Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Shadow Clone Jutsu
This is one of the better Shadow Clone Jutsus we've
seen. For two lightning chakra, you get as big of a
power boost as you like, at the cost of cards from
the top of your deck. If you have a big deck or
maybe run a Water-Lightning and want to mill for
some of Orochimaru's revival jutsus, it can be good.
As an added boost, you get Clone Status for the rest
of the turn.
Hooray for +40s!
Limited/Constructed: 2.5/5
Beastly Mage
Shadow
Clone Jutsu (j-us001)
Greetings, fellow Pojo-ers. Today's card is another
version of the Shadow Clone Technique. This time
it's a milling version. By discarding any amount of
cards from the top of your deck you can increase the
combat and support values of the user by +1/+1 for
each discarded card. For some, this might seem
steep, but it can work in the right deck. Good thing
is that it works on anyone that can use it, not just
Naruto. Oh, and it also has the bonus of clone
status for the rest of the turn, which can be
useful. Try it and see.
Ratings:
Limited: 3/5
Constructed: 4/5
Art: Dattebayo!/5
Byakuya Kuchiki
Shadow
Clone Jutsu
Today
we are looking the other Jutsu Super Rare and that
is Shadow Clone Jutsu. Any character can use this
Jutsu which is very good and makes it more playable
than cards that only can 2 or 3 users.
Basically, the effect
is similar to Naruto[Control of Power], you discard
a selected number of cards from the top of your deck
to get a +1/+1 for each card discarded this way. You
have to choose when you use it on how many cards you
are going to discard as you can not change it during
the Jutsu step. It only costs 2 Lightning Chakra. In
it's own deck it can be pretty good, seeing as how
popular Naruto[Control of Power] is in today's meta
game.
My Ratings:
Constructed: 3.5/5
Better and More Playable than Lion's Barrage
Limited: 3/5
TheNext
ShamanKing
I love this card. Okay, so
I haven't used it or own it yet, but it is
definitely on my list.
The reason this is great is because it allows you to
pump effectively, for a low cost and no drawbacks.
Yes, you are discarding cards from your deck, but
that doesn't really matter for competitive players,
because they are most likely playing threes of what
they have and don't rely on a select few cards in
their deck to win. Just look at Naruto [Control of
Power], which is arguably the best turn zero in the
game (that is, before Ino).
The only drawback is that it requires two lightning
which, if you noticed, requires a lightning deck.
But, with the Eternal Rivalry having a decent
showing in that element's department, and with past
sets gradually building up lightning's competitive
arsenal, mono lightning and lightning/ X decks could
pop out in the metagame, or at least in casual.
Constructed: 4/5
Limited: 3/5 (you have to be more careful with the
pump here)