Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Beastly Mage
Zabuza
Momochi (N-US034)
Hello Naruto fans. Today's card is the Super Rare
Zabuza. The effect? During the exchange of jutsu you
can increase its combat by 5, giving him a total of
11. Problem is that at the end of the turn you have
to discard this guy. It's still pretty good, since
you can use him to get rid of that really big team
your opponent may have. Try it and see.
Ratings:
Limited: 4/5
Constructed: 4/5
Art: 3/5
Akira
Hello pojo readers!
Today's card is Zabuza Momochi [Roar of the Ogre], a
Super Rare from Eternal Rivalry. (The first of five
cards chosen by yours truly :D)
This guy is insane, just like any Zabuza rightfully
should be. The Rare version could kill the head
ninja if it won a victory, (and RARELY kill a whole
team with an outstanding victory, but this isn't
easy to do)
The SR Zabuza, however, has a good chance of killing
the head ninja and damaging the back ninjas as well.
An 11 all by himself with Haku (3) plus Orochimaru/the
Second Hokage (4) is 18 team power! Most standard
teams of Kakashi, the Third, and Kurenai are 13
power!
But now that I've mentioned the Third, his power
seems to wane signifigantly. "Well, won't my
opponent just bounce my Zabuza if I pump him?" you
may be thinking.
Well, yes, but that's part of what makes him great.
The rediculous power of the Third Hokage [Addressing
Past Wrongs] can get rid of your ninjas, and your
jutsus, too, and one of the problems water has
always had against fire is that Giant Vortex is easy
to counter with the Third and 8 Trigram DSSF. But if
you use Zabuza's effect and your opponent uses the
Third to remove your 11-Combat Ninja, just have your
Kabuto or whatever play Giant Vortex, or have some
negation to get rid of your opponent's 8 Trigrams,
Sharingan Eye, or whatever backup negation they may
have against your jutsu. Your opponent has used his
Third already so he won't be able to stop your
vortex!
This is only an example of Zabuza's strength in mono
water. Consider that not everybody runs Fire, making
this Zabuza the single most powerful ninja in the
game after using his ability. (He could trump the 9
Tailed Fox if they went head to head!)
Definitely a great addition to a water deck.
In limited, he is Ab. So. Lute. Ly. In. Sane.
Pulling this guy out of ER packs is pretty much like
pulling APW out of R&R packs, meaning, if you get
lucky enough to do so, you have a VERY powerful card
on your side.
Discarding himself to use the effect is a hefty
price, but APW's effect was a killer and it didn't
lower his playability. I expect the same for Zabuza.
Constructed: 4.5/5
Limited: 5/5
Art: 5/5
Darth
Sideous
Zabuza Momochi[Roar of the
Ogre]
Today we are looking at the Super Rare Zabuza from
Eternal Rivalrly. He has the same stats as his
counter-part in Demon of Cloud Village along with
the same atributes. What makes him good is his built
in APW like effect, but it's not as good and it's
for water. During the exchange of Jutsu, you can
give him +5/+0 and then discard him at the end of
the turn. Now, the question is, would this card be
better than than the ever so popular Demon of Cloud
Village? I wouldn't say that this card wouldn't see
play as how many times would your opponent block
your Zabuza[DoCV] to actually allow him to use his
effect? The answer would be not many times, most
people chump block DoCV, so they don't end up losing
their strong Ninja's in case they pull of a trigram
or something to get rid of him. Both this card and
the old Zabuza have their good points. I really like
this Zabuza, and I think he will see some play, but
most people will still use the other Zabuza. It's
not that he's bad, but the other Zabuza has a nicer
effect without discarding himself at the end of the
turn.
My ratings:
Constructed: 4.5/5... He can be reallly annoying.
Limited: 5/5... You pull him and you're in good
position to win.