Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Playdoh Dude
Kabuto [Covet Operative]
I remember when we started getting previews of the
R&R cards every one was talking about Kabuto. Would
they change his effect to keep him less broken?
Well, Kabuto is amazing. Let me tell you that.
The pros outweigh the cons, and rightfully so.
Kabuto can use 8 Trigram, and isn't affected by it!
And correct me if I'm wrong, but to play certain
Jutsus such as Giant Breakthrough, all targets must
be able ot be affected, so the jutsu wouldn't work.
If I am correct, than Kabuto is broken. If not,
well, Kabuto is still amazing.
CONSTRUCTED: 4/5. Kabuto may replace some of those
Zabuzas.
LIMITED: 4/5. Still amazing, but I doubt you'll pull
multiple SRs in Limited.
ART: I love this art. KABUTO RULES!
Uberdylan
Kabuto: Covert Operative
As if water decks didn't need another reason to be
cc (that's cookie cutter, for those who don't know).
This ninja is BROKEN; get it in front of a good
team, and he's practically invincible. He has
immunity from every jutsu out there: no trigram, no
vortex, no breakthrough, but being a jonin, he can
still use them against others. Not only that, but
he's water, already one of the best elements, and
with kabuto, possibly the best. This guy needed some
downside; lower stats, a discard cost of two, non-jonin
rank, something, because as it is, Naruto might see
a ban list soon.
5/5 all formats
Art: 3/5
N. Jolly
Kabuto-Covert Ops
Hello, hello, my friend of the day. Today is a
special day, because today we introduce the card
that may very well break the meta. Normally I'd do a
The Good, The Bad, but not this time. There's only
good here.
Kabuto-Covert Ops 6/3,2/2
Valid:This card cannot be the target of your
opponent's Jutsu cards.
This means he can't be targeted by 8 Trigram, Water
Vortex, TSSJ, or anything eles that could cause his
jutsu to be negated. He prevents any jutsu like that
from working, and he has stats on par with any turn
5 ninja. I can't say a lot else, except that mono
water decks are going to get a(very unneeded)boost.
Constructed 5/5
Limited 5+/5
Art 5/5 He looks great as an Anbu
Stryker
Today we're looking at a
Ninja that's proving to be a pesky
annoyance, or so you'll think:
Kabuto Yakushi-Super Rare Water Ninja; Costs: 5-1;
6/3, 2/2;
Sound/Jonin/Male/Medical/MP: 2
[Covert Operative] Valid: This Ninja cannot be the
target of your
opponent's Jutsu cards.
Ever since Coils of the Snake, we've seen evolving
versions of
Kabuto, in both costs, and effects. This latest one
seems to be top notch. At
a rather decent cost, waiting till turn 5 allows you
to bring out this
Ninja, with the exclusive ability to not be targeted
by your opponent's
Jutsus. Translation=God card, unless the folks up at
Bandai edit him a
bit. The way his effect is worded makes it so Jutsu
cards that target
an entire Team cannot be activated, since Kabuto
would make that
impossible. If the wording is changed so that he is
UNAFFECTED, then it's a
different story. FYI: Most likely to be the most
sought after card of the
set.
Fost
Kabuto Yakushi
Today's card of the day will certainly be a popular
one for water decks.
Another super from revenge and rebirth.
Kabuto Yakushi
Symbol: Water
Characteristics: Sound | (Jonin) | Male | Mental
Power: 2 Entrance Cost: 5 Hand Cost: 1 Combat
Attribute: Sound Healthy Stats: 6/3 Injured Stats:
2/2
Effect:
. [Covert Operative]
Valid: This Ninja cannot be the target of your
opponent's Jutsu.
Straight away we see that he has good healthy stats
for a turn 5, and his effect of not being targeted
by your opponent's Jutsu cards, which is valid,
makes him the perfect attacker for your team. This
means your opponent will be stuck with using Jutsu
cards to power up his/her own team, which is easy to
counter with the escape Jutsu. He also has a very
good metal power.
This is normally the part when I tell you the faults
of the card but honestly the only thing I can see is
that the injured stats are a bit weak for attacking
but is still good for supporting your team.
My advice is if you play a water deck you should
take out one of your Zabuza's and stick this card
because it will make a difference.
Constructed: 4.5/5 (water decks)
Limited: 5/5
Art: 4.5/5 (ah the old ANBU disguise oldest trick in
the book)