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Swordmaster13 on Naruto

The Elements in Review part 1: Earth
April 11, 2007
 

Hello, Swordmaster13 here.  I'm working on a 5 part series on the Elements of Naruto(Earth, Fire, Wind, Water and Lightning).  While I've heard that Fire is the strongest element, really that depends on how you use them.  So I wanted to review each element and give you guys a heads-up on what are the standout cards of each element.  Even if you have been around since the game first started, maybe you haven't really given much thought to try something just a little out of your comfort zone.  Since Revenge and Rebirth came out, Earth and Wind have certainly caught up to Water and Fire in some respects while Lightning may be a little behind yet has some gems to be exploited.  Now, let's begin
 
    Earth has come a long way since its humble start in Path of Hokage.  Earth is the element for the Ino-Shika-Cho formation, and now we have a set of Jonin for the formation as well.  It is also the element for the Byakugan family of ninja we all know and have some difference of opinions about(you hate them if you are beaten by a Byakugan deck and love them if you've ever run Byakugan, which both has happened to me).  Aside from that, Earth has the offensive Mental Power cards(Ibiki Moreno, First Chunin Exam) and some Jutsus you may run defensively, like Disguise Jutsu and Earth Style: Mud Wall.  Since Revenge and Rebirth came out, the element has improved greatly.  You can finally run enough ninjas, Jutsus and Missions for an Earth Deck, especially if you run Byakugan. 
 
    Before I list the gems of the Earth element, let me remind you of Earth's weaknesses and perhaps list some new things to look for from the new set(possibly) for Earth.  For starters, Earth is the only element without a Sannin or Satoosa ninja(the new set may alievate that if Tsunade and Shizune are Earth ninjas).  That means pure Earth decks can't run Jutsus that require Satoosa or Sannin(luckily Earth right now has no Jutsus like that), but it becomes an issue as other elements can use these more powerful Jutsus and ultimately have stronger teams, especially Water and Fire.  Earth is a totally defensive style as well, really lacking in cards that increase their own ninja's attack outside of Gentle Fist, which then only a small handful of ninja can use anyways, and Earth has no cards that do damage or injure ninja outside Gentle Fist Style: 64 Palm Strike, which only three ninja can use currently.  As for the new set, you may see a new Asuma(perhaps in a Platoon with Kurenai or not), perhaps his elbow blades as well.  My fingers are crossed that Tsunade and Shizune are going to be Earth, but they will either be Earth or Wind.  In my opinion, Earth needs them more than Wind does.  Anyway, that's just some of what you may find from the next set.
 
    The following are the cards to consider from Earth.  If you run Earth in some fashion, these are the cards you will want to consider adding to your deck.
 
Ninjas:
 
-Asuma Sarutobi: be it his turn 4 version or turn 5, Asuma has decent stats, plus his Turn 5 is good if you aren't running Byakugan as your theme.  Turn 4 is good if you are running Ino, Shikamaru and Choji's Formation version.
 
-Hiashi Hyuga: Even if his effect only works at the moment against Hizashi and Neji, the 6 combat and Byakugan status, plus the fact he can use Curse Mark Jutsu(the one the revolves around the Hyugas) and the Jutsu that goes with it(forgot the name)makes him a staple in a Byakugan deck at least.  Run him for the Taijutsu combat attribute as well if you run that type of deck.
 
-Shikaku Nara, Inoichi Yamanaka, Chouza Akimichi: The original Ino-Shika-Cho formation features 3 Jonin with good healthy stats and the ability to use the Jutsus the orginally needed Shikamaru, Ino and Choji respectively(Shadow Possession Jutsu, Mind Transfer Jutsu, Expansion Jutsu).  Alone, each are a powerful Turn 4 ninja splashable in any deck, but together, they are a 15 power team that can become a team power 21 if Chouza uses his Expansion Jutsu.  Run Shikaku and Inoichi for the 3 Support and Chouza if you want the 6 combat at Turn 4.
 
-Hizashi Hyuga: Though he has no support and a subpar effect, Hizashi's strengths are his combat and his Byakugan status, plus his taijutsu combat attribute.  With him added to the family of Byakugan ninja, you can run a full 10 ninja with Byakugan, which makes using Byakugan effects much easier.
 
-Ibiki Moreno: Ibiki is the offense for any Mental Power deck, as his effect turns any attack into a Mental Power battle.  Running ninja with high Mental like Shikamaru and Sakura make Ibiki dangerous, if not really annoying.  He's the best Turn 3 ninja Earth has right now, so you might as well run him.
 
-Neji Hyuga: All three versions of Neji are good to run.  All three are standard Byakugan ninja and he always keeps his 3 combat even if injured, plus his effects are valid(at least two versions are).  Run Formidable Gift if your play group runs a lot of healing, especially Iyashi and when they come out Tsunade and Shizune(both should have some healing type ability).  Run Striking Chakra Points as your typical Neji and use Another Method for Absolute Defense for fun and for its high annoyance factor.  Nejis are good enough to splash simply for the effects.  The last two also have Growth, always nice.
 
-Hinata and Hanabi Hyuga: I put the last two ninjas together for a reason.  Standard Byakugan, but their combat and support are reversed.  Hanabi makes all your Byakugan ninja come in a turn earlier, a staple for Byakugan.  Both versions of Hinata are decent.  Gentle Heart heals genin ninja, which is actually good if you have a pretty good Gennin in play like Neji, Sasuke or something like that.  My Nindo is a slightly less powerful Naruto, Imposter as if you are really good with flips(Challenging Again can help too), she can stay on the field for a while.  Again these are the last of the ninjas you'll run in Byakugan.
 
-Shikamaru Nara: Shikamaru isn't overly powerful stat-wise, but his Mental is the highest in the game.  The standard Shikamaru is Mental Power 4, 0/1 stats, but Shikamaru, Smarty Pants can potentially have Mental Power 8 and has 0/2.  Pairing Smarty Pants with the new Shikamaru, both of which have Growth, can give him 1/3 if you growth IQ over 200 with Smarty Pants.  Of course, you may want to keep IQ over 200 as with Sasuke, Flowering Ability, he can win almost any Mental Power battle on his own.
 
-Ino Yamanaka: Ino isn't as powerful Mental-wise as Shikamaru, but she has Mental 1.  Acting is a lot better than people may think as you can trigger her effect to save your Jutsu if it would get negated by another Jutsu(I'll find out if that is true).
 
-Choji Akimichi: Choji is Earth's early attacker with 2/0 attack power.  Chubby gets +1/+0 when attacking, so essentially his stats are equivalent to most Sasukes when attacking.  He makes a great drop for an aggressive early attack.
 
-Udon: Konohamaru's buddy Udon isn't impressive stat-wise, but he does net you a free draw if the top card on you deck is a Jutsu.  His effect can help you draw that key Jutsu you need to win.  He's very splashable for his effect.
 
Jutsus
-Byakugan: Whether it's Path's Byakugan or Curse of Sand's Byakugan, both are good.  Either way, you get to empty your opponent's hand of key cards.  The original could take out a problem Jutsu or Mission and at worst let you glimpse the opponent's hand, while the Curse one can take out up to 3 cards in the hand.
 
-Gentle Fist: The promo nets another Battle Reward while the common one makes your opponent discard a card if you get a Victory or Outstanding Victory.  Gentle Fist may only boost the stats of the user by 2, but that can make the difference between a defeat and a Victory, plus this card and Byakugan are the only two cards in the game so far that force discards from the hand.
-Disguise Jutsu: This card is the best card to run against Water Style: Giant Vortex Jutsu and other cards that target the entire team.  Disguise Jutsu makes all ninja in the team untargetable by Jutsus, which renders Jutsus useless against them.  Kabuto Yakushi, Covert Operative has this as its effect, and the Sound Four gain Disguise Jutsu's effect when assembled together.  As a Ninja Effect, Disguise Jutsu is plain sick but is a great defensive tool otherwise.
 
-Earth Style: Mud Wall: I've seen this run in a few decks I've looked over and as a Jutsu, while it isn't as good as Disguise Jutsu, it is certainly a good sideboard card if your opponent runs damage cards, especially Fire.
 
-Headhunter Jutsu: This Jutsu is one of the best Jutsus Earth has to use in battle that can be used offensively.  Removing the back ninja and making them Standby ninja cuts the power of the team significantly, especially when teams include Turn 5 and 6 ninjas.  The most powerful ninja out there combat wise I believe is Jiraiya at 7, so most likey you take down a Team power 13+ team to 6, a very significant reduction.  The only problem is that the user has to be a Chunin or higher rank.
 
-Striking Weak Points: This is Headhunter Jutsu, slightly reduced in power.  If the user has a higher Turn cost than the targets, their power isn't added to the team power.  Again a little more situational than Headhunter Jutsu, but still useful.
 
-Shadow Possession Jutsu:The original can be useful for Shikamaru or Shikaku, but the new one is slightly hurt by the fact that Shikaku has not Mental Power.  The original reduces the target's stats to 0 while the new one reduces team power by the user's Mental Power.  Both are useful, especially since they are cheap.  The second one can be incredible if Shikamaru,Smarty Pants uses it with the full 8 Mental he can have, but even a 4 point reduction in Team Power is nice.
-Gentle Fist Style:Palm Rotation: The Sand Shield for the Byakugan ninja reduces damage the user takes to 0.  If your deck is pure Byakugan, this is an incredible defensive tool.
 
-Gentle Fist Style: 8 Trigrams 64 Palms Strike: The most powerful Byakugan-based Jutsu can inflict a whole lot of damage or none at all.  Again, Challenging Again helps those who suck at coin flips.  However, If you run pure Byakugan, consider it.
 
Missions:
-Leaf Ninja Forces: This is the only card Earth has for drawing outside of Hyuga Clan Lineage, which is more of a search tool than a card draw Mission.  Still, with this, you'll be able to have stuff to discard with Byakugan and Gentle Fist.  It also helps Kiba's various Jutsus by thinning out the opponent's deck faster.
 
-Hyuga Lineage: This card revolves around Neji, but you get a Jutsu he can use for the battle ahead, or to save for later when you need it.  It helps with deck thinning, which is good.
-Insightful Eye: Earth needs card draws, and this helps Byakugan decks find what they need faster.  You need to use Byakugan to make use of it, but maniputaing card draws for the future can really help a lot.
 
-Caged Bird: This is probably Earth's best Mission right now as you can essentially take out a blocker fairly easily.  A team can't be sent to battle if the Head Ninja can't, so using it on a head ninja takes the entire team out on your turn.  Plus, that ninja cannot be sent to battle for the next few turns, so you have temporarily threw a wrench in your opponent's plan.  It is a great tool for Earth.
-First Chunin Exam: This mission turns all battles into Mental battles for the next 2 Turns, especially powerful in a Mental Power deck.  For decks unprepared to handle Mental attacks, this card is dangerous.
 
     That's all for Earth.  Expect Earth to improve as the next sets come out.  I'm hoping Tsunade is Earth, but at least we'll see Shikamaru as a Chunin in the sixth set as well as a new Choji and Neji, with more powerful Earth Jutsu and Missions as well.  Overall, Earth and Wind are probably equal now, maybe Earth a little behind due to the fact it doesn't have Sannins or Satoosas yet, but hopefully the fifth set will solve that problem.  Next week is Fire, and this one I'm really looking forward to, especially with the new set and Itachi finally coming out.  See ya later folks~Swordmaster13

 

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