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Pojo's Naruto Card of the Day
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Shadow
Possession Jutsu
Series 1: Path to Hokage
Card Number: 023
Rarity - ST
Review Date:
9.29.06
Average Card
Rating: 4.3
Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating. |
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dust2dust |
Shadow Possession Jutsu
Pro:
-low cost
Con:
-requirement
Last day of shika-ino-cho, we review one of the
better jutsu, or even the best out so far.
General:
For only 1 earth, you can make a opposing ninja a
0/0. The effect looks like sexy jutsu and water
prison jutsu, but this also reduces support ninja to
0. The effect is great for 1 chakra, but there are
some flaws to it.
This card's effect is easily negated with escape
jutsu. It is true that escape jutsu is seeing less
play now a days, but I predict it'll see more play
after Curse of the Sand is released. The biggest
problem, however, is that you need Shikamaru to play
this card, considering how weak Shikamaru is
physically.
Bottom line is for any requirement card out there,
there should be at least 2 ninjas that can fit the
requirement for it to be really useful. For this
card, we need to wait until shikamaru's to be
release, as well as more shadow jutsus.
Constructed: 4.0/5 (shika-ino-cho)
Constructed: 1.5/5 (.5 for the many shikamarus in
decks today)
Limited: 1.0/5 (not gonna happen)
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Beastly Bruin |
Ahh...a breath of fresh
air.
I LOVE this card. Shikamaru is one of the few "splashable"
cards in Naruto, and it just so happens that he has
one of the most effective character specific Jutsus.
Of course, this game wouldn't be as lovely as it is
if his Jutsu was also splashable. Balance is
everything in a good TCG.
Being that it costs an Earth Symbol to play, this
card only belongs in a deck running a decent number
of Earth cards. Usually, I'm not too fond of
character (read: Attribute) specific cards, but
since Shikamaru is one of those Ninjas that hits the
field and usually stays there for a good while, this
card is golden.
SPJ has helped me take down Zabuza too many times to
count, and has completely wrecked my opponent's
strategy, as well. Since not too many people main
Escape Jutsu, they either have to take the hit, or
use their removal Jutsu on my relatively weak Shika.
1337ness...
As for downsides, as i stated above, if Escape Jutsu
isn't mained, it's usually sided, and also, the
effect can be negated, as well as the possibility
that Shika (or his whole team for that matter) can
just be removed. But, what Jutsu isn't subject to
those scenarios?
If you run Shika and a decent amount of Earth cards,
consider this card. It's not necessary, but it's
useful, easy, and can serve as a nasty surprise to
an unsuspecting opponent.
In limited, if you're drafting Earth and you have a
couple of Shikas, run this.
Constructed Earth-type: 4/5
Constructed Genin Rush: 4.5/5
Limited: 5/5
Art: 4.5/5 (I'm biased towards the lazy genius
because that's what people call me)
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Rakath |
Shadow Possession Jutsu
We end this week with... the most powerful of the
Jutsus used by this week's theme of Ninja! Shadow
Possession, in the game, is half the cost of Sexy
Jutsu with double the number of targets and double
the hurt on their stats. For a single Earth chakra,
any target can suddenly find themselves with 0/0
stats, fun huh? Sadly only those with a Shadow
combat type get use of this snazzy trick (Meaning
Shikamaru only... for now). Considering it's a 1
cost that can make a 13+/3 (Lightning Blade, the +
is there because this could be Copy Ninja) Kakashi
suddenly find himself a 0/0 and a perfect target for
Mind Transfer Jutsu is painful for them, and funny
to you. Also take into account how playable our two
copies of Shikamaru are. This is one cruel card.
In the end, if you have at least 2 Shikamaru, and at
least 1 copy of this, along with 10 Earth cards in
the deck (outside Shikamaru and this) run it.
Constructed - 5/5
Limited - Starter deck card/5
Art - Reprint this in a booster so I can get a Wavy
foil of it/5
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