Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
meb9000
7/2
Healing Technique
Jutsu-Earth
Cost-1 chakra
Req: Medicine combat attribute.
Target: 1 Ninja.
Effect: Heal the target or remove every poison
counter from the target.
Sorry for my long absence, but even summers can be
busy, and mine definitely have been with work and
family get togethers lol. Anyway, we will be
reviewing "Jutsu with requirements" all this week,
so let's get started.
Healing Technique is a cheap, but rather limited
Jutsu that has been done many times in the past in
several different elements. This time, it requires
the Medicine attribute, not MEDICAL, like old
Kabutos or Ayashi might have. This is limited to
ninjas in Dream Legacy only at the moment, where a
few were given the Medicine attribute. This includes
Tsunade, Shizune, and the new Kabuto. The effect is
very simple, just healing a ninja or removing the
rare poison counter that might be on it. The price
is right at one of any chakra, but this effect is
just too narrow to warrant space for one of the few
jutsus that make the cut in a deck.
Constructed: 1.5/5
Limited: 3/5 There are several ninja who can use
this jutsu, and healing can turn games around!
Until Next Time-Meb9000
Beastly Mage
Healing
Technique (j207)
Welcome to another week of reviews, Naruto fans.
Today's card is one that could be good in the right
deck. The requirement: Medical Combat Attribute (Kabuto,
Tsunade, etc). Cost: one colorless. Effect: you
either heal a ninja OR remove whatever poison coins
that ninja may have. It's pretty good, but only in
the right deck. A deck with just one Medical-Nin
won't cut it. Still, Ointment and After the battle
are more useful than this jutsu. But, don't take my
word for it. Try it and see.
Ratings:
Limited: 3/5 (if you can draft enough medics)
Constructed: 3/5 (Medical deck)
Art: 3/5
Darth
Sideous
Healing
Technique
Today
we look at a card called Healing Technique from
Dream Legacy. Requirements are medicine combat
attribute, which there aren't really that many
ninja's that have that. It will do the simple job of
healing an injured ninja or remove a poison coin...
I never have seen poison used before, so healing
would be most obvious. It requires 1 of any chakra
color which makes it nice and simple to use.
However, with the low amounts of Jutsu cards used
like 1/4 of your deck, why run this card when there
are definately better options. Also, Earth doesn't
seem like a viable option for this card's element
either. This card isn't bad, but I just don't think
it will ever see play.