Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Sakura Haruno and Ino
Yamanaka
No need for this, really; it has the same mental
power as Sakura, and if you run two or three so you
can draw one early game, chances are you'll end up
with a dead draw later that can't even be used as a
chump block. The stats aren't high enough to warrant
running something with a requirement, even if they
were put in the same team as Sasuke.
Limited: 1/5 (there isn't even an Ino...)
Constructed: 1.5/5
meb9000
6/13
Sakura Haruno and Ino Yamanaka (Wind/Earth)
Leaf/Genin/Female/Mental Power 3/Platoon
Turn Cost 1
Combat/Support: 1/2, 0/2 Injured
[Rivalry in Love]: Valid: When this ninja is in the
same team as Sasuke Uchiha, it gets +0/+1.
The platoons keep on coming this week, and we review
a nice easy-to play platoon in the form of Sakura
and Ino. (They never really team up at all, strange
that they are a platoon lol). While the effect of
this ninja could make it a Turn 1 1/3, it still
isn't very useful if you're looking at first
discarding an Ino or Sakura that was already
providing some support. The effort you get for
platooning is only rewarded by a situational Support
boost. Seeing as this card is in Wind/Earth, not
likely to be combined with fire, it does not combo
well with Sasuke. At the very least, it keeps its 2
support even when Injured, something Temari does not
do.
Constructed: 1.5/5
Limited: 1/5
Until Next Time-Meb9000
Swordmaster
13
Wednesday's card is
another Platoon Ninja, Sakura Haruno and Ino
Yamanaka, Rivalry in Love. For a Turn 1 Platoon, who
can easily come into play after you play Sakura or
Ino Turn 0, you get a 1/2 who becomes a 0/2 when
injured, has Weapon and Mind combat attributes,
Mental 3 and gets +0/+1 if on the same team as
Sasuke. The stats are nice but the effect isn't
really that great. You can give Sasuke a nice boost
to his power early on, but the real reason you would
want to play this ninja is for the stats. If
kunoichi decks make a strong showing, this may make
a showing. Use it if you like it.
Limited: 2/5(you only have Sakura here).
Constructed: 2/5(you may want the Sakura or Ino
effect rather than this one)
Beastly Mage
Sakura
Haruno & Ino Yamanaka (n206)
Greetings once more Naruto fans. Today's card is a
Platoon Ninja. This one features all the
characteristics of both Ino and Sakura. It's got
access to both their selection of Jutsus, as well as
decent support. It gets better support by being in
the same team as Sasuke. Still, Platoon Ninjas are a
bit troublesome (at least in my neck of the woods).
Try it and see.
Ratings:
Limited: 2/5
Constructed: 3/5
Art: 4/5
Ajj
Another day, Another
platoon, Another crappy effect. Like every platoon
to date, Sakura/Ino brings a crappy effect to the
table. For the effect to be at all strategically
advantegous, you have to start the game with three
ninjas in your hand: Sasuke, Sakura (or Ino), and
the Platoon. Play Sasuke on turn 0 (or 1) than play
a Sakura (or Ino) on the next turn and platoon it
(you can platoon ninjas the same turn they come into
play). That leaves you with a team of 6, or if your
using AoC Sasuke, a potential 7 on turn 1. Now that
sounds great, but just playing an AoC then Temari AM
has the exact stats and is incredibly more
consistent.
Saying that, though the effect is extremely limited,
S/I is valid and has 2 support both injured and
uninjured, something no Temari can brag about. But
in the end it’s just not worth it. Platooning is too
inconsistent, and when the effect is nothing
special, it’s never going to be worth it, especially
since Temari Am can give you the same stats
(actually better if the platoon isn’t supporting a
sasuke) with far more consistency.
Limited: 2/5
Constructed: 1/5 (Too inconsistent and not worth it)
Art: (No Skin, No Score)