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Meb9000's Naruto CCG Deck Dojo hey I need help in building a puppet deck, I would really appreciate the help.
ninja::
turn 0
Kankuro (First class puppet master) x3 Shino aburame Shikamaru nara (IQ of 200 or higher) x2
turn 1
Temari (analytical mind) x3 Shino Aburame (original Opponent) x2
Turn 2
Gaara of the Desert(Sand barrier) Neji Hyuga(Another Method for absolute protection) Neji hyuga(attack on the chakra point)
Turn 3
Crow(tactical Puppet) x3 Ebisu(Repeated Defeat)
Turn 4
Kurenai Yuhi x2 Inoichi Yamanaka(Reunion of the trio)
Turn 5
Baki (cleaning up) x2
Jutsu:
Puppet master jutsu(Revenge and Rebirth) Puppet Master jutsu(Coils of the snake) x2 Armed Puppet x2 Wind Scythe Jutsu x2 Wind blade x3 Gigantic Fan
Missions:
turn 1
Unfading Affection x2
turn 4
One morning x2
Clients:
Lord of the land of wind x2
Thanks for sending such an interesting and original deck idea. I have never tried to tackle a Puppeteer deck, so I will do my level best to give you some good fixes. When it comes to this strategy, there are many different Crow/Kankuro/Puppermaster Jutsu combinations to use. However, there are some versions that clearly stand out. I will also solidify your ninja and jutsu lineup to maximize your tricks and tools while getting puppet combos out.
Ninja (25)
Turn 0 (7)
3xChoji Akimichi [Formation, Eternal Rivalry] 2xShikamaru Nara [IQ of 200 or Higher] 2xSasuke Uchiha [Analysis of Competence]
Turn 1 (6)
3xTemari [Analytical Mind] 3xKankuro [Puppet Master, Eternal Rivalry]
Turn 2 (5)
3xCrow [Puppet] 2xGaara [Sand Barrier]
Turn 3 (2)
2xEbisu [Repeated Defeat]
Turn 4 (2)
2xAsuma Sarutobi [BBQ]
Turn 5 (3)
3xBaki [Cleaning Up]
Jutsu (8)
2xPuppet Master Jutsu [Eternal Rivalry] 1xPuppet Master Jutsu [Coils] 3xWind Scythe Jutsu [Coils] 2xWind Blade
Missions (7)
2xUnfading Affection 2xOne Morning 3xChanges in Pairings
I made several changes to the deck that will allow a very strong start and makes better use of the puppet strategy. I chose the Kankuro from Eternal Rivalry, since it can quickly search out a Puppermaster jutsu from the deck to take control of early combat. Choji [Formation] from Eternal Rivalry is a personal favorite of mine, since it just owns other turn zeros like it’s nothing else. That early tempo could help with establishing your strategy. The turn 2 crow from Coils is simply a better, since it starts as a 3/3 on turn 2, lending nice beef on the offense or defense. I hope these fixes will allow you to have fun with your original puppeteer deck!
Until Next Time-Meb9000
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