Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Recovery of the Village
If your opponent already has 7 battle rewards, it's
probably to late to stop them just by being able to
play high level ninjas. Theoretically, you could let
them get battle rewards, but by the time this thing
would be useful, you'd almost be able to get them
out anyway.
Hmm... how many cards let both you and your opponent
get rewards? ...Probably not enough to make it worth
making a deck out of.
Limited/Constructed: 1.5/5
Swordmaster
13
Thursday's card is
Recovery of the Village, an Earth Mission that hits
at Turn 2 and lasts for 3 Turns as a Permanent
Mission. With this card, all your ninjas become 0
drops as long as your opponent has seven or more
Battle Rewards. If they have that many Rewards by
Turn 2, you are more than likely going to lose. If
they have that many Battle Rewards, you're more than
likely not going to come back unless you yourself
have a good number of Rewards. The card has a
powerful yet risky effect that ultimately falls
short of being playable.
Limited:1/5
Constructed:1/5
Beastly Mage
Recovery
of the Village (m189)
Today's card is one that is a bit situational. If
your opponent has seven or more rewards, every Ninja
in your hand gets an entrance cost of 0. Problem is
that this card only lasts three turns. But,
sometimes you only need two or three turns. Still,
it's not really that good.
Ratings:
Limited: 1/5
Constructed: 2/5
Art: 1/5
Ajj
Today we get to look at
another card featuring my two favorite old farts,
Recovery of the Village. Just like the Senior
Advisors, Recovery of the village also sucks. It’s a
turn 2 earth mission (so you all ready know it
sucks, come on Bandai, give earth a break) that
makes every ninja in your hand turn cost 0. Wow, if
your opponent has 7 battle rewards by turn 2, you’ve
already lost. Even if it takes them till turn 4 to
get those 7 Brs, you’re going to have no ninjas in
play and lowering the turn cost of the ones in your
hand won’t do any good. This card just has zero
applications, it’s a crappy Inari, hell, I makes me
wish Inari drowned instead of getting rescued by
that stupid hero guy. This card sucks, it has
absolutely no uses, it’s almost as bad as Gathering
Herbs.
Limited: 1/5
Constructed: 1/5
Art: 1/5 (“Under these Circumstances, the highest
priority must…” Come on old man, circumstances,
priority, I’m playing Naruto not studying for the
SATS. Let’s keep the words to a two syllable
maximum).
Darth
Sideous
Festival
Yipee! It's another partial permanent mission for
earth again today. We are looking at Festival. It
allows both players to use up to 2 Mission cards per
turn for 3 turns. There are cards like this for
other elements, but it won't always help you. This
card will give your opponent the advantage since
this is a mission, which means after you play it you
can only play 1 more mission, while your
opponent can play 2. There aren't too many Double
Mission combo's that would give you the advantage,
and there's also not many times when you will have a
load of missions in your hand. Like yesterday's
card, I believe this card is a bit situational as
well and it could lead to your opponent having the
advantage over you when you're the person who played
the card.
Ratings:
Constructed: Too Situational... 2/5
Limited: Same as Above 2/5
Art: Naruto is in his first real party!!! 4/5