Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Hidden Capacity
Now, I'm not sure about this, but it sounds like the
mental bonus stays after the mission goes away. In
which case, this card is great for a mental power
deck, as it lets any ninja have a mental power of
three, an improvement for anyone other than
Shikamaru or Sakura. Since mental power decks still
aren't that great though, it will be a while before
it sees play. If I was wrong and the coins do
dissappear with the card, then it probably will see
even less play.
Constructed: 3/5 if first case, 2/5 if second
Limited: 1/5; no cards to start mental battles (I
think)
P.S.: I don't think there were enough people in the
world when Naruto was set for anyone to have an IQ
of over 200...
Stryker
Closing out the week, we
take a look at a rather cool card:
Hidden Capacity-Common Earth Mission; Costs: 3-1
Permanent (3) Target: 1 of your Ninjas
Effect: Attach this card to the target. The original
Mental Power of the target becomes 0. Place a Ninja
Blade coin symbolizing +1 Mental Power on the target
at the end of each of your turns.
Mmmm, the card's effect is cool, letting you
basically give any Ninja, Mental Power capabilities,
but it takes too long a time for it to work. Maybe
with the right combo of cards, something could be
worked out, but in the long run, Mental decks really
just aren't seeing that much play as of late.
Constructed: 2/5
Limited: 2/5
Art: 2/5
Fost
Hidden Capacity
Well, this is a card that mental power decks will
want.
Symbol: Earth
Entrance Cost: 3
Hand Cost: 1
Target: 1 of your Ninjas
Effect: Permanent (3)
. Attach this card on the target. The original
Mental Power becomes of the target becomes 0. Place
a ninja blade coin symbolizing +1 mental power on
the target at each of your turns.
This will be good with Temari analytical mind that
we reviewed last week. It
gives +1 mental power at the end of each of your
turns for 3 turns so in total a mental power of 3.
It is turn 3 which is ok, not great but still
playable. If you play a mental deck then you can
give a ninja with 0 mental power +3 after 3 turns.
However Sakura Haruno [Determination] starts with 3
mental power. So this card would be mainly used to
support other cards. The main problem with this
card is that it will be turn 6 before they have +3
mental power. The other problem is that it is earth,
which isn't the best symbol.
My advice is if you play a mental deck, try running
3 of these cards and use
them on your ninjas with 0 mental power so you get
the full potential of this card. Also it would be a
good idea to keep a couple of these cards in your
side deck if you play earth for when/if you play
against a mental deck.
Constructed: 4/5 (mental power deck only)
Limited: 4/5
Art: 3/5 (Shikamaru finding his strong point)
Uber
ltachi
Welcome back Pojo veiwers,
Today is my second day being a COTD reviewer. I hope
you enjoyed my last review on Sasuke [Beyond the
Limits]. I also hope I gave you a better insight
onto why he's not as good as everyone is saying. :)
Anywho, onto today's card:
Hidden Capacity
Type: Mission
Attribute: Earth
Entrance Cost: 3
Hand Cost: 1
Permanent (3)
Target: One of your Ninjas.
Effect: Attach this card to the target. The original
Mental Power of the target becomes 0. Place a Ninja
Blade coin symbolizing +1 Mental Power on the target
at the end of each of your turns.
Constructed:
I wouldn't even bother with this card, not even in a
Mental Power deck. Most Mental Power decks tend to
have Ninja with 2 - 4 Mental Power anyway, Why would
you want to lower their Mental Power to 0 only to
give them +1 Mental Power each turn when they should
already have 2 or more? If your thinking that you'll
just use it on a Ninja with 0 Mental Power as a
side-board card against Mental Power decks..why not
just use Shikamaru [Smarty Pants]? He comes equipped
with 4 Mental Power to begin with. If this card
didn't have the "lower the targets Mental Power to
0" effect, it wouldn't be half bad.
Stay away from this card in Constructed, not worth
the time even in a Mental Power deck.
Limited:
If you happen to pull anything that can initiate a
Mental Battle, you could consider useing this card.
Otherwise I wouldn't bother with it. There's a
reason they made it Common and not a rare people. ;)
Artwork:
Well, it's Shikamaru doing what he's good at.
Thinking. Although nothing spectacular.
Overall:
Constructed: 1 / 5 normal constructed, 2 / 5 in a
Mental Power deck. Nothing good here.
Limited: 1 / 5, Dont bother. 2 / 5 if you happen to
get anything that can initiate a Mental battle.
If you have any comments on my COTD review, or just
a question about the Naruto TCG. Feel free to E-mail
me at Uber_ltachi@yahoo.com (The first i in Itachi
is a lowercase L).