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Timekeeper's Terreno
“New Game on the Block”
August 22, 2006
Okay, welcome to Timekeeper’s Terreno. Terreno is Italian
for ‘country’, and before I get floods of emails about it,
yes, I am Italian. No, I do not live in Italy. I live in
America. I was born in Jersey, just to clear things up.
Naruto is, essentially, the new big hit on the card game
block. Much like Yu-Gi-Oh! And Pokémon before it, Naruto is
going to have it’s ups and downs. One down that is already
being spotted by fans (especially on the Pojo Message
Boards) is that it is owned by Bandai.
Now, you may ask “Why is this a bad thing”? Well, Bandai
here is notorious for discontinuing card games quickly.
Digimon, Gundam, One Piece, Teen Titans, and more have all
been one sided for Naruto, which I for one take as a good
sign.
The Naruto CCG has some good Organized Play set up for it,
with Pre-Release events already happening (and it was for
the second set!). Bandai’s site itself is actually very
helpful and useful, especially with a, supposedly, good
ranking system.
Naruto is different than other card games. It’s original,
with various play setups and deck styles already presentable
with only two sets out. As of this writing, there are no
cookie cutter decks, but “Water/Lightning Zabuza Control” (a
decktype I happen to run) seems to be growing in popularity.
With future sets, however, I predict that water in general
will take a small dive (excuse the pun) because the sets
need to focus on what’s “hot” in the anime. You can already
see that is present in Coils of the Snake, which begins to
focus on Orochimaru and other characters that enter in the
Chunin Exam Arc of the animé.
Now, another thing I want to talk about is supply and
demand. Now, before you all groan and say this has been done
to death, I think it needs to be brought up. The number of
booster packs and starter decks produced by Bandai (the
supply) can’t even attempt to keep up with the amount of
booster packs and starter decks the players of the game (the
consumers) want to buy (the demand).
This causes a general lack of knowledge about the existence
of the game. I didn’t know the game was even any good or had
a following until I decided to pick up a starter deck and
give it a shot. I figured it would be like plenty of other
card games (Pokémon, NeoPets, Teen Titans, etc.) that I’d
buy once (or in Pokémon’s case, a lot of times over the
years) and never give it a second look ever again. Boy, was
I wrong.
Bandai needs to step up a notch with advertising about this
game. Start plugging ads on television while the Naruto
animé is playing, or add a short mention of it to the Naruto
toy commercial. Whatever it takes to get more players into
the game. The higher the demand, the higher the supply will
become, in an attempt to keep up with the demand.
Naruto, as a game, is still in it’s infantry. But being
based around an anime mega-hit in Japan (that is still going
strong, especially considering the anime isn’t going
anywhere any time soon in America) it has the potential to
last quite a while. And by getting word out there, the game
can become the next Yu-Gi-Oh! Or Pokémon.
Do you have any questions, comments, or feedback about this
article? You can email me at TimekeeperX@Yahoo.com and I’ll
be sure to send out a reply.
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