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Pojo's Naruto Card of th Day
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Shadow
Clone Jutsu (kakashi style)
Card Number: 049
Rarity - Uncommon
Review Date:
9.06.06
Average Card
Rating: 2.6
Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating. |
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dust2dust |
Shadow Clone Jutsu (kakashi
style)
Pro:
-can beat any team easier
-clone status
Con:
-excessive chakra usage
We review another copy of Shadow Clone Jutsu, this
time its Kakashi style. What difference would there
be between this and Naruto’s.
General-
First this card cost 3 chakras, a steep price for
many jutsus, may be the effect will make up for it.
The effect lets you boost your ninja’s power equal
to the amount of ninjas your opponents have out. So
in mid game, you opponents have 7 ninjas, it gets
+7/+0, that’s all…given this effect, any ninja can
potentially beat any team of ninjas. On the other
hand, if your opponent have 7 ninjas, and you have
one, chances of you turning the tides of the game is
pretty slim, but possible. In addition, Escape Jutsu
speaks for itself.
This card also gives clone status, which is not say
much now. On top of my head, I think the only card
that requires clone status is Harem Jutsu. If you
play both jutsus, that would most likely require you
to play a fire and lighting deck; certainly an
interesting idea, might not be the most effective
though.
In the end, I feel this is a second rate fire jutsu.
For 3 chakra, I would rather play Fire Ball Jutsu.
Compare to other shadow clone jutsus, I feel this
one is inferior to the lighting ones. That’s just
me.
Constructed: 2.0/5
Limited: 1.5/5 (both of you would most likely not
have many ninjas)
|
Zanarkand
Ace |
Hey all! ZanarkandAce here
with today's review! Here we go with Kage Bunshin
((Shadow Clone Jutsu)) again! This one Features a
different effect, and different art!
Shadow Clone Jutsu
Fire Type
Chakra: 1 Fire, 2 Anything
Target: User
Effect: The target gets +X/+0 and "Clone Status"
during this turn. X = The number of your opponent's
in play ninjas.
Alright. This alternate Shadow Clone Jutsu is a bit
more effective than the other, aside from the higher
cost. Plus, this card gives a power up for the ninja
too. To be honest, there isn't much more to say
about this card. It's only drawback that I really
notice is the high cost. 3 cards compared to the 2
of the other Kage Bunshin. Other than that, the main
thing is that you need this to be in a fire deck to
be used. But with the current big decks being
fire/water, it would do well in there.
Constructed: 4/5. A power Boost is great, especially
if you use the card like the picture and use it on
Kakashi. Kakashi can get a huge boost with this
card.
Limited: 4.5/5 This card would be great to use in a
draft. Gives you that extra boost...
Art: 4.5/5 Bloody Kakashi, and a lot of him!
Today's Ninja Lesson: Kage Bunshin no Jutsu!
Everyone should know this one. It was once refered
to as Art of the Doppleganger in the original Naruto
mangas... Now it's Shadow Clone Jutsu. Some of us
also look at it as Shadow Replication Technique. Any
which way you name it, from now on, I replace Shadow
Clone Jutsu with Kage Bunshin no Jutsu. And review
of yesterday: Kunoichi = Female Ninja.
|
Stegy |
Today we look at yet
another Clone Jutsu, Shadow Clone Jutsu (from
Coils).
Constructed Review: I don't know about this card.
What's the most this card can give, +7/+0, maybe?
That's not too bad for 1 Fire and 2 Anything, but
for 1 Lightning and 2 anything I can guarantee a
+6/+0 to my Head Ninja. It's better than the other
Lightning Shadow Clone Jutsu, that's for sure, but,
again, pumps are really that useful nowadays.
Constructed Rating: 2.7/5 Might work in an odd Rush
deck, but can't see it working anywhere else.
Limited Review: Yeah, this is good here. Only
costing 1 Fire is really good for a "large" pump
like this card. Definitely nab if you're playing a
decent amount of Fire cards.
Limited Rating: 3/5 Pumps win games. They really do.
|
Apprentice of Anubis |
Today, we review what
Monday’s card (Which I missed because my alarm clock
decided to die on me. x_x;) should have been…Shadow
Clone Jutsu?
Yes, the Mass Printing of this name continues with
todays card, except this time, the card’s actually
half decent.
On the Pro side, it’s a Fire type card, making
itself home with Fire Style decks. On top of that,
early game it gives a small boost. Late game, it can
gives upwards of +6/+0 to +8/+0. Throw on top of
that, the fact that it requires NO specific
prerequisites outside the one fire chakra required,
and you’ve got one HECK of a powerhouse on your
hands.
Though, like you’ve seen in most of my reviews, this
card isn’t without it’s bad sides. First off, this
card will only be TRULY powerful when it’s late game
and the opponent has the complete upperhand on you.
Seriously, if the games going so bad that you need a
+8 to power to pull you out of the hole, then you
need to think your deck over a little.
Final Verdict: Like many of our previous cards,
check this one out. If it works, then go with it.
Limited: 4/5 (Bout the best you can get in Limited
format in terms of Jutsu pumping cards.)
Constructed: 4/5
Constructed (Fire Style Deck): 5/5
‘Till next time. :D
|
Uberdylan |
Shadow Clone Jutsu, the
THIRD of three cards called that.
I don't really like cards that depend on your
opponent, and this one isn't that great.
Kunai says one chakra should = +2, so for 3 chakra,
we should get +6. That means they have to have 6
ninjas, and it will most likely be at least turn 6,
at which +6 won't do you a hell of a lot of good. If
you're losing, this isn't enough to get back, and if
you're winning, it will be pretty weak, as you've
been killing off all their ninjas. It does give you
clone status, but right now that means you can use
harem jutsu, and that takes two lightning.
For three chakra, we should be getting something
better.
2/5 The original Shadow Clone Jutsu is better.
(Lightning, one, flip a coin; if heads, +4, if
tails, +2; clone status.)
Art: 4/5 One Kakashi is cool, but an army of them is
awesome! Too bad they're not doing anything. Too
many cards have pictures of people doing nothing.
|
Rakath |
Shadow Clone Jutsu (049)
Now then, this Shadow Clone Jutsu is Fire, not
Lightning, meaning it isn't Naruto's jutsu. This is
in fact the Kakashi style Shadow Clone Jutsu (which
is him saying Shadow clone as he makes regular old
clones). This one gives +X/0 where X = All opponent
Ninjas (including those not on the battlefield) and
the standard Clone Status. Now, I'm on the fence
here. On the one hand, it is a nice bonus without
coin flips (or Multi-Shadow Clone chakra dumping)
but it has to rely on your opponent's field.
Generally relying on them is BAD. They don't follow
your plan. This is a pinch card, if they run lots
and lots of big teams you can overthrow one of them
with their own numbers.
Shadow Clone Jutsu rating - 2/5 (4/5 Fire, default
win.)
Constructed (Fire) - 3.5/5
Limited - 2/5 (I doubt they will get enough ninjas
for this to really help.
|
-Heartless Omega- |
Shadow Clone Jutsu
Fire Jutsu
Cost: Fire/2 of any Element
Rarity: Uncommon
Target: User
Effect: The target gets +X/+0 and “Clone Status”
during this turn. X = the number of your opponent’s
in-play Ninjas
Alright, here we have one of many versions of Shadow
Clone Jutsu. This version is pretty costly and it
has a different effect. Depending on the number of
your opponent’s Ninjas, your Ninja will get a Power
boost. Most of the time, however, this card will/can
be negated by a simple Escape Jutsu. This Jutsu is
good if you’re running a deck that needs Clone
Status to be used. Since I think like 3 Naruto have
a build-it Clone Status effect, you’ll need to use
this card on a high-level Ninja, like Kakashi or
Might Guy. Not much to be said about this card. It
has its uses, but it falls short from being
tournament worthy.
Constructed: 2/5 Works best in a Clone Status deck.
Limited: 4/5 Since not many cards negate Power
boosts in this set, this is a VERY handy card to
use.
|
Playdoh Dude |
Shaodw Clone Jutsu--
Sorry, for missing Temari. My opinion in a nutshell:
staple. Basic as that.
Onto Shadow Clone from Path. This is probably the
best boost Fire has, unless you play a Fang deck.
This card absolutely SLAUGHTERS Rush, the more ninja
they have, the better your boost is. Sure, the cost
is a bit much, 1
Fire/2 Generic, but if you get a +6/+0, you can't
complain, right? The more ninjas it allows you to
tak eout of thatr chunk, the better.
PLay it? Why not! Sure, if you aren't big on running
Jutsus, and follow the metagame, you'll probably
only have room for 5 or 6 Jutsu, as 25 Ninja and
7-8 Missions are norm. If you have the deck space,
it might be fun, but its no staple. Its no Temari.
ART: 5/5. This is probably the best Art on a Fire
card ever. SASUKE PWNS!
CONSTRUCTED: Meh. Again, more of a novelty card(like
all Shadow Clones are), but much more than that if
you play against Rush. More of a sideboard tech,
like A Kind TEacher, but if you have some extra
room: why not? 3.5/5
LIMITED: Btter, not by much. 3.8/5.
OVERALL: 3.75/5, -.75 because its not THAT good.
3/5.
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