Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Swordmaster
13
Tuesday's card is the
new Haku, Camoflague coming in Eternal Rivalry,
a card good not just for the stats but for the
art, too(check out bandai.com to find the card
image). Haku keeps the Super Rare stats of 4/3
healthy, 1/1 injured, but his effect is what
makes him great. You can change a ninja on your
team to injured status to make that ninja
untargetable by your opponent's Jutsu that
turn. You also get to heal the ninja you
injured for the effect at the end of the turn.
Giving any ninja on your team a Disguise Jutsu
type effect is awesome. Having to injure them
temporary is a downside as most ninja are worse
statwise and sometimes lose their effects when
injured. The effect is usually worth it,
especially if you use it on a ninja whose
important stats change very little if any or get
better. The best part is the new Haku for all
those Haku fans is a Rare, so it'll be easier to
get than the best one from Path of Hokage
Limited:5/5(great
stats and effect, definitely a chase rare)
Constructed:
5/5(possibly the best Turn 3 out there)
Beastly Mage
Haku
(N-US035)
Hey there, Naruto fans. Today's card is another
incarnation of Haku. This one promises to be better
than the Super Rare version. By injuring a healthy
Ninja, that Ninja can't be targeted by your
opponent's Jutsus. At the end of the turn the Ninja
is healed. It's actually a good effect, too bad it
isn't valid AND it has to be another Ninja other
than him. He also has the same stats the Super Rare
version has, so it could be useful (if not more).
Ratings:
Limited: 3/5
Constructed: 3/5
Art: 4/5
Akira
Ah, this Haku is so good.
They didn't really need to give him 3 support
because now Tayuya is basically unplayable except in
Sound/Disaster decks. He's got good combat, good
support (Just don't let him take damage) and he can
protect one of your big ninjas from a Jutsu. Let's
say you play Vortex. Your opponent doesn't have a
negation Jutsu so they have to target Vortex's user
with 8 Trigrams or something. You use Haku's effect,
and your Jutsu prevails!! Also, if your ninja is
already in Injured status and you use this effect,
it will actually heal the ninja in addition to
protecting it!
In limited, it's got awesome support and an effect
which, while not nearly as helpful as in
constructed, is nice to have on your side.
The only weakness I can see in Haku is that it
shares a slot with Hayate Gekko [Detecting a Plan]
which most people run in 3s. I don't like using more
than 3 Ninjas on my turn 3 slot. It's injured stats
aren't that hot compared to Tayuyas, but Haku's
effect more than makes up for that.
Constructed: 4/5
Limited: 4/5
Art: 5/5 (Hunter nins are cool!)
Ajj
Today we get to look at a great new
take on a Path ninja, Haku. The new Haku will
probably become a staple in mono water decks.
During the chain of jutsu, he (or she) can injure a
ninja on his team to make him un-targetable from
your opponen’ts jutsus, and at the end of the turn,
he heals that ninja. Though very situational, this
effect is potentially game changing. Say you attack
with a team of Ordeal, new Haku, and Second Hokage.
Your Second Hokage uses Vortex and your opponent
Trigrams him. Haku could injure the Second,
canceling the Trigram and allowing Vortex to
resolve.
Though it has its uses,
Haku’s effect is pretty situational and could often
be useless, though with 3 healthy support, he has
great stats for a 3 drop and there’s no reason not
to run him (unless your 3 slot is chock full of DaPs).
Overall, the new Haku is a great new ninja for
Mono-Water and should see a fair amount of
competitive play due to his great effect and good
stats.
Limted: 4/5 (Great effect and great
stats)
Constructed: 4.2/5 (Great effect and
stats but a lot of competition for the 3 drop: DaP
and Tayuya)
Art: 4/5 (It’s… a Boy???)
Darth
Sideous
Haku[Camouflage]
Toad we look at Haku[Camouflage] from Eternal
Rivalry. It's a water ninja as all Haku's are. This
new Haku has a very nifty effect and might see some
play over some of the popular turn 3's that are
there for water including Tayuya and the Super Rare
Haku from Path. For 1 turn, he can make any ninja in
his team a Kabuto[Covert Operative] although, he has
to injure the ninja, so cards that aren't valid, I
assume, such as Zabuza[DoCV] won't be as useful with
this card. Against Fire decks it's a good way to
avoid an 8 Trigram, but injuring a ninja can be a
bad thing if you don't have the power or a Jutsu
card. Haku still brings only a 1/1 injured status
and his effect is not valid, so it's still not as
great as it could be. I am just glad Bandai decided
to remake Haku.
Ratings:
Constructed: 3.5/5 He won't be used that much, but
he's decent
Limited: 4.5/5, He's only Rare and has 3 Support,
enough said.