Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
dust2dust
Wind Blade J-123
Pro:
-can’t be negated
Con:
-specific cost
For our second card of Curse, we have Wind Blade.
This is the first wind jutsu that can damage a
ninja, as far as I know.
General-
There is really nothing with this card. Just like
other cards that does damage to a ninja, this cost 3
chakra. Even though it is specifically 3 wind
chakra, with the cards out for wind currently, it
isn’t really a big problem. What’s more is that
there is not requirement for the card (unlike water
dragon and dragon flame), no ninja it can’t affect
(unlike Fireball), and no chances (phoenix flower).
But the real goodness of this card is its second
effect, it can’t be negated. This means the only
real way to get out of this card is to get rid of
the user itself. Imagine Zabuza using this on
anyone, it would be hard to get out of it, any way
you look at it.
I expect to see this card being played in multiple
decks, that’s how good I think it would be. We’ll
see later on though.
Constructed: 4.0/5
Limited: 3.0/5
Beastly Bruin
Wind Blade
Normally, I wouldn't endorse a card with a seemingly
underpowered effect and an overpriced cost. However,
because my main deck is Water/Wind, I know how much
Wind chakra I usually end up with, and two of this
card are going to fit PERFECTLY.
I haven't read the official ruling yet, but judging
by the wording, I'm guessing that this is yet
another card for Zabs to utilize.
As most of you have already found out, giving 1
Damage to one of your opponent's ninjas can
completely alter the outcome of a battle, and this
card has a built-in semi-immunity. It can't be
negated, but everyone's favorite jutsu (8 Trigram)
still owns it...along with Giant Vortex.
3 Wind is a lot, no matter how you spin it, but Wind
is a powerful element, so it's quite viable.
My advice: If you run Wind or Wind Hybrid, try at
least one. I think you'll find the effect is highly
useful.
This is a Starter only card, so don't expect to see
it in Limited.
Constructed Wind: 4/5
Limited: Starter/5
Art: 2/5
Rakath
Wind Blade
Nifty little Wind Jutsu, at a 3 specific cost (Wind|Wind|Wind)
it has to have a wonderful effect. Do one damage,
cannot be negated.
Okay, this wins. However, chances are it'll still
lose it's power if the user gets bumped off before
it resolves. Wind deck staple. Period.
Constructed (Wind) - 5/5
Limited - X/5 ( X = number of Wind cards you pulled
devided by 3)
Art - 3/5 Baki rocks.
RiiZ
Wind Blade
Now this is a card that might see a lot of play next
set. I’ve been hearing a lot of rumors about how
strong water wind will be next set, and this card is
only a part of the new ninjas and jutsus that will
make wind very very competitive. I like this card,
because negation is such an important part of the
game, and anything that can stop it will become game
changing.
This jutsu is very expensive, however. This is only
one colorless chakera away from a great break
through. Also for the 3 colored chakera, you can
normally do a lot of things, return all the cards
battling to the opponents hand (vortex), give two
damage to one target (dragon flame), or possibly
give one damage to every member of the team (phoenix
flower). It will be a great replacement for a water
dragon in a water wind build thought. All in all I
like it, and I’m sure you’ll see it once the new set
hits the local tournaments.
Contructed 4/5
Sealed 3/5
Jeffthebear
Ok lets get this started
today's card to be reviewed is Wind Blade ( wow
that's some good imagination from the dubbers.sigh.)
Moving on let's take a look at the card.
Wind Blade - J123
Jutsu Card - Wind Type
Cost - 3 Wind
Effect:
Target : 1 Ninja
Effect : Give 1 Damage to the target , this jutsu
cannot be negated.
Ok now this card is pretty sweet especially for
people playing a lot of wind missions because anyone
who plays this game knows wind gets up chakra fast.
It is basically like fireball jutsu excpet it can't
be stopped and any
type can be hit which is good and it keeps the
ability to hit ninjas that you aren't battling
against which is always good.
This card is great in a mono-wind deck which we
might start seeing now because of baki as well as a
card to replace fireball jutsu in fire/wind decks. I
really like this card and feel it should be used and
think we will be seeing a lot of it.
Wind deck: 5/5 Perfect Wind Card
Wind/Something Else 4/5 Good Card
Limited: 3.5/5
Overall : 4.25/5 Not too shaby.
Raban
Pro: Cannot be negated
Good Wind jutsu
Con:THREE CHAKRA!!
Today we look at wind blade, a nifty little wind
fireball. Like most wind, this card is about
control, being that your opponent cannot play a
negation no matter what. The bad part of this is
that is costs a whopping 3 specific chakra. I think
this will help wind take power in the new metagame.
I think with how much wind chakra builds up during
the game these wont be too bad. Run one or two. I
like the card tough.