Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Swordmaster
13
Wednesday's card is
another Wrapper Promotion card, Sakura Haruno, I Can
Do It. Side note:Writing out the full name of the
card was kinda silly, but the card itself is pretty
good. She has 0/1 healthy or injured and is a Turn 0
card. You can injure her to perform a Mental Power
Battle. She's kind of like a combination of the old
Sakura, Determination and Shikamaru, IQ over 200,
but her ability to trigger Mental is a one shot deal
unless you run Mitate and Iyashi in your Mental
deck. This card may be even better than IQ over 200
if you can heal her every Turn.
Limited:2/5(see above comment)
Constructed:3/5(this gets even better with healers
keeping her healthy every Turn)
Beastly Mage
Sakura
Haruno [I can do it!]
Happy Wednesday, Pojo-ers. Today's card is another
little jewel from the wrapper redemption program,
and one of the reasons I'm saving up so many
wrappers. Like the old Determination version of
Sakura, this one activates her effect when you
injure her. But rather than pumping up her stats,
you get a mental power battle. This is a little bit
better than yesterday's card, as well as a good
effect for a turn 0.
Another day, another wrapper
redemption card; today we look at the promising new
Sakura. This Sakura is just fantastic. She’s a
zero drop who can start a mental power battle by
just injuring herself, making her far better than
any other zero drop Sakura. She can also be paired
with the new Hinata for infinite, free mental power
battles. I expect her to see a lot of play in
mental and non mental decks as she (like CoP and IQ
before her) can put a huge threat on your opponent
and since she’s a back ninja, she can stand up to
Formation.
Limited: 4.5/5 (Great card, but you
will never get it in limited)
Constructed: 4/5 (Great effect +
zero drop)
Art: 5/5 (So angry… yet positive.
You can do it Sakura)
Byakuya Kuchiki
Sakura[[I Can Do It]
This is another card included in the wrapper
redemption that Bandai is doing, and Sakura is
pretty good. She's a turn 0 with Growth and packs 3
Mental Power. She also has 1 support in both injured
and healthy states. Her effect is what makes her
playable. The IQ Shikamaru from R&R allowed you to
discard 2 cards from your hand to perform a Mental
Power Battle. With Sakura, you can injure her during
the exchange of Jutsu to do a Mental Power Battle. I
think the effect is nice, but you can only do it
once unless you have some form of healing. It's a
good card, but I am not sure if it will see play
over Sakura[Determination].
Constructed: 3/5 It could be helpful
Limited: Promo/5
Erk2106
Tuesday is gone and
Wednesday has arrived. Yet another promo from the
WRP. Today is Sakura Haruno [I can do It]. Here we
have a all to favorite character. I don't really see
much use for this card, but in a mental power deck
it has a lot of potential. Like the Shikamaru promo
this card forces mental, but you have to injure her
to do it. We can look forward to seeing more mental
power decks running in tournaments.
Ratings:
Limited 3.75/5
Constructed 2.5/5
Art 4/5 [Always good to see a new Sakura card.]