Mulcharmy Purulia
Mulcharmy Purulia

Mulcharmy Purulia – #INFO-EN027

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

Date Reviewed: January 1, 2025

Rating: 4.17

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Mulcharmy Purulia was the talk of the TCG until Fuwalos got mentioned. This cute jellyfish takes the #3 spot in our countdown because it put everyone on notice that drawing through hand traps was coming back with or without Maxx C.

You have to control no cards with Mulcharmy to activate their effects, which is an apt restriction considering you can activate two different Mulcharmy per turn and draw a lot of cards. Purulia draws you a card each time your opponent Normal or Special Summons a monster from their hand. While this isn’t as explosive as Fuwalos using the Deck and Extra Deck, Purulia against certain archetypes will net you a few cards in a turn. Ryzeal immediately come to mind in regards to getting you a few cards (three or more). Tenpai during the Main Phase can do the same, as well as the new Goblin Biker archetype and even Snake-Eye variants could do the same. TLDR: You are breaking even at the worst with Purulia and halting your opponent’s turn.

The ideal situation for a player would be to have both Mulcharmy hand traps in hand and seal your opponent’s turn completely off. While Fuwalos gets all the attention, Purulia is still quite the valuable card in the meta and will be played in the Main and Side Deck until (if ever) Maxx C is put back at three. Great card, plain and simple.

Advanced- 4.5/5     Art- 5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

This might not be the Mulcharmy you thought of instantly when thinking of the best cards of the year, but it was worthy of making the Top 10 and being at the #3 spot. From The Infinite Forbidden, we have Mulcharmy Purulia.

Mulcharmy Purulia is a Level 4 WATER Aqua with 100 ATK and 600 DEF. Low stats, but doesn’t matter when this is a hand trap, and the combo of WATER and Aqua is nice. You can only use this if you control no cards, letting you discard this card to apply two effects for the rest of the turn. The first one lets you draw a card when the opponent would Normal or Special Summon a monster from the hand, making this a great card to immediately use since the opponent is likely going to have to summon something from the hand to make a play, netting you at least 1 draw if they do, or they otherwise aren’t playing unless they got other cards to summon from Deck or grave or banishment. The other effect happens during the End Phase, making you put cards from your hand back into the Deck until it equals the number of cards the opponent controls +6, so if you drew off this, you’ll already likely have an equal amount or more cards than you started with, but if you drew a ton of cards and the opponent doesn’t have a big board, then you put some back as a bit of a balance. It won’t be too big of a deal to put cards back when you’re starting with so many more cards than you would have after the draw, though. You can only use 1 other Mulcharmy effect for the rest of the turn after you resolve this, so you can stack another copy of Purulia for 2 draws each time the opponent summons from the hand, or use other Mulcharmies to draw when the opponent summons from somewhere else. Purulia has been a 3-of in most Decks in the Main or Side since release, and it’s worthy of such being such a powerful going second card.

Advanced Rating: 4.5/5

Art: 4.5/5 Still a cute little jellyfish.

My #3: Mulcharmy Purulia


Mighty Vee
Mighty
Vee

We’re ringing in 2025 with our finalists– taking the bronze medal in 3rd place is none other than Mulcharmy Purulia (or “Min ‘C’”), the harbinger of the Mulcharmy mini-archetype. Its parameters haven’t changed, still being a level 4 WATER Aqua monster, which ironically let it get away with being Main Decked in WATER decks like Shark or Merlantean as fodder for a Rank 4; even some builds of Ryzeal Main Deck Purulia, though they’re the exception rather than the norm.

As a refresher, the Mulcharmys effectively divide up Maxx “C” for each location– in Purulia’s case, it’s the hand, which I would say puts it in the middle of the pack for the Mulcharmys released so far. The vast majority of decks will summon from the hand at least once, so you’ll almost always get a 1-draw refund; it’s just very rare to face off against decks like Genex that can vomit their entire hand to get you a huge amount of draws compared to the other two Mulcharmys. Of course, demonstrably Purulia isn’t bad, as it’s a very common Side Deck staple, which matches my original prediction. Still an excellent card to keep around, but I still think it’s overhyped, unlike its WIND cousin…

+Very effective against decks that rely on summons from the hand
+Has synergy with decks that want level 4 WATER monsters
-Practically limited to being a go-second card for most decks
-Can be almost useless depending on the format

Advanced: 3.5/5
Art: 4.25/5 Reminds me of a Neopet. “Where there are jellyfish, there is the jellyfish hunter!”


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