Mimighoul Dungeon
Mimighoul Dungeon

Mimighoul Dungeon – #INFO-EN094

“Mimighoul” monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 “Mimighoul” monster from your Deck or GY to your hand. You can only use this effect of “Mimighoul Dungeon” once per turn.

Date Reviewed:  October 8th, 2024

Rating: 4.0

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Mimighoul Dungeon is the Field Spell that anchors the archetype and enables them to do some damage.

Adding ATK to any Mimighoul that wasn’t summoned this turn is important as all Mimighoul except Master have 600 or less ATK, but high DEF, and that’s what gets added to their ATK. Suddenly, Mimighoul Cerberus is a Level 1 with 2200ATK, suddenly the Level 1’s aren’t so helpless on the field.

The lockout of Normal Summoning monsters or declaring attacks with Special Summoned monsters for the turn ability puts the opponent in a bind. If you flip up the monster(s) you have on the field you can Normal Summon or attack with Special Summoned monsters, but those monsters are going to hurt that player. Most strategies have one or two monsters that need to be Normal Summoned to start the strategy of the archetype, and while there are certainly ways to get rid of card(s) on the field without flipping them up, the more face-down monsters the opponent has, the less likely they are going to be able to clear them for the Normal Summon. Combined with Mimighoul Room, you can ensure if they clear out any face-down monsters that they will have another to deal with.

RoTA or Warrior Returning Alive ability during your Main Phase gets you any Mimighoul you need. Master is always going to be a great search, but Archfiend can do the flip face-up on your turn, Cerberus protects face-up Spells on your field, Dragon is your Spell/Trap searcher, and Slime, Armor, and Fairy are your extenders if your opponent controls a monster.

Mimighoul Dungeon is a great search card the longer it stays on the field. It has the ability to slow the opponent down with the Normal Summon restriction and Special Summon attacking restriction…but only if you can keep a face-down monster on their field. The ATK boost for Mimighoul monsters may not be for ones summoned that turn, but that works in conjunction with Master flip effect on the opponent’s turn, firing off their effects before returning to your field. I feel like the archetype needs a way to flip multiple monsters up in one turn to really put the heat on the opponent, but Dungeon does help a lot.

Advanced- 4/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

New archetype? 9 times out of 10 they’ll get a Field Spell, and Mimighoul got one of the better archetypal Field Spells: Mimighoul Dungeon.

Dungeon is a Field Spell that gives your Mimighoul monsters that weren’t Normal or Special Summoned that turn an ATK boost equal to their original DEF, meaning beyond turn 1 your Mimighouls should become decent beaters. Most of the Mimighouls have low ATK and high DEF, so this is how you give them the high ATK as well, and the monsters that already have decent ATK can get a bit more. Any player who controls a face-down monster cannot Normal Summon monsters or declare attacks with monsters Special Summoned that turn, making the opponent want to Flip Summon the Mimighouls you give them, but also good if you can force the opponent to keep the Mimighouls face-down by summoning them that turn. They can still Special Summon, of course, but those monsters aren’t battling and monsters that are set are hard to get rid of. Finally, during the Main Phase, you can add any Mimighoul monster from your Deck or graveyard to your hand, getting you to the Mimighouls you want to summon on the opponent’s turn or the Mimighouls that can extend your plays every turn. The search of course is a HOPT, so not too much searching, but the Deck has a few other searchers. Dungeon is a great Field Spell for the Deck, giving your Mimighouls some respectable ATK stats, making the opponent have to flip the Mimighouls to play, and searching for your main Mimighoul monsters. Play 3 in the Deck.

Advanced Rating: 4/5

Art: 4.5/5 I guess someone got greedy for treasure.


Mighty Vee
Mighty
Vee

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