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Jeffthebear's Cavern
Deck Help From Jeffthebear
December 15, 2006
Hi there, I read your article on pojo
and hoped that you could help me get my deck ready for
competitive play. I'm running the common Fire/Water theme,
but my area is VERY heavy with MP decks...so I want to do
something with this deck which can counter those decks,
while being very powerful as a beatdown deck in its own
right, kinda taking the aggro theme in most fire/water decks
and turning it into a defensive deck that can still dish out
damage.
My game style is hitting fast and strong, with lots of draw
power because I have bad luck and I need all the cards I can
get...I've got enough christmas money to possibly grab a box
and a couple of starters and packs but as much as I'd like
some Kakashi ES I don't want to invest 50+ dollars just in
SRs...I'm playing local tourneys not gencon :P
This is my current deck:
Ninja (25)
Turn 0:
3 Sasuke [AoC]
2 Konohamaru [HG]
2 Naruto [NTC]
The sasuke are obviously my best 0 drop like most decks, the
konohamaru are there for speed obviously, and naruto is a
great 0 drop as well that can be great as a late drop too..
Turn 1:
2 Temari [WC]
2 Dosu Kinuta [Sonic]
I splash a little more for temari, this way I can get a
crazy sasuke on turn 1...dosu's there for obvious reasons
but i save him for ninjas that aren't valid like suzume so i
can get rid of their abilities...
Turn 2:
2 Demon Bros Meizu
2 Demon Bros Gouzu
These are just good support cards since my deck lacks late
turn power...
Turn 3
1 Hayate Gekko (Detecting)
2 Haku (vanilla)
Detecting a plan can help me get rid of some missions that
are commonly found in MP decks and plus he's an okay 3 drop,
better than haku.. hakus just there to fill space
Turn 4
2 Kakashi (Vanilla)
1 Suien
1 Zabuza (vanilla)
These jonin are here just to have a high level of
power...I'd like to use kurenai instead of the vanilla zab
and my single suien but I'm afraid to splash even more...
Turn 5
1 Zabuza Momochi
unfortunately i only have one but ill definitely get more
later
Turn 6
2 3rd Hokage (VG)
provides some much needed support and healing
Jutsus: 9
3 Kunai
3 Trigram
3 Fireball jutsu
the kunai are there to surprise my opponents, I like getting
him with temari late game and dropping a few kunai to really
surprise my opponent. trigrams are there for removal of
course and the fireball jutsu are great for "unvalid-ing" my
opponents tough ninja..
Missions: 6
3 Bingo Book
2 Tora
1 Appearance of Unknown Rivals
a lot more draw power since there are a lot of one-ofs.
So, all in all, this deck can rack up 8 battle rewards
within the first few turns but realllly has no staying power
once my opponent gets his jonin and fourth hokages out,..
hopefully you can help me make the dream of all anti-MPers
out there and give me some advice on how to make my deck
good :)
thanks in advance,
alex from hawaii
----------
I must say this email definitely intrigued me because he
wants to play fire/water with heavy defence against MP and
Alex since you were the most polite about asking for help I
will be more then happy to help you ok. You were talking
about how you want to get early settlement’s and honestly I
have 3 of them and do not use them, Honestly he’s good don’t
get me wrong but in a fire build with water you main 5 turn
drop should be only Zabuza. So I wouldn’t worry I Don’t run
them and I do just fine. However if you ever go fire- wind
or Mono-Fire I would think about getting them but for
water-fire don’t worry.
Ok your first turn drops are amazing no problems with them
at all Infact I run the exact same ones and numbers of them
so that looks good.
Your turn 1 drops are a little weird, I don’t quite know why
Temari wind charmer is in there, simply because he effect
only activates when Justus’s are being used against her team
and more often then not players wont use good or expensive
or any Jutsu at all to kill a Sasuke + Temari team early
game. It’s more important to run violent temper because the
intimidation of losing a card from their hand will often
score you some battle rewards therefore it adds to your
speed and is more beneficial. Dosu looks good honestly I run
him but to be honest I never understood what makes him as
good as people say I mean he damaged one ninja of you choice
so yeah but after that he’s usually gone and you lose ninja
advantage. If you were running any form of wind I’d say run
Sakura Determination because she basically has 3 support and
3 mental power . So I’m going to put her in your side deck
for when you run into mental and take out Dosu for her when
you play an MP deck.
Turn 2 I think this is the portion that needs the most help
your running 4 demon brothers without end of the demon???
Yeah so don’t run them especially if you want some mental
counteraction going on.
Instead of them throw in 2 Kabuto-Withdrawl. Seriously this
card alone wrecks MP decks and has the same support as demon
bros. Plus mental power of 2. This card will automatically
kill off that first chuunin exam and can defend against
Ibiki plus if your playing an opponent that has fire-water
also it can take care of that pesky appearance of unknown
rivals. So why not right. Then I would run a Yoroi Akado
Because he sucks Chakra like a beast and by the time turn 2
hits they have built up Chakra from pet tora’s or appearance
of unknown rivals so he’s a beast give him a try plus he has
support.
Turn 3 Your turn three is lacking a bit I would play 2
Hayate Judgement because he is the best turn 3 drop in the
game he can make sure what ninja’s you want alive stay alive
and he has 3 support, if you are worried about mental side
deck in for the detecting its no use having him in there to
be dead weight. You said your deck is lacking support put
him in and you’ll see how that one point of support makes a
difference. Then as for haku just forget him al together
unless you can get your hands on an SR version I know its
hard as even I who has bought countless boxes only have 1.
So instead I would say throw in the new ebisu that draws you
a card same support as the haku your running but he draws
you a card and adds speed.
Turn 4 ok honestly DO NOT PLAY VANILLA ZABUZA DON’T!!!
Kakashi looks good however I’m going to have you running
Sharingan eye so you’ll need to throw in 3 Kakashi vanilla
ok. Suien is horrible unless you are running end of the
demon or Twin snake sacrifice so lets drop him all together.
Just run three Kakashi.
Turn 5 This is a big problem only having 1 Zabuza honestly
your going to get clobbered and there’s no point at all in
running fire-water. Seriously I gave you a built so you
wouldn’t have to spend too much but seriously spend the
money to get another 2 you need 3. If you continue to have
an extreme problem Alex email me back wit your address and
ill send you the extra’s you need I have lots. Now people
don’t get it in your head I’m going to send you cards all
the time I just happen to have a few extra Zabuza lying
around that I can spare.
Turn 6 No problem 2 third Hokage = ok
Jutsu:
Take out Kunai I know they can surprise you opponent but
they just aren’t worth the deck space. Please take my advice
on this. 3 trig ram look good and I’d cut down to two
fireball Jutsu and use them with Zabuza I hope your familiar
with the fireball combo and not having the team that’s using
the fireball attack. You just have one of you teams attack
who’s not going to win attack then have Zabuza who on a
different team use it and then kill that ninja and then the
crappy team can score too and Zabuza’s team is basically
uncontested but use it with Zabuza. Throw in a Sharingan eye
or two depending on what you have. Now you have all these
water ninja and mission but no water jutsu then there’s no
point you may as well run mono fire. So a few cheap and easy
water cards to acquire run 2 Giant Vortex Jutsu it clears
the whole field basically if you pull it off on your
opponents big team they are over. Then add 1 or 2 water
prisons depending on what you can grab then you should have
your 9 jutsu or so which is good.
Missions:
3 mission of capturing pet tora is good. So just add one
more. And then take out the bingo books for 3 appearance of
unknown rivals. If you ever played yugioh this card is like
the pot of greed that never ends. Lol
So there you go your decks done now lets unveil it…..
Alex’s Fire water deck -
Turn 0:
2 Naruto- Nine tailed
2 Konohamaru - Grandson
3 Sasuke - Analysis of Competence
Turn 1:
2 Temari - Violent Temper
2 Dosu - Sonic Impact
Turn 2:
2 Kabuto - Withdrawl
1 Yoroi Akado
Turn 3:
2 Hayate- Judgement
1 Ebisu - Repeated Defeat
Turn 4:
3 Kakashi- Vanilla
Turn 5:
3 Zabuza- Demon of cloud village
Turn 6:
2 Third Hokage - Village leader
Ninja Count: 25
Jutsu:
3 Eight Trigram seal spell of Divination-ugh that’s long and
I think I mixed up some words lol.
2 Fireball Jutsu
1 Sharingan Eye
2 Water Style: Giant Vortex Jutsu
1 Water Prison Jutsu
Jutsu Count: 9
Mission:
3 Mission of Capturing Pet Tora.
3 Appearance of Unknown Rivals
Mission Count: 6
Now the MENTAL PWNAGE SIDE DECK:
2 Sakura- Determination - Side Deck in for the 2 Dosu when
against mental
2 Hayate - Detecting a Plan - Side deck for the 2 judgement
when against mental.
2 Third Hokage - Chuunin Screening- Side deck in for the
good Hokage when against mental.
1 Sharingan Eye- Side deck in for Water Prison when against
mental.
2 Shikamaru- Smarty Pants - Side deck in for 1 Konohamaru
and 1 Yoroi Akado when against mental.
1 Tide of Deadly combat- Side deck in case of a heavy aggro
you facing in place of Tora.
Again if you guys need any deck help strats or anything
email me at :
allergictocheese@msn.com
Jeffthebear
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