Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Uberdylan
Crystal Ball Jutsu
This is one of the few cards that lets you look at
your opponent's hand. One fire and one anything
seems reasonable, since you're likely to draw a
card. This card changes depending on how much you
value intelligence (and I don't mean Mental Power.)
If you like to know what jutsus, ninjas, etc. your
opponent has, then it's decent; if you like to just
bulldoze ahead, then another Tora would be better.
This card is weakened by all the Toras and
(somewhat) One Mornings going about; if they have
one, you still won't know what they draw with it, as
well as the fact that being a Jutsu makes it
somewhat unwieldly.
An interesting alternative to Tora if you find
yourself with a lot of chakra.
Limited/Constructed: 2.5/5
Fost
Crystal ball Jutsu
Well let’s kick off our path to hokage week by
looking at an old classic.
The advantages of this card is, that you get to look
at you opponents hand.
If your opponent is holding any game changing cards
you will be able to see them coming. Also the other
advantage is that if they have a ninja in their hand
you get to draw a card. It can be used by any ninja
and it has an ok chakra cost.
However with R&R’s release there are much better
Jutsu cards out there. Also if you opponent doesn’t
have a ninja in their hand then you don’t get the
free card.
My advice is that if you play a deck around seeing
what you opponent is holding then you will want to
be playing this. It is a good card and can give you
an advantage. It depends on your own feelings out
the card. Try it out.
Constructed: 3/5
Limited: 3.5/5
Art: 4.5/5
Beastly Mage
Crystal
Ball Jutsu (j008)
Hey there, Pojo-ers. Beastly Mage here once again.
Today's card is Crystal Ball Jutsu, from the very
first starter decks. Drawing power is good, but this
card is way too situational. If your opponent's got
a full hand, it can help, but what about an
empty-handed opponent? Not much else to say about
this card.
Ratings:
Constructed: 2/5
Limited: 2/5
Kai
Crystal Ball Jutsu
Jutsu
Fire
Chakra: 1 Fire, and 1 anything
Effect: Look at all the cards in your opponent's
hand. If they have 1 or more Ninjas in their hand,
draw 1 card.
Ok, coming back from a week off, my 1st CotD since
last week, is Crystal Ball Jutsu!
This is'nt necessarilly(sp?) a bad Jutsu. But you
would expect a Jutsu to actually do something big,
right?
IMO, this would have been better as a Mission Card.
I prefer "Mission of capturing the missing pet Tora"
over this.
Its a Fire card, and thats currently the best
Element, so thats a big plus.
What I don't like about this card, is that last part
of the effect, the part that says, "If they have 1
or more Ninjas in their Hand". Ok. What if they have
no Ninjas in their Hand? then you just wasted this
card AND 2 Chakra. Which brings me to my next point.
WHY did they find it necessary to make this 2
Chakra? 1 of anything and 1 Fire? I'm sorry, but why
would I waste a Fire chakra on this, when I could
save it for a Fireball Jutsu? I think they should
have just made this card's chakra payment 1 of
anything, and kept it at that.
I know this guy at my job who uses this against me
alot, but so far, hes yet to beat me, so I am
alittle bit biased.
Constructed: 2.5/5 [I would sooo rather use Mission
of capturing the missing pet Tora or even High Speed
Body]
Limited: 2/5 [Same as above, but it loses points
here because you should be throwing in Fireballs,
not this]
Art: 1.5/5 [Pervy old man, anyone?]