Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
dust2dust
Five Pronged Seal Released
Pro:
Immediate advantage
Con:
Chakra cost.
We’ve been talking about toads cards relating to
toads all week, now for something thing totally
unrelated to our theme this week, Five Pronged Seal
Released.
For 5 chakra, one of each element, you can get 5 of
your opponent’s battle reward (your cards) and
return them to the owner’s hand (your hand).
Although you did delay your opponent form winning,
and possibly get hand advantage from it, this is
nearly impossible to pull off.
First of all, you need 5 of each element. Most
people who build decks base it on 2 element, 3 max.
to include all 5 chakra in the deck will make it
hard to play any jutsu or missions effectively. This
means it requires a deck of it’s own, or just lots
of clients. Clients are not the best cards in the
game, but it seems like they are the only hope of
this card.
Worse of all is that it’s easy to counter just like
any old jutsu. If you spend you whole game trying to
build up chakra for this jutsu, then it’s countered
by cards like Sharingan Eye, you basically just lost
the game.
Lastly, this requires you to sent 5 cards back to
your hand, and discards to 6 or less hand size in
the end. With such a limited hand size, you will
probably want to save up cards in your hand anyway.
So after you play 5 pronged seal, then most of the
cards that you gotten would just go to discard pile,
a complete waste in my opinion.
Since there is not much anyone can do before or
after you play this card, most players would
consider this card, any where.
Constructed: 1.0/5
Limited: 1.0/5 I feel sorry if you drafted this.