Mikanko Reflection Rondo – #AMDE-EN033
Equip only to an opponent’s monster. While you control a “Mikanko” monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 “Mikanko Reflection Rondo”. You can only activate 1 “Mikanko Reflection Rondo” per turn.
Date Reviewed: March 14th, 2023
Rating: 3.42
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Mikanko Reflection Rondo I left out yesterday because we were reviewing it today.
The sole equip that cannot be used with one of your Mikanko monsters, you have to use it on an opponent’s monster. You need to have a Mikanko monster on the field however to activate it, which is kind of a downer, but that’s okay. Once you equip Reflection Rondo to your opponent’s monster you steal with and make it a vanilla. Reflection Rondo is a weaker cost-free Snatch Steal (though no one cared about the 1000LP per turn cost).
If Reflection Rondo leaves the field so does the monster attached to it. This effect is a nice just in case kind of effect, because, lets face it, you’re going to link away their monster or use it as a beater until it is destroyed by something of your opponent’s anyways. It’s a fail-safe effect and appreciated, but the odds of you keeping a monster that is a vanilla on the field for more than I’d say two turns isn’t likely unless the game has been simplified and you are doing brute force damage.
Not as good Snatch Steal for the Mikanko archetype is appreciated and useful to steal a monster even if you aren’t equipping to your Mikanko monster.
Advanced-3.5/5 Art-4/5
Until Next Time
KingofLullaby
Crunch$G
We got to cover one of the Mikanko Equip Spells at least, so let’s look at the one that’s best to go with the boss monster: Mikanko Reflection Rondo.
Reflection Rondo is an Equip Spell that can only be equipped to an opponent’s monster, letting you take control of it while you control a Mikanko monster. Basically it’s Snatch Steal, which is pretty good, and of course you can also not worry about this card’s downside by using the monster you steal as material for a summon, which puts this back in the graveyard to be reequipped to an opponent’s monster later via the boss monster of the archetype. Neither player can activate the effects of the equipped monster while you control it, which is fine since the main selling point is stealing the monster to begin with, but it adds a little balance to something like this. Finally, when this card leaves the field, the equipped monster is sent to the graveyard, so no matter who controls it you can easily get rid of the monster if this leaves the field. Hard once per turn on this, which is fine to prevent you from stealing all the opponent’s monsters. Reflection Rondo is a pretty good Equip for the archetype to access, though you do want it in the graveyard since you can equip it from there to the opponent’s monsters. Another alright card.
Advanced Rating: 3.5/5
Art: 4/5 A literal mirror is kinda fitting for a card that steals the opponent’s monsters.
Mighty
Vee
Can’t talk about Mikanko without mentioning at least one of their Equip Spells; Mikanko Reflection Rondo is one of the more interesting ones. Obviously, it’s an Equip Spell, and accessing it isn’t particularly difficult between Ha-Re the Sword Mikanko and their boss monster. Reflection Rondo can only be equipped to an opponent’s monster, and you can only control one and activate one per turn, which is a little restrictive but it’s fine. The effect is simple, allowing you to take control of the equipped monster and preventing both players from activating its effects. As we’ve seen with powerful cards like Change of Heart and Snatch Steal in the past, stealing monsters is a very powerful effect, though as Spell Speed 1, it’s usually not the most impactful effect on turn 1. For Mikanko as a deck, you’ll want to grab this if you find yourself unable to out an opponent’s monster, so you can take it and use it as either a beater or as Link material. Alternatively, you can simply remove Reflection Rondo and the monster will be sent to the Graveyard, though I would rather get some mileage out of it with a Link monster. Reflection Rondo gets more interesting when you realize you can equip it to an opponent’s monster on your opponent’s turn through, again, the archetype’s boss, or through their Trap, Mikanko Rivalry, which won’t be searchable for a good bit in the TCG. This makes Reflection Rondo a decent disruption, though it’s less straightforward than Mikanko Purification Dance. Overall, while not as strong as the famed Widow Anchor, it’s still a solid one-of to have just in case.
Advanced: 3.25/5
Art: 4/5 MIRROR MAGIC – REAL DOUBLE!
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