this, and an energy recursion deck should
play a few of these to keep the old library nice and
big. I don't think it's amazing, but it's very solid
as resources go. It's ability will come in handy on
more than one occasion.
Rating: 3.5
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tcorbett |
Recharge And Try Again
Rating: 4/5. If you play Green, Recharge is a no
brainer. It's
4 Destiny and has no requirements. On top of that,
it has a good effect. Recharging 3 Energy can really
make a difference.
It's only draw back is the fact that you have to
Burn 2 Power to do it.
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CyberToast |
Recharge And Try Again:
This card is mediocre. It’s free and has 4 blast
destiny, which are both good qualities. Its ability,
however, is not really useful. Burning 2 power is a
lot considering normally your max is five, and
rarely do you have that much unless you play yellow.
Recharging 3 energy rarely makes or breaks games,
and although it’s a solid effect, it doesn’t
actually do anything to help your game, and the cost
can slow you down a lot, which in itself could have
turned the game had you used the power more
efficiently. There are better recharging cards out
there; Perfectly Executed, All About Endurance,
Steam Roll for Wackoman, and Charging Up and Count
Zap for Elecman. Grand Prix will have Recharging
cards that are much more useful and have greater
combo potential, such as Owe You One, Enlightenment,
All Natural (Iceman), Spin Cycle (Airman), Kilby,
and The Way. Because recharging energy doesn’t
actually affect your opponent in any way, it’s just
ok. Defensive chips tend to be more efficient, and I
can’t see anyone going out of their way to make room
for this card. With Grand Prix, an abundance of
green will be more readily available so you won’t
have to run this card if you need to fill in some
resource slots. It can be useful, and if you’ve got
space for it in your deck it’s not a bad choice
because of its high blast and the fact that it has
no requirements, but I think it’s more of a filler
card than anything else.
Rating: 3.0
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