Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Fost
Armed Puppet
Well we all hope you had a good weekend. Just a
quick one from me today.
The main advantage of this card is that you can stop
you opponents strongest ninja attacking and
blocking.
However it does require puppet and a Wind, Earth
chakra so it is very pacific and you opponent can
have ways to remove the Poison coin so you’ll only
slow them down for a turn.
My advice is that if you do play a deck with Kankuro
and puppets you should play this for a bit of
support. Try it out.
Armed Puppet - Wind
Wind l Earth
Requirements: "Puppet"
Target: 1 Ninja Battling against the user
Effect: Place a Ninja Blade Coin (symbolizing a
Poison coin) on the target. A Ninja with a poison
coin cannot be sent out to battle.
This is a great card, unfortunately it can only be
used by puppets. In a puppet deck it is good though.
Not to good in anything else though. To bad I really
like this card.
Constructed - 5.0/5.0 (Puppet deck, which I run.)
1.0/5.0 (Anything else)
Limited - 1.0/5.0 (You cant hope to pull this and
the puppet in the set.)
Art - 5.0/5.0 (Gotta love me that Karasu.)
Beastly Mage
CotD for
3-12-07
Armed Puppet (J156)
Hey, Pojo-ers, Beastly Mage here. It's been a while.
I've just been busy with work and stuff. Anyways,
here's today's card: Armed Puppet. This card is a
must for decks using Kankuro and Crow. Making one of
your opponent's ninjas stay behind?! Yes, please. It
can help delay the inevitable or let you score the
big win. Try it in a Manipulation deck and see.
Ratings:
Constructed: 5/5 (in a manipulation deck)
Limited: 5/5 (if you can draft Kankuro and Crow)