Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Swordmaster
13
Wednesday's card is the
start of the new Ino-Shika-Cho formation, Ino
Yamanaka, aptly named Formation. Like the last Ino
named Formation, she keeps her 0/1 stats injured or
healthy, has Mental:1 and the Mind attribute. Unlike
the last Ino named Formation, she has Growth and a
good effect that could be used without needing
Shikamaru or Choji. Ino's effect allows you during
the Mission Phase to choose a ninja your oppnent
controls and force it to only be sent out to Battle
as a Head ninja. You could use this alone as a
control strategy to force your opponent not to send
a specific ninja or draw out a ninja, or you can
pair it with the new Shikamaru and Choji for the
best effect. Either way, she's great and a common to
boot.
Limited: 4/5(not the strongest ninja, but she
possesses an annoying effect)
Constructed: 4/5(expect to see her in any deck
running a decent amount of Earth with or without her
buddies)
Beastly Mage
Ino
Yamanaka (N-US013)
Hello, fellow Pojo-ers. Today's card is Ino
Yamanaka. This version has an effect that some would
consider strange. You can select an opponent's
Ninja, and the only way that Ninja can be sent to
battle is as Head Ninja. Alone, she can't do much.
But, in the new Formation deck, the combo can be
quite useful. Not much else to say about her.
Today's card is Ino
[Formation] (Wait...wasn't there already a Ninja
with this name and effect name?...)
Oh well..This one is infinitely better. Although I
don't know if it will be a staple, it is a good
control card.
Pros:
Stuff like Temari, Shikamaru, and Sakura cannot be
used as support.
You can force Hayate to battle as a Head Ninja or
not at all (making him easier to de-validize, thusly
allowing you to use big missions like Inherit!)
Cons:
No combat
doesn't do much to ninjas with Combat.
It's strong at the right point in the game. With
Ino's support and a combat ninja like Naruto or
Sasuke, if you can keep your opponent from sending
out a Support Ninja, you can maintain an advantage.
It also combos well with the other members of her
team (It's nice to see the card synergy)
Use Ino to target a problem Ninja
Shikamaru F's effect makes it a T0 with no effect
Choji F can damage that ninja!
I'm just not sure if this card will see play yet.
Usually I would want something like Naruto or Sakura
[I Can Do It] on Turn 0 because they can battle.
Although getting stuck with Ino wouldn't be the end
of the world because you could keep your opponent
from stacking their ninjas into 5+ power teams early
on.
I'd like to think it will do well against Tempo, but
she's just not strong enough even with her effect...
Now in limited she is great. You want as many turn
0s as possible and it can keep your opponent's
support ninjas from battling. Since most games in
limited are won via ninjas, not so much jutsus and
missions, this will definitely help you.
Constructed: 3/5
Limited: 4/5
Art: 5/5 (Finally a good Ino pic..)
Ajj
Kicking of the next
three days of Earth ninjas (and my first three days
of health), today we’re reviewing the new Ino
[Formation] (wow Bandai, did you go out on a limb
coming up with that, I mean seriously can’t you
think of anything better than Formation). Though her
stats are meh, the new Ino has a pretty interesting
effect and might see some tournament play. During
your opponent’s mission phase, she allows you to
make one of your opponent’s ninjas only able to
attack as the head ninja. Though pretty weak on its
own, paired with the new Shikamaru, you’re looking
at a very interesting, probably competitive combo
that’s going to give APW a run for his money.
That said, Ino’s effect is situational and only
really effective when paired with the new Shikamaru
(and if your lucky, Choji), but overall, it’s the
most powerful Ino yet and will definitely see some
competitive play (Genin decks FTW!)
Limited: 3/5 (Her stats aren’t great but her effect
could come in useful)
Constructed: 3.5/5 (Her effect definitely opens the
door to a lot of interesting combos)
Art: 2/5 (“Take it away, Choji!” Someone’s PMSing,…
or getting raped)
Darth
Sideous
Ino Yamanaka[Formation!]
Today we look at an earth zero drop, which is Ino!
She has 1 mental power which is good along with
growth and a one support. She doesn't look great at
first, but her effect is pretty darn good. Basically
she's telling you to move your Temari's to the head
ninja position to allow your team to get outstanding
or your opponent won't block your team at all. Earth
gets a major push this set and it's looking very
good. With the Ino-Shiko-Cho formation reunited this
set with better effects, they will come more in
handy and more fun to use. I might consider running
some Earth/Wind Mental this upcoming set. I am
digging it. Just the low support value might hurt
it, but it has growth to make up for it. Not bad at
all.
Ratings:
Constructed: 4/5 Earth has a legit. chance this set
Limited: 4/5 A great card to get during these
events. :)