Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Immortality Jutsu
I was reviewing the Orochimaru versions we have, and
one struck me immediately: Orochimaru
[Reconnaissance]. If you happen to have it and
another Orochimaru, you can use Immortality Jutsu to
get out a more stable version by turn 3. In
addition, Orichimaru [Deal] can be played
repeatedly. An injured Orochimaru is healed, and a
targeted orochimaru can escape a jutsu. In a water
deck sporting three copies, this can be a very
useful jutsu.
Limited: 2.5/5
Constructed: 3.9/5
Beastly Mage
Immortality Jutsu (j-172)
Today's card probably has the creepiest art ever
since Orochimaru [Deal], and trust me, it takes a
lot to creep me out. Inmortality Jutsu is Water's
response to Sand Cocoon. It pretty much does the
same thing, except only Orochimaru can use it. Let's
say you have an injured Orochimaru on the team. No
problem, just use IJ, send him to your hand, and
send him back anywhere you want on the team healthy,
or send another version of Orochimaru. I really
don't see any other use for this card other than
that and re-using [Deal] (notice that [Deal] says
"put in play" rather than "deployed"). I see a lot
of use for this card in Orochimaru-themed decks, but
not in many others.
Ratings:
Limited: 3/5 (if you can draft an Orochimaru)
Constructed: 4/5 (in the Orochimaru deck)
Art: She looks like those dolls that follow you
around in horror movies/5
Byakuya Kuchiki
Immortality Jutsu
Today we are looking at Immortality Jutsu, which is
exclusive to Orochimaru.
It does the exact same thing as Sand Cocoon for
Gaara as it does with Orochimaru.It allows you to
return the target to your hand to play an Orochimaru
from your hand to in any position in the target's
team. There are a couple of combo's that this might
work with and that is using the turn 3 Orochimaru
and this to get off then turn 6, so it doesn't have
to go to the bottom of your deck. It would take a
little luck, but it would be pretty good to pull it
off. The Jutsu only costs 1 water chakra. I don't
think this will see competitive play, but casually
it could be fun.
My ratings:
Constructed: 3/5
Limited: 1/5... Need 2 Orochimaru's plus this card