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A First Look At Grand Prix
By: Scott Gerhardt 

Hey guys! Pojo’s own Scott Gerhardt here with a look into the new MegaMan Expansion, Grand Prix. Now while this will not be a complete look at the set, I will take a few cards out that I have found and dissect them a little. Now please note, there may be other cards that affect/conflict with the strategies I talk about here. For that, I’m sorry, but I have to go on the information I have at the time.

BoysBomb3 is one of the cards that immediately hit me as a simply amazing card. The loss of 2 energy simply doesn’t matter. To be able to take your NetNavi for at LEAST a pump of +12, and often +15 is amazing. In this instance, the requirement of having at least 4 in the Power Gauge means very little – you need to have a lot of cards in your gauge for it to be good. One of the other things I noticed was it required 3 Yellow resources. This is notable because it ONLY requires 3, and not 4. The means you can play it without having to go mono-yellow. Add in the fact that you can play it safe before you hit 4-5 Power, then go nuts playing out Viruses and just hit the crud out of them from nowhere makes this card ridiculously good. Of course, it can be a problem if they run Power Control, but I think you’ll find it’s hard enough to keep you down enough to keep from blasting them once or twice with this bad boy. It sure doesn’t take too many hits from this guy to end the show quickly.

Next I come to Unbelievable. In the right deck, this card can be simply ridiculous. If you run things like AreaSteal and concentrate your deck on BattleChips, this may be the perfect card for you. The trick is to find cards that require you to burn energy to cause a good effect. Often their effect can be somewhat overpowered due to the loss of energy on your part. If you run very heavy on the BattleChips and a few Red Viruses, you can use the viruses to thin your deck down to mostly BattleChips, then burn out your energy to get them down, and use Unbelieveable to put them all right back on top of your deck. This strategy will allow you to run highly suicidal cards, like Power Up’s secret rare Clear Victory, without it hurting you nearly as much. This strategy can lead to a quick win, and at the same point, help you with the tournament tiebreakers of keeping a large library intact.

Moving into Blue, we have Like Father, Like Son. This little Event at first Glance seems to not do a whole lot. In the end, though, it could be the very key component of a nasty little combo deck. Since a number of the cards in this set are color intensive, this card lets you play out a bunch of Viruses, like blue ones, then return them all to your hand and play out another color. It effectively lets you play 2 or more colors very intensely without it being too much of a problem. I don’t know if I could go intense to the point of quadruple of a color, but triple, such as BombBoys3, should be quite do-able. This strategy can be particularly effective since some of the Viruses SPEND costs can be a little high, and some not even particularly useful to you.

A final topic for today is on the subject of Ally’s. One of the problems so far is I haven’t seen enough Allies yet. From what I have seen, though, they’re exceptionally solid resources. Now remember, you can’t play an Ally with the same name as your NetNavi, but you can have several Allies in play, and some of the Allies have abilities based on the number you have in play. Roll, Downtown Chaperone is an example of these, allowing you to Power Up twice for each Ally you have in play. Right now, I’m not ready to state if this is a viable strategy in deck building, but some of you more rogue players out there, and yes I can identify with you well, may enjoy this strategy if they print enough good ones that are Ally-reliant.

Well, that’s it for the first article. I’m hoping to get my hand on some new and exclusive information for next week’s article. For those of you wanting to track me down, I intend to write over here most every Wednesday. I also write for a few other sites on Pojo.com, so there will be a Wednesday from time to time (about every 4 weeks or so) that I take a break, but once I have my schedule hammered down, I’ll try to keep you guys informed of that. In the meanwhile, I should be back with an article next week, so keep your eyes peeled. As a final plug, if you’re looking for anything from Power Up! or the new Grand Prix once it comes out, I recommend cruising by ShuffleAndCut.com. You get to buy cards there from the guys who know the games well…well, namely me and the rest of the crew there.  Sorry – cheap plug.

Until next time, keep playing!

 


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