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Mulcharmy Purulia – Yu-Gi-Oh! Card of the Day

Mulcharmy Purulia
Mulcharmy Purulia

Mulcharmy Purulia – #INFO-EN027

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other “Mulcharmy” monster effect, the turn you activate this effect.

Date Reviewed:  August 19th, 2024

Rating: 3.93

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Mulcharmy Purulia begins a week of on Pojo as one of the most hyped cards in 2024, and that is saying something considering the Year of Fire we’ve had.

“The New Maxx C” Purulia is a bit different from Maxx C. You need to control no cards and this revolves around Normal and Special Summoning from the hand. Unlike Maxx C which granted you a card for every Special Summon your opponent did from anywhere, this is a watered-down version but still fantastic. Discarding this at the start of the opponent’s turn can drastically change their plays. Several archetypes Special Summon multiple times from the hand or, like in the case of Floowandereeze, continue to Normal Summon during the turn.

The drawback to this card (aside from it not giving you a card off a Special Summon from the Extra Deck, Graveyard, or banished area) is that you’ll have to discard if your hand is more than six cards higher than your opponent’s hand. At the very least you are able to finish with seven cards in your hand before you draw for your turn…that’s a pretty good advantage even if your opponent has made a board. As for the discard, the number of archetypes that love discarding and using their Graveyard nowadays is numerous. Pretty much every archetype has something that involves the Graveyard. Discarding them will trigger effects or set up stuff for your turn.

This would be the top Mulcharmy if Fuwaros hadn’t been announced, which does even better things arguably than Purulia. Are you going to play both? Of course! Until Maxx C comes back (if ever) to the TCG, these two cards will be go-to cards. No downside to playing Purulia in the Side Deck or Main Deck. At worst, you’ll take a -1 and your opponent ends their turn doing nothing and all-but giving you a free turn.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

The Infinite Forbidden will remain the new set until Rage of the Abyss when it comes to new cards, so we begin coverage on that set until the next one comes out, staring with the best-of week and a brand new hand trap to get the entire thing started: Mulcharmy Purulia.

Purulia is a Level 4 WATER Aqua with 100 ATK and 600 DEF. Low stats don’t matter if it’s meant to be a hand-trap, but WATER/Aqua is a great combination. So its effect is a Quick Effect you can only use from the hand while you control no cards, letting you discard it to apply two effects for the rest of the turn. The first effect in play lets you draw a card every time the opponent summons a monster from the hand, which the opponent would usually have to do at least once to begin whatever combo they have, and some Decks need to summon more from the hand to do anything. It lets you draw on Normal Summon as well, so a Deck like Floowandereeze and Yosenju can’t just easily play around this. The other effect resolves during the End Phase, making you put cards from your hand back into the Deck until the cards in your hand equal the number of cards on the opponent’s field +6. So if you get a ton of draws off this card, you’re guaranteed to have a bigger opening hand compared to if you didn’t use a card like this. The bigger the opponent’s board, the more you get to keep. Also considering you do this turn 1, you’ll have 4 cards in your hand, and if the opponent chooses not to commit into this, you’re likely going to have an open field opposing you when you get back to your turn, otherwise you should have some extra cards. No standard HOPT on this, instead only letting you use only 1 other Mulcharmy effect for the rest of the turn after resolving this, making way for the future Mulcharmies with Fuwaross being the same as this, just for Deck and Extra Deck summons. Purulia is a pretty good card for players going second, as you can hot shot this when the opponent’s turn starts to ensure you get the draw just for if the opponent commits to their Normal Summon, and hopefully a few more after that. It seems more like a Side Deck card, mostly cause going first you don’t really want to see this in the opening hand, but it’s a great card to have to make going second much stronger, just the next Mulcharmy is better. For now, I guess side 3, cause you can technically use 2 of these in a turn to draw 2 each time the opponent summons.

Advanced Rating:: 4.25/5

Art:; 4.5/5 Cute little jellyfish.



Mighty
Vee

Well, this is it! This week begins our coverage of the highly-anticipated Infinite Forbidden booster set, which, depending on who you ask, is the most horrendous set to release since Power of the Elements. We’re starting with the one-off cards, and what else to start with than Mulcharmy Purulia? A level 4 WATER Aqua monster, Purulia is the first of the Mulcharmy mini-archetype (if you’ve been keeping up with Yugioh community discourse, you’ll know there’s a very divisive Mulcharmy coming up in Rage of the Abyss). Level 4 WATER monsters are always fairly useful simply because they can be turned into Bahamut Shark or Number 4: Stealth Kragen, but we’ll see why Purulia, and the Mulcharmy monsters in general, have created a lot of buzz in the community. Despite its level, Purulia has a pitiful 100 attack and 600 defense, foreshadowing its true nature…as a Hand Trap!

Purulia has a single Quick Effect that can only be activated if you control no cards, plus you can only activate two Mulcharmy monster effects per turn. In general it won’t matter too much, but it does mean in the fringe scenario that Purulia is negated, you can activate it again. By discarding Purulia, for the rest of the turn you draw 1 card each time your opponent Normal or Special Summons a monster from the hand. At the End Phase, if you have 7 more cards in your hand than the number of cards on your opponent’s field, you’ll have to randomly shuffle cards until you only have 6 more cards in your hand than cards your opponent controls. There’s a lot to unpack here, so let’s get the elephant out of the room: this card is nowhere near as strong as Maxx “C”. By default, it’s limited to going second, and the current meta is actually very unfavorable to Purulia since the current top decks (Snake Eye, Tenpai, and Yubel) have most of their summons concentrated from the Main Deck and Extra Deck, so you won’t get very many draws at all. Purulia is strong against certain decks like Floowandereeze, but it’s simply not the meta for it. The shuffle restriction sounds a little silly, but as long as you know what you’re doing it probably won’t be very relevant; after all, you should be firing off Hand Traps as you draw them. Purulia is still a very good side deck card and may emerge depending on the format, but if you want a true substitute for the radical roach, you’ll have to wait for Rage of the Abyss.

+Very effective against decks that rely on summons from the hand
+Has synergy with decks that want level 4 WATER monsters
-Practically limited to being a go-second card
-Can be useless depending on the format

Advanced: 3.5/5
Art: 4.25/5 Reminds me of a Neopet. “Where there are jellyfish, there is the jellyfish hunter!”


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