Mirage Mirror Force – #LEDE-EN078
When an opponent’s monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of “Mirage Mirror Force” once per turn.
Date Reviewed: May 1st, 2024
Rating: 2.67
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Mirage Mirror Force is the latest in the “Mirror Force” archetype. It’s a tradition now every few sets to release a new version of Mirror Force…can’t wait for a Counter Trap version of Mirror Force, then we’ll be talkin!
Catering to Illusion-Type monsters, Mirage Mirror Force Special Summons one of your Illusion monsters from your hand or grave when your opponent declares an attack (standard Mirror Force requirement to activate). Bounce-back effect versus destruction effect gets around pesky protection from destruction abilities and effects that reward destruction. Simple and good effect to start the card and ends up being a +1, especially if bouncing an Extra Deck monster.
Second effect is another Illusion monster Special Summon ability via banishing the card if you lose an Illusion monster via card effect. You are going to lose monsters, that’s a given fact of the game, and no matter how you lose your monster via an opponent card effect, you trade this in the grave for an Illusion monster from the grave or hand. It may see play in Chimera, as it doesn’t restrict you to Main Deck monsters, giving you the option to Special Summon back any of your Chimera Fusion Monsters.
For Illusion Monsters in general, this is good protection that helps re-summon anything of the Type from the grave or get something out of your hand (Nightmare Magician). It protects like a watered-down Mirror Force card, as it only takes care of one monster, but does provide a body on board and can get you back something you lost through its second effect. It should have carried the field-affecting ability though because that is what all Mirror Force cards do.
Advanced- 3/5 Art- 3.5/5
Until Next Time,
KingofLullaby
Crunch$G
Midweek brings us too yet another retrain of Mirror Force, this time for Illusions with Mirage Mirror Force.
Mirage Mirror Force is a Normal Trap where when the opponent’s monster declares an attack, you can summon any Illusion monster from your hand or graveyard and return the attacking monster to the hand. Cute effect to bounce an opponent’s monster and get one of your Illusions back, the balance being it requires the opponent to attack. If a face-up Illusion monster(s) you control leaves the field by an opponent’s card effect, you can banish this card from the grave to summon an Illusion from your hand or graveyard, giving you some recovery after the opponent gets rid of your monster initially. Hard once per turn on each effect, as is tradition. It’s a fine card, getting the bounce and recovery between both effects while also summoning your Illusions is decent. It would be nice if it summoned from Deck, but that might get too powerful. As is, it’s an okay card held down by the fact you don’t really see Battle Traps ran in anything anymore, except right now against Tenpai Dragons to stop attacks from happening in general.
Advanced Rating: 2.5/5
Art: 4/5 The Millennium Eye on Mirror Force is actually kind of cool.
Mighty
Vee
Can’t get enough generic Illusion support? Mirage Mirror Force joins the Mirror Force family, a Normal Trap with two effects, though only the second is hard once per turn. As usual, when your opponent’s monster declares an attack, you can activate Mirage Mirror Force to Special Summon an Illusion monster from your hand or Graveyard, then bounce that opponent’s monster back to the hand. While it’s not as strong of a nuke as other Mirror Forces, it does help gain advantage, and it can be a cheap way to revive Chimera the Illusion Beast if it ended up biting the dust at some point (albeit with only 1 attack). Mirage Mirror Force’s other effect can be triggered if one of your Illusion monsters leaves the field by your opponent’s card effect while it’s in your Graveyard, letting you banish it to, once again, Special Summon any Illusion monster from your hand or Graveyard. This is probably meant to revive an Illusion monster (IE your head honcho, Chimera) if your opponent destroys it with an effect, which isn’t really bad, though it doesn’t help much if it gets banished instead. It’s definitely not worth running Foolish Burial Goods for either. Overall, while the effects are neat, they’re not very useful in meta builds, especially when the pool of high-impact Illusion monsters is still quite shallow and you’re probably better off summoning a second Chimera instead of trying to revive it. Could be fun in casual builds.
+Non-targeting removal is always strong
+Can help mount a comeback
-BATTLE TRAP
-Graveyard effect only triggers off of opponent’s removal
Advanced: 2.5/5
Art: 3/5 Eye see you! Well, it wouldn’t be an Illusion card without the iconic eye…
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