Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Rasengan
2theface
Gaara [Overflowing
Madness]
Pros: Win and Get a Battle Reward
Cons: Injure a Ninja
He’s crazy…good. Send Gaara out to attack turn two
with a chump ninja and have your opponent block him
and pick up a battle reward anyway. You can even win
a battle reward on your opponent’s turn if Gaara
blocks and wins and injures a ninja that’s with him.
You just have to be careful as to who you injure
with him because they may become useless, it could
be great if you’re looking to injure a Naruto to
make him stronger. It’s also a great way to get a
Jonin’s Intervention off and drop a Kakashi or Baki
or some other Jonin turn 2. Talk about nasty, kind
of like week old turkey.
Here we have Gaara, and the second worst of the
bunch. If (Sand Burial) wasn't around, he'd be the
best Gaara around. But there is, and he isn't. His
effect is not only situational, it's damaging.
Punishing a team member to pull only one extra
reward is horrible, and Gaara really shouldn't be
leading a team by the time his ability would
activate. And using the Iyashi/Gaara combo is even
worse an idea, as your max team would be from a 6 to
an 8, which isn't going to be winning any battles
anyway. Please, don't run this...ever...
Constructed: 1.2/5
Limited: 2.1/5
Everyone is raving about the all-new Yahoo! Mail
beta.
Stryker
And....Jingle Bells, Gaara...smells....-Insert
giant Shukaku form hovering over me-. Actually....Gaara
is good! -Shukaku pounces away happily, leaving me
freakin confused...- Lol. Now, onto business!
Welcome to the first COTD for the last month of the
year, December! And kickin off the month, as well as
finishing up the week, we present, for your viewing
pleasure...
Gaara of the Desert-Super Rare Wind Ninja; Costs:
2-0; 4/0, 2/0; Sand/Genin/Male
[Overflowing Madness] When this Ninja's Team wins a
Victory or an Outstanding Victory, you can give 1
Damage to 1 of the other Ninjas in this Ninja's Team
to win 1 additional Battle Reward.
For being Super Rare status in the Curse of the Sand
set, Gaara (N-112) certainly earns that status with
his effect. This is an almost watered down version
of Super Rare Kakashi (N-064), in where you're
allowed to get an extra Battle Reward, but, it'll
cost you 1 Damage to another member of your team.
This effect is two-folded. Sure, it brings 1 Battle
Reward closer to defeating your oppponent, but is it
worth the cost of injuring, or worse, killing a
fellow Team member? As usual, it's stats are
standard for any Gaara card, and the effect is a
pricey one, but not always. As most players know,
there are some Ninjas who can take one for the team,
so to speak, and receive the 1 Damage, IF, it
injures them, like Sakura, or Hinata, to name a
couple. You can also take the plunge and potentiall
kill an injured Ninja to activate this Gaara's
effect, and that's a plus, for a Gaara card, the
effect for this one is optional, so you don't have
to be overly greedy. All in all, it's a decent card,
and if I were to run a Gaara deck, this card would
be number one, instead of the Super Rare Gaara
(N-058) from the Coils set.
Constructed: 5/5 (Gaara rocks! In his own Deck, but
i STILL dislike him for annihilating Lee's arm and
leg!)
Limited: 4/5 (Stat-wise make Gaara a winner as a
powerhouse, always)