Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Well-Planned Mission
Yet another draw mission for wind, and this is a
powerful one. You can activate as soon as turn one,
and then you get an extra draw at the end of every
turn you use a mission. That means basically drawing
4 cards a turn when you start using One Mornings,
and who can disagree with drawing cards? One of the
most powerful permanent permanents we have so far,
and a boost for wind decks.
Limited/Constructed: 4.8/5
Beastly Mage
Well-Planned Mission (M-US015)
Friday at last! Today's card is one that just adds
more drawing power to Wind decks. This permanent
mission allows you to draw at the end of the turn
you play a mission (except when you played this
one). If your deck relies on more missions than
normal, AND you have room for this card, you could
try it. I really need to see it in action to really
say just how good it'll work.
Ratings:
Limited: 3/5
Constructed: 4/5 (in draw power decks)
Art: Just half the face?!/5
Byakuya Kuchiki
Well - Planned Mission
Today is our last mission for this week and it's the
Rare Wind Well - Planned Mission card. It's a turn 1
card which is nice since you can use it early.
It's effect allows you to draw a card every time you
play a mission card aside from this card. In tempo,
this card might be decent to help you draw cards
since you are always short in cards near turn 3 or 4
after playing a lot of missions. Although, it might
cramp the mission area up. Either way, this card has
some definite potential out there somewhere, you
just got to find what it works best with. I have no
rags with this card either, so try it out. :)
My ratings:
Constructed: 3.5/5
Limited: 3/5
Erk2106
Today we see a new source of draw power for wind.
This is yet another US exclusive card. We take a
look at one called Well-Planned Mission. Turn 1 that
allows you to draw 1 card at the end of your turn
you play one or more mission cards excluding this
one. Playing One Morning on turn 4 means 3 cards in
your hand. I can see a place for this in alot of
wind subtype decks.