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Naruto Uzumaki
[Overflowing Power]

Card Number: US002
 

Review Date: 07.30.07

Average Card Rating

Constructed: 3.67
Limited: 3.75

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Swordmaster
13

We start off Eternal Rivalry Super Rare week with Naruto Uzumaki, Overflowing Power. This card looks a lot like an upgraded Nine-Tailed Chakra, but it has perks the other doesn't. First, he cannot be affected by Jutsus like 8 Trigrams Divination Seal Spell Formula, Water Style:Giant Vortex Jutsu and Wind Style: Great Breakthrough, nor does End of the Demon work on him. Second, his power is 1+ whatever the the Entrance Cost of the ninja he's facing so he almost always matches power with your opponent's big ninja(most Genin will overpower him, though). Third, he has the Oil Attribute and Growth with a Turn 1 Entrance cost. Fourth and finally, unlike Nine-Tailed Chakra, his effect works no matter who he's with. With the new Ino around annoying people with her ability to control teams, this Naruto is a great Ninja by himself and a great card for Mono-Lightning decks, especially Toad decks. You can growth a Results of the Training Naruto into this in your Toad deck and have a ninja your opponent doesn't want to see late game. Being immune to removal by Jutsus and Missions is always good and this is certainly not the card a user of the third Hokage, Addressing Past Wrongs will use APW's effect for.

Limited: 3/5
Constructed: 3/5


Beastly Mage

Naruto Uzumaki [Overflowing Power]

Another week, more cards, Naruto fans. Today's card is the new Super Rare Naruto. This card, late game, can be a good one. By adding the entrance cost of the head ninja you can pump this Naruto quite a bit, and he doesn't have to be by himself or anything like that. Problem is that he has to be injured for his effect to take place, but that won't be a problem. Also, he has a second effect. He cannot be removed from play by your opponent's jutsus or missions. This is also a great effect. In limited, he can be great. In constructed, he ownz. Try it and see.

Ratings:

Limited: 4/5
Constructed: 4/5
Art: 4/5

Byakuya Kuchiki

Naruto Uzumaki[Overflowing Power]

Today starts us off with Eternal Rivalry's Super Rare week. Our first card for this week is the new Super Rare Naruto. Looking at Naruto's stats makes him seem more like a wimp being a 0/0 and a 1/0, so we know that can't be right.
His effect makes Naruto NTC look weak. While this Naruto is in injured status, Naruto gets plus the power of your opponent's Head Ninja's entrance cost. For instance, if Gaara[Sand Barrier] was head Ninja. Naruto would get +2 power making him a 3/0. Naruto gets even better late game as well. When he is up against a turn 5, he becomes a 6/0, and then a turn 6 Ninja makes him a 7/0, and so on. To top it off, Naruto has growth, which would increase his power by
1/1 making him a really tough genin for any Ninja to take down. His second effect is even nastier saying that Naruto can't be removed from play by Jutsu or Mission cards. This leaves only a small array of options in beating this Naruto and that would include: popping him with Third Hokage APW's effect, Dosu[Sonic Impact], and beating him in pure power. And if anyone is running Gamabunta if it matters, Naruto also has the Oil combat attribute. Lightning just got a boost with this card. His art is amazing as well. I am definitely going to be testing him out with this set and see how he works.

My Ratings:

Constructed: 4/5

Limited: 4.5/5

Akira

Uzumaki Naruto
 
This card is just meh. Early on, you are going to have an almost always sub-par ninja to fight with while your opponent hits their drops and smashes you with stronger ninjas.
By then time your opponent gets out a turn 3+ ninja to make your Naruto strong, you've probably lost several battle rewards waiting for your Naruto to be stronger than your opponent's head ninja.
 
Just play Naruto [Control of Power]. It is amazing early game,  and can take 2 BRs by itself later on, which is more than you can say for [Overflowing Power]. Sure, Naruto CoP can be Trigrammed or Vortexed, but at that point you should have a Jonin or something with power that is close to Naruto's without giving up early game advantage.
 
In limited he's not that great but he's still a ninja, and there are a lot of turn 6+ ninjas in this set so hey.
 
Constructed: 1/5
Limited: 3/5
Art: 5/5 (Kyuubi Chakra FTW!)

 


 

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