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Swordmaster13 on Naruto

Set Review: Dream Legacy
May 10, 2007

First, let me voice a few complaints about the set. If you've looked at the forum board, you're probably as ticked as I and the guy who voiced the complaint (his or her name's OtakuV on the forum). As a fan of the show, I'm a little disappointed that the set missed cards that should've been in sets twice if the game really followed the show. Example: Gaara's half-demon form and Shukaku would've been featured in Revenge and Rebirth along with Sand Shuriken, the new Sand Jutsu in Dream Legacy and even Wind Ball and Water Ball (Wind Ball is Shukaku's attack, Water Ball Gamabunta's). Also, it would've been nice to see that hybrid transformation Jutsu Naruto does into the Nine-Tailed Fox. Now that they've missed putting in Rasengan, I'm just miffed, regardless of the fact that it wasn't made in sets 9 and 10 in Japan. In my view, bandai missed the chance to rectify some mistakes. That said, let's show you the cards that are in Dream Legacy.

I'm going to go ahead and pull out the cards that can't be used in the set: Ice Style: Black Dragon Blizzard (requires a ninja that hasn't come out yet), Wind Style: Infinite Sandstorm Jutsu (missing the version of Gaara and Shukaku to make this playable) and Shu (Actually his effect is worthless until Rasengan comes out). That said, let's start the reviews. I think we'll all be happy for the most part with what we do have.

Ninjas
The following ninjas look like they'll make an impact in the game: Naruto (both versions when Rasengan comes out), Sakura (finally a Turn 0 you play because you want to), Anbu (pump-up is always nice), Kakashi (anti-Itachi), Kurenai(Run Turn 4 Asuma), Asuma (run the Turn 4 Kurenai for best results), Might Guy (becomes a 7/0 against Itachi and Kakashi), of course Tsunade(an 8/1 both of which have a bad effect due to it), Shizune(negates Tsunade's bad effects), Kisame(a Chakra Absorption on a stick, great for MonoWater Chakra control), Itachi(his effect means that as long as Kakashi, Sasuke or the man himself aren't in play, he can chump-block all day long), Konohamaru (anti-Mission), Mitate(Iyashi's effect for blockers), Gamatatsu(to run that Ninja Toad deck), Big Brother (anti-Mission), Kabuto Yakushi(has a built-in Stone Bullet that makes opposing his team a pain), Orochimaru(the ultimate skill-tester), Jiraiya(easier to get than his last incarnations although you don't want to attack with him the first turn he's out),the new summons (Gamabunta, Manba and Katsuya) and the new Platoon Ninja(Iruka and Naruto are a Turn 1 Chunnin, Jiraiya and Naruto are possibly a Turn 5, Sakura and Ino are even better if you run either in a Sharingan deck and Tsunade and Shizune have great stats and allow you to get two new cards while putting two you don't need on the bottom of your deck). One could also add Tsume Izunuka and Kuromaru to the list for the fact that they make Beast decks stronger but that's more for casual or limited (they make a great combo in limited)and Ninja Toad(a Turn 4 Gama with better stats basically). The others just don't do it for me. Dan and Nawaki both can net you two cards, but I'd like them to stick around. The new Sasuke is okay, but cheating out Itachi with Jonin's Intervention is a better idea even if it is forseeable. St. Simon(?) is just a vanilla Chunin who could be End of the Demon fodder, but then the Demon Brothers are better for that. Homura and Koharu would be worth it if they had stats or didn't require the Turn 5 slot(they don't even have a rank). Tonton's ability would be ranked higher if the female ninja she helped summon had a card to help cheat them out(and if I find the Mission to do it, I'll say add it to the Kunoichi deck). Finally is Gantetsu, whose biteback doesn't make his ability worth it although I could see a combo with the new Orochimaru. Take a look at the recommended cards and even give the others a look to see what you think of them.

Missions
Missions of merit include Research Tour(helps arrange the next three draws you have), No Interest( the answer to Counter Missions like Stay Out of This), Too Much Baggage( can be a decent stall card if you can make it work), Tragic Clan(anti-Sasuke and Kakashi), Fratricide(get rid of the useless ninja to get more cards), Catch-Out(anti-Mission, other one for Fire), Coronation Ceromony(combine with the Client it's built around), 3 Don'ts For Ninja(can really screw up a Turn), Festival(permanent version of Kakashi's Foresight and allows the use of Disaster of the Nine-Tailed Fox and After the Battle), Three-Cornered Deadlock(search those Gamabuntas, Mandas and Katsuyas), Unfading Affection(screw over 8 Trigrams to name a few), Leaf Village's Great Athletic Competition and Just Recovered(anti-Healing) and Failed Jutsu(foil the use of a Jutsu). The others aren't worth the slots reserved for Missions.

Jutsus
The Jutsus that will make an impact more than likely are: Ice Style: Tsubame Snowstorm(Water now has a decent power-up card), Ice Style: Wolf Fang Avalanche Jutsu(MonoWater Control really likes this one), Sealing Jutsu:Fire Seal(combos in a Fire/Earth Deck to reuse Fire Jutsus), Water Shark Bomb(a splashable Water Dragon Jutsu), Chakra Control Device(can make Water/ Earth control possible), Ninja Fist Sword(a lot of ninjas have Weapon combat attribute plus the ability to make it better is nice), Needle Jizo(Anti-Damage for Lightning), Chakra Scalpel(best when used by Kabuto, Shizune or Tsunade/Shizune Platoon), and Healing Technique(does what it says). I wanted to include character specific Jutsus in their own class as these will be useful if and only if the player can draw them at the right time and one cannot depend on luck. However, many don't disappoint. The ones around Itachi are the best in my opinion, Kaleidescope Sharingan(Japanese Mangekyou Sharingan if you've been reading my columns) is a better and cheaper Crescent Moon Dance, Tsukiyomi, Nightmare Realm works kinda like 8 Trigrams but is even better and Amaterasu is like the original Sharingan only better. Kidomaru's Spider Web is decent but Water has better and Shark Skin is more like the original Parasitic Insects Jutsu. Sakura Blizzard is like Great Fan only it is cheaper(you don't have to pay for the powerup) and requires Sakura(which is not that great). Infinite Sandstorm Devastation is for now unusable but when the new Gaaras hit, the Jutsu fill work like a Giant Vortex Jutsu(by the way, Gaara doesn't go demon form again until either episode 219 or 220). Toad Flame Bombs is like a super Dragon Flame Jutsu and Coiling is a cheaper Water form of Dragon Flame Jutsu. Hidden Needles could work but then again maybe not. Oh yes Acid Slime also works like Manda's Coiling and Summoning Jutsu for Katsuya is possibly the best one.
Clients

They reprinted Tsunami(they should've used that slot for rasengan but oh well), but the others are okay. The one with the most potential is Shu, but since Rasengan wasn't printed yet, we have to wait until September to make use of Shu. The others are decent but none can really replace a ninja.

That's it. Look for the wind review next, and be on the lookout for new decks. I'm gonna work on my Fire/Earth control deck and turn my Water/Wind into a Medical Ninja deck. Other new decks will be out soon and old deck will see a makeover. See ya.

 

 

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