Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
dust2dust
Shino Aburame
Pro:
-drawing
Con:
-turn cost
Our next card from our theme is the new Shino. Many
people like Shino for his mysterious ways and
awkward appearance, but this version shows his
powers within.
If you use growth on Shino, not only is he powered
up, he also let you draw a card from the bottom of
your deck. A wield effect that could proof useful if
you just used cards like Orochimaru or Gekkou Hayate,
but it is still good even by itself.
It’s true that it make sense making him a turn 1
because of growth, but if you draw him and not any
turn 0, you’ll be in a disadvantage. There are
better turn 1 drops then Shino.
Bottom line is if you don’t have anything good going
with him, don’t bother with Shino. Hopefully we’ll
see some other versions that suits his
characteristics better.
Constructed: 2.0/5
Limited: 2.5/5
Beastly Bruin
Shino Aburame [True Ace In
The Hole]
Finally, another Shino. I like him. He has the whole
Growth mechanic thing going on, which could help out
in a few situations. But it's his effect that is the
kicker. The combo potential of this card and cards
like Orochimaru screams for a deck build.
However, he's not really too much better than the
initial 0-drop. If you already run multiple Shinos,
sub 1 or 2 out to try this one out, but it's effect
and Growth dynamic are only as good as the
situations you use them in.
Of course, if you drop the vanilla Shino on turn 0,
and on turn one you have this card and Dosu, you
know what you should do...bottom line, be careful
and don't be so quick to waste your turn deployment
on Growth just because you can.