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Pojo's Naruto Card of th Day
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Water
Style: Giant Vortex Jutsu
Card Number: 033
Rarity - Common
Review Date:
9.20.06
Average Card
Rating: 4.35
Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating. |
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dust2dust |
Water Style: Giant Vortex
Jutsu
Pro:
-multiple targets
-opponents only
Con:
-Jonin only
Today we look at a card that’s very popular among
tournaments, and for good reasons. Why? Because it’s
good. A card this powerful can win you the game is
nothing to joke about.
Gerenal-
For measly 3 water chakra, you can return all of
your opponent’s ninjas that are battling the user.
If use right, and it’s not hard to do, the user of
this jutsu may as well win the game. Most people who
run water in their deck will most likely have Zabuza
and this card, simply because it is such a deadly
combination.
It does, however, require 3 water chakras. For the
most part, this kind of difficult to do without
mission cards; no one wants to waste their hand to
take a chance to use this card because it is so
easily countered. A simple 8 trigram, another water
vortex, or any old negation card can cancel out this
card. On top of this, it also requires a Jonin to
play. A card this powerful should have some draw
backs, but they are not anything particularly hard
to solve.
If you are planning on playing this card, using some
missions would be a nice way to charge some chakra.
Construction: 4.5/5
Limited: 3.0/5 (chakra cost and requirements makes
it harder to play)
|
Playdoh Dude |
Water Style: Giant Vortex
Jutsu
This is the Giant Breakthrough of Water. But much
better. It may be a SR, but you'll be better off
playing this than all the other bounce cards. It
moves the opposing team to the owners hand. But for
3 Waters, it would be better if all of you ninjas
would be returned. That would make it godly, and it
would fit the SR position better. Still, the Jonin
requirements is something easy for Water. They have
the godly Zabuza, and then Kakashi and Hokage if
they splash Fire. Either way, this card is pretty
good, but you don't get as much bang for your buk as
you think you might.
CONSTRUCTED: It'd be very nice to draw it at the
second you need it. Its one of
Waters staples: 4.75/5.
LIMITED: Hard to get 3 Waters for the cost, but if
you do, good job: you'll
probably win. 4/5
ART: 4/5. Best art I've seen so far on a Jutsu.
OVERALL: 4.375/5
|
Beastly Bruin |
Water Style: Giant Vortex
Jutsu
Element: Water
Cost: Water x 3
Requirements: "Jonin" or higher Rank
Target: Ever ninja battling against the user
Effect: Move the target back to it's original
owner's hand.
Giant Vortex Jutsu? Three Water. User? Jonin or
higher. Securing those last two BR's you need to
win? Priceless.
Yeah, the cost is steep, but if you prepare for it,
it's merely a pittance for such a devastating
effect. This is what Wind Style: Great Breakthrough
is trying so desperately to be. Unlike that card,
this card is beneficial on either player's turn, and
it's a bit easier to play.
You don't want to use this on a team of 2 or less
Ninja unless absolutely necessary, because it just
feels dirty.
"Jonin" isn't really that big of a hurdle, because
this card is more beneficial late-game when most of
the battles involve that level of shinobi.
In limited, this card wins you the game. In
constructed, this card wins you the game, however,
if it's negated, you're down two Water Chakra and an
ace-in-the-hole. Not so good, but not terminal. Be
careful, young Padawans...
Constructed Water (Hybrid or not): 4.4/5 (It loses
.6 for being 3 Specific Chakra)
Limited: 3/5 (Only if you're drafting Water...duh)
Art: Meh...The effect carries the weight.
|
Apprentice of Anubis |
Today, we review a Water
version of Wind Style: Great Breakthrough. Water
Style: Giant Vortex Jutsu.
For the Pro’s side, this card sends the ENTIRE
opponent’s team back to their hands, meaning if
you’re opponent wastes all their battle rewards with
their Sasuke Uchiha [Power of the Curse Mark] or use
up all their Chakra for every Jutsu in their hands
(Kunai, Shadow Clone Jutsu, Cross-Shaped Shuriken,
ect.), this card stamps them with a simple, but
definitive “No!” J
Now, we look at the Cons, which is surprisingly
short this time around. The only thing I can think
of to say negatively about this card is that for
one, 3 Water Chakra is a bit expensive for my
tastes, and the fact that only Jounin’s can use it.
Though, from what I’ve seen of Curse of the Sands,
this won’t be a problem. With Shibuki and Suien
coming out in the next set, and the fact that we
already have Zabuza and Orochimaru at our disposal,
you can expect this card to get a bit more play in
Water type decks.
Constructed: 3.5/5
Constructed Water/Rouge Ninja Deck: 5/5
Limited: 2/5 (Sorry, but the Chakra Cost and Jounin
limiter make this card hard to recommend here.
Though, if you are ABSOLUTELY sure that you can
support it, I can see drafting one perhaps…)
|
Rakath |
Water Style: Giant Vortex
Jutsu
Another Water staple Jutsu. With a requirement of
Jonin you have a few options. Water/Wind has Kurenai,
Zabuza, and Orochimaru. Water/Fire has Zabuza,
Orochimaru, Kakashi, Third Hokage. I could do the
other two splits (Might Guy and soon added Jiraiya
and Third Hokage for Lightning, and Asuma for
Earth). Anyway, enough with how awesome the list of
good users is. The cost and effect are more
important.
At a Water|Water|Water it's a bit more specific a
cost than what we normally get, but it clears out
the enemy team. Sending the whole lot back to hand.
If they can't stop this and this ends the chain any
enemy Jutsu cards vanish. Along with that if you are
attacking you clear out an easy access to Battle
Rewards. This makes it devastating. It does quite a
deal. However it is a 3 cost Jutsu and has a first
access at generally Turn 4 (sometimes Turn 3 and
earlier).
It works, run it in Water. Otherwise don't.
Constructed (Water) - 4/5
Limited - 3/5 (Your choices of users is limited
here, and it's a Rare. Loses some points.)
Art - 2/5 (Meh.)
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