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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

Water Wall

Card Number: 118
Rarity - C

Review Date: 10.22.06

Average Card Rating: 2.16

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Beastly Bruin Water Wall

Specific negation is a no-no. Even though this card goes one step further by discarding the card instead of sending it to the Chakra area, it's still too much of a liability to run. You're going to be encountering more elements than Fire.

I really wouldn't even consider this side deck material, although it may be a good choice to consider due to the fact that Fire is one of the stronger elements.

If people run Fire in your area, maybe run this, otherwise, your deckspace is better suited for broader cards.

Constructed: 2/5
Limited: 1/5
 

N. Jolly

Water Wall

Pros

-Negates and discards

-No requirements

Cons

-High cost

-Very selective

It's the Naruto Samurai, N. Jolly, reviewing cards today, starting off with Water Wall, a card water really doesn't need. With the element of Water, the negation of choice is either Hidden Mist Jutsu, or the equally possible Zabuza with a Damage Jutsu. The advantage this card has is it actually discards the card after it resolves, so you don't have to worry about it coming back again with Hidden Mist Jutsu, and it has an equal cost to HMJ, so it's seems like a good card...until you look at what it can negate: Only fire. That's right, you can only get rid of cards with a fire symbol, which is:

Sharigan Eye(any)

8 Trigram

Fire Style: Fireball Jutsu

Shadow Clone Jutsu(Kakashi Style)

That is a bit of an impressive list, until you realize that not every deck runs these cards. With a bit of thought, this card can easily be walked around, if it even useful at all. All I have to do is not play fire, or play my negation, and you just wasted an overly situational card.

Review

Constructed: 2.1/5

Limited: 1.5/5

There's better options, and their name is Zabuza.
 

Stryker

Water Wall

Welcome one and all Pojo readers to Stryker's COTD review. Now this being my first time, please critics..don't kill me. Having gotten that out of the way, let's move on to today's Super-Awesome, Wonderful.....Oh...Never mind, heh.

Water Wall-Common Water Jutsu; Costs: Water-Water
Target: 1 Jutsu card with the "Fire" symbol being played
Effect: Negate and discard the target.

Well, at first sight, one tends to overlook the fact that it negates only Fire Jutsu cards, which hurts its playability, or not, depending on who you're facing obviously. Many popular decks in Naruto usually include some elements of Fire, so it could have an edge once in a while. That being said, let's review the card. Firstly, it costs only 2 Water Chakras, which overall isn't that pricey and can be managed. Being able to only negate Fire Jutsus hurts the playability of the card, but certainly not its use, as it can always come in handy to charge Chakra, or pay for a Water Mission or Ninja. The effect, if you manage to pull it off, is exceptionall well. Instead of simply negating the Fire Jutsu's effect, you're also allowed to discard it, instead of letting your opponent send it to the Chakra, which hurts them too, even if they won't admit it. Personally, if I was running a Water-theme deck, I'd probably put 1 or maybe 2 copies of this card into my side deck, to see where it leads. To all fans of Water decks, you never know, this card just might win the game for you on occassion.

Constructed: 2.5/5 (only in an all Water deck, or Water deck and a splash of another element)
Limited: 3/5 (better due to the restrictions, and many players will favor Fire Jutsus)

Thanks to all for checkin me out today, and should you have any questions, comments or...-grumbles- complaints...feel free to e-mail me at zeodragon92@yahoo.com
 

RiiZ

Water Wall

Right, you should only use this card if you run mono water, and then it should be on the sideboard. Bring it out against fire builds, you know fire water, fire wind, fire lightning, just fire, fire with some other cards randomly. Yeah. Sure would be funny to negate a trigram and not have it go back to their hand. Or that weird eye thing that sasuke and kakashi play. So that would be it, pretty much.

1/5 constructed
1/5 sealed
 

the bogosian explosion

WATER WALL

It's EXPLOSIAN time again everyone on this b-e-a-utiful wednesday morning. I have a half-day at school today which means i will be quite bored. Who cares its THANKSGIVING TOMORROW!

Thanksgiving=the only holiday that permitts us to get fat like turkeys =D

Enough digressing todays card is water wall, reminds me a lot about hidden mist jutsu. This is a brilliant card....if your going against a fire deck, because i bet the most popular card that needs to be negated in a fire deck is none other than that cursed "8 trigram spell". This card coincidentely cost the same amount as the latter, so basically it should read "negates 8 trigram".

On a more intellectual note, this card would be fantastic if it negated more than just fire. This card can negate things like sharingan, the above mentioned trigram, the fire styles. It can save you, but most decks nowadays are water, lightning, and wind...if anything this would be a decent side deck if your opponent has a fire deck.

constructed: 2/5
limited: 1/5(not many fire jutsus to negate)
 

Silas

Nickname: Silas

And the flavor says it all. At least how I feel about this card, anyway. Or maybe that should be "Ugh!"

First, the usual breakdown:

Water Wall (WATER)

Cost: (Water)(Water)

Target: 1 Jutsu card with the "Fire" symbol
being played.

Effect: Negate and discard the target.

Let's keep this one short and sweet - I don't like specific negation. Never have, never will. Espcially when there are better cards out there for almost every element that have much more general targets. And besides that, you don't necessarily have to "negate" a Jutsu to stop it, as any player who's been Vortex'd even once will tell you.

I will say, however, that this is a lot like yesterday's card in the fact that if you've just begun playing Naruto, it's one of those cards that you can use for your first few games, perhaps as sidedeck fodder in a fire-heavy meta - but, again, only until you find something better. And as Starter Decks contain many of the basic "staples" now, that shouldn't be long at all.

Constructed: 2/5 -> Specific negation is fugly.
Limited: 2/5 -> There's a good chance someone may draft fire. At least consider this.
Art: 2/5. Meh. At least the 'scrip is funny.
 

Dark Brago Zeno

Water Wall

Pros: Negation

Con: It only works on water jutsu

Well this card is interesting on one hand it's negation for water decks and the only other negation for water decks is hidden mist jutsu which has the same chakra cost but instead of discarding the jutsu it goes to the hand of the user. However water Wall's downside is that it only blocks fire however since fire is slowly gianing power this card wil alos gain uses but for now i would just side deck this and use hidden mist unless you are going against fire or syringan decks

Constructed: 4/5 only if your going against a fire deck

Limited: 1/5 to risky to use in limited since you won't know if any is using fire.
 

chaoman16

Water Wall
Type: Jutsu
Symbol: Water
Cost: 2 Water
Target: 1 Jutsu card with the “Fire” symbol being played.
Effect: Negate and discard the target.

This will be a short one, Side deck ONLY!!!! The card is TOO Situational to be in the main deck (Unless your meta is full of fire hybrid. But even then, side deck only).

Limited: 1/5 (DON’T chance it here.)
Constructed: 1/5
Vs. PURE fire 5/5
 


Rasengan
2theface

Water Wall

Pro: Two Cost Negation

Con: Only Negates Fire Jutsu

Go Go Negation in the form of a card that has “Wonder Wall” stuck in my head. Depending on the meta in your area this card is either solid, side board or belongs in the trade box. At most you’re going to save yourself from an 8 Trigram or negate a Sharingan Eye and maybe a Fire Style: Fire Ball Jutsu. If you’re constantly running into fire decks that run these and you’re running water this is a must for at least the side board, but otherwise keep it in trade box.

Constructed: 3.5/5
Limited: 2.5/5
Art: 2.5/5

Sayonara
 

Dekoichi

Me again. What, no cheering?

This is probably the first time you've seen me, I'm Dekoichi.

Today we have yet another card from the filler (has no effect of the main storyline, doesn't happen in the manga.) episodes of the anime, Water Wall, from the arc from the waterfall village.

My Cost System:
B=Water
W=Wind
L=Lightning
F=Fire
E=Earth

Today's Card
Name: Water Wall
Cost: BB
Target: One Jutsu with the "Fire" Symbol being played.
Effect: Negate the target and discard it.

So here's an interesting card. Many counter cards are being played in the current meta, the main being a fire, Sharingan Eye. This card could counter few cards actually being played, though, and is probably best in the side deck. There isn't really any Mono-Fire Running around, so this won't have much use. And if there is, it's probably not running too many jutsus, as the main fire jutsus being played are the 8 Triagram Seal Spell Divination Jutsu (I have no Idea how I remembered that whole name) and Sharingan eye, another counter Jutsu. There may be more from the second COTS, (Curse of the sand) but I don't have much experiance from that set.

Constructed: 1.5/5 (Better for sideboard. Too specific)
Limited: 2.5/5 (Still too specific, but it may be the only choice, and other people may run mono-fire here more than in constructed)

If you have any questions, you can E-Mail me here:
Rlemay2465@yahoo.com
 

 

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