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Pojo's Megaman
Card of the Day
Image from
Decipher
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Cancelled
Power Up!
1 C 22
Date Reviewed:
9.27.04
Constructed Average
Rating: 3.5
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst.
3 ... average.
5 is the highest rating. |
Scott
Gerhardt
* Game Store owner in
CA, ShuffleAndCut
Multiple M:TG Pro Tour Appearances |
Cancelled:
The high Blast
Destiny value makes this card very solid. It's
not the greatest advantage at 1 for 2, but it
can certainly work well to cancel out a very
powerful battlechip at the right time -
especially a defensive one like WideSword. More
defensive decks, or REALLY offensive decks can
utilize this to stop a critical Battlechip at
the right time. I see no problem at all with
playing a couple of these.
Rating: 4
Constructed:
Limited:
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tcorbett |
Cancelled
Rating: 3/5. Canceling BattleChips is always a good
thing.
However, not everyone plays with huge BattleChips
like BigHammer1, LongSword (assuming he has a big
hand), Discord (assuming you have a big hand), and
MegaEnergyBomb (assuming he has 3 or 4 Blue
Resources out). Against Chips like that, Cancelled
is awesome. But when your opponent plays BattleChips
like Cannonball and CyberSword, you have to pause
and think to decide if they're worth canceling.
After all, you're playing Blue, so any experienced
player knows better than to simply throw everything
into one attack. If they play a CyberSword this turn
and you cancel it, they might throw a MegaEnergyBomb
at you the next. But if you think they're just
trying to lure out your Cancelleds and you wait, the
big Chip might never come.
So, like most Blue strategies, it's a gamble.
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CyberToast |
Cancelled:
I really like this card. Maybe that’s because I am a
Magicman player, but still this card is pretty
useful. Its high destiny makes it a great addition
for decks that blast, while at the same time giving
it a defensive outlet. If you run green you don’t
really have to worry about fueling it as you will
more than likely be drawing a bit anyway. With some
consideration playing it shouldn’t be a problem. The
only question with this card is how useful its
ability is. When you see an M-Cannon or a Geddon3
hit the table you know its going to be your savior.
However there are a lot of chips that do medium
chunks of damage, for example, cannonball,
invisible, boomer, Cybersword, etc. I cancel these
chips if I know that there isn’t anything stronger
then that in my opponents deck. This is where you
have to examine the situation to see if its worth
it. Is your opponent going to be able to meet the
requirements to play his/her big chips? Do you have
something else that can prevent it so that you could
prevent the damage now, like a WideSword or another
Cancelled? Most of the time, I can see myself
canceling anything that adds 4 or more to my
opponents strength for the same reason people play
Pretty Good Move; Stopping 4 damage is a good thing,
and if you have the potential to stop more then you
can. If someone plays a LaserBlast and you cancel
it, and the next turn they play a jealousy and you
take ten, you’ve still prevented 5 damage, so it
wasn’t a bad play unless you knew the jealousy was
coming. Cancelled also has the secondary capability
of functioning as an offensive threat too. No one
likes using a TimeBomb or a WideSword thinking they
are safe only to have a cancelled make them take it
in the face despite their efforts. Cancelled is a
good card in the right decks if you know how to use
it, too many people underrate this card because they
don’t know how to use it or are indecisive when it
comes to strategies regarding when to cancel and
when not to. This card has good offensive and
defensive capabilities and at the same time boasts
low requirements. All in all, a solid addition to
most decks that have even a little blue in them.
Rating: 4.0
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