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Shikamaru Nara and Asuma Sarutobi

Card Number: US040
 

Review Date: 07.25.07

Average Card Rating

Constructed: 4.50
Limited: 4.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Uberdylan

Shikamaru Nara and Asuma Sarutobi

Why this is part wind is beyond me. It's a very good effect; stick it on a powerful team, and you'll get the effect if you win or if it's removed by Trigram, Giant Vortex, Great Breakthrough, etc.; not only does your opponent lose a battle reward, you gain a card. It has decent stats and a mental status of 4 to boot, and both ninjas are ran in threes in Earth decks.

Limited/Constructed: 4.5/5

meb9000

7/25

Shikamaru Nara and Asuma Sarutobi [Shogi Match]
Turn cost 5, Hand Cost 1
Leaf/Genin/Jonin/Male/Platoon/Mental Power 4
Combat/Support: 6/4, 3/3 Injured

Effect: When this Ninja wins a victory, outstanding victory, or is removed from play, you can look at all your opponent's battle rewards, if any, select 1 card among them, and place it in your hand.

Super Rare


In my opinion, this Platoon truly warrants its super rare status. The effect of this ninja is just so flexible to activate and can turn an instance of advantage into even greater advantage that changes the pace of the game. You pop this guy out, defeat one of their ninjas, AND you get to put them 1 step further away from winning and increase your own options at the same time. Being able to pick and choose the BR to be returned to your hand is really sweet. This effect can really turn games around. Having Mental Power 4 ain't bad, meaning that this card can be a brutal finisher in a Mental deck. I highly recommend trying to fit this card into your decks. I know I want a few copies of this ninja. :)

Constructed: 4/5

Limited: 3/5 An absolute bomb, and there are a couple of Shikamarus in the set. However, no Asumas hurt...

Until Next Time-Meb9000
 


Beastly Mage

Shikamaru Nara & Asuma Sarutobi [Shogi Match]

Wednesday is here, along with a new card. Today we'll be looking at one of the new SR platoons from the new set. Shogi Match provides you with a fun way to get rid of your opponent's BR's. If this platoon wins a victory, outstanding victory, or is removed from the field, you get a look at the BR's and move one to your hand. With 6 combat, 4 support, plus 4 mental power you'll probably be doing a lot of that. Try it and see.

Ratings:

Limited: 4/5
Constructed: 4/5
Art: 5/5 (best platoon art ever!)

Byakuya Kuchiki

Shikamaru Nara & Asuma Sarutobi[Shogi Match]

Today we are looking at the Super Rare Platoon of Shikamaru and Asuma. It's a turn 5 Platoon that maintains Shikamaru's 4 Mental Power, has Asuma's Jonin rank, and their duel element being an Earth/Wind card is very good because there will be some new Earth/Wind decks running around once this set hits. For a Platoon, their stats are pretty good being a 6/4 Healthy, and a 3/3 injured.
The stats reminds me of the Second Hokage. This ninja is probably going to be used more on the Support side rather than being head Ninja. What makes this card really good is its effect. When you win a victory, outstanding victory, or removed from play via Third Hokage[APW's effect] then you can look at all of your opponent's battle rewards, select 1 and place it in your hand. It reminds me Kakashi[ES's] effect a little bit, but I like this Platoon's effect better. It could allow you to get a very powerful late game ninja to your hand or a much needed Jutsu. The possibilities are endless, which is awesome. The only drawback with the effect is it's not Valid, but why would you make them head ninja to begin with since they have a nice high support value.

Ratings:

Constructed: 5/5

Limited: 4/5 [Need to Pull either Asuma or Shikamaru]


 

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