Average
Card Rating
Limited: 4.58
Constructed: 4.58
Ratings are
based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Fost
The Third Hokage
What a card to end the week on.
The good things about this card is that he has
strong stats. A very good mental power, and his
effect is valid. The effect allows you to move 1
Ninja Battling against him to the bottom of its
original owner's Deck. The other good thing about
this effect is you don’t discard him until the end
of your turn so you are still able to use him to
battle with.
However in order to use his effect you have to give
up a very strong ninja which can be a bad move later
on in the game.
My advice is that if you play a third, run this one.
As you can see the pros outweigh the cons. If he was
targeted in the battle phase by your opponents Jutsu
you can chain his effect which is great.
Constructed: 4/5 (fire)
Limited: 4.5/5
Art: 1.25/5 (very disappointed by the picture. It
could have been so much
more)
meb9000
The Third Hokage
Leaf/Satoosa/Male/Mental Power 3/Fire
Entrance Cost 6, Hand Cost 1
Combat/Support: 6/4, 4/2 Injured
Valid: You may move one Ninja battling against this
Ninja to the bottom of its owner's deck. In that
case discard this Ninja at the end of turn.
HERE COMES THE BEEF! Coming to kick your butt soon
is the Reaper-Equipped Third Hokage from Revenge and
Rebirth. Everything about this guy is just sick, you
will soon find out why.
Like all other Kages, Sarutobi here has an entrance
cost of 6, hand cost 1. Standard fare. The 6/4 and
4/2 stats are par for the course as well. This also
happens to be the smartest Third Hokage yet, with a
mental power of 3. Unheard of for a Fire card. Next
up comes this guy's Valid and insane effect. So
powerful is this effect that it gives Kabuto [Covert
Op] a run for his money in the SR slot. At any point
in the battle, you can pop one of the opposing
battlers to the bottom of the owner's deck. This is
very difficult to negate and doesn't even need to
use the Chain. It's like 8 Trigrams on steroids. The
fact that Sarutobi is discarded at the END of the
turn allows him to still take part in the battle to
win BRs or to use Jutsus. The awesome combos are
limitless here. Pop off a ninja, then 8 Trigram
another. Twin-Snake Sacrifice Jutsu with Sarutobi to
get off a nice 2-1 exchange. Any kind of sacrifice
Jutsu works great with the Third. A cool deal would
be to use his effect in a Fire/Wind deck, then use
Great Breakthrough to bounce him and use him AGAIN.
I'll let you guys come up with other combos.
Constructed: 5/5 An insane boon to Fire decks, don't
make one without this guy!
Limited: 5/5: For god sakes, it's a Super Rare! It's
gotta be worth something! Seriously, just as
powerful, a Satoosa, and is a rare bit of removal.
TAKE IT!
-Until next time, meb9000
Swordmaster
13
Today's card of the day is a card Fire users are
going to love pulling, the Revenge and Rebirth
Third Hokage. Anyone who has used
Fire/Lightning or Fire period has ran at least
one version of this card, and while this card
doesn't have a broken combo that makes your
ninja almost unkillable, it does provide answers
players may look for in dealing with certain
ninja that won't go away. The Third is his
usual self of a Fire Leaf Satoosa ninja but adds
Mental 3, the first Fire ninja with decent
Mental power. He's 6/4 healthy and 4/2 injured,
but his new effect allows him to send a ninja
back to the bottom of the deck for the simple
price of discarding him after the turn. You may
lose your Thrid Hokage, but unless your opponent
runs something like Shino Aburame, True Ace in
the Hole, that ninja is not coming back.
Outside of End of the Demon, this is the best
card for the new Kabuto and perhaps the best
answer period for the new Orochimaru. This
ninja is the best Fire gets in the new set
unless you could the new Kakashi/Might Guy
platoon ninja, and the fact that he can also use
the awesome Reaper Death Seal is another plus as
well. Like Wednesday's card, if you pull it,
you may consider building a deck type you
normally don't run.
Limited:4/5(The effect matters less here)
Constructed:5/5(The answer to your Orochimaru/Kabuto
woes)
Nogard
if you dont know how broken this guy is then wow. If
you happen to pull him then run fire cause this is
the most broken card in the whole game because his
ability can not be chained to and it happens right
away.
limited: 5/5 if you pull enough fire
constructed: 5/5
Eduardo
CotD for
March 2
The Third Hokage (n-163)
Beastly Mage reporting in today for this week's last
CotD, the Third Hokage. His stats are similar to his
previous versions, including the three Mental Power
stats, and the Satoosa characteristic. This means he
can use pretty much every jutsu there is. His effect
is the part that gets your attention. Basically,
it's a reverse bounce. Instead of throwing your
opponent's ninja to the top of the deck, you're
making that ninja go to the bottom of the deck. The
effect is valid, meaning you can use it at any
moment during the battle phase. Bad thing is, he
goes to the discard pile at the end of the turn.
Still, he does the trick. If you have the chance to
run him, do it. In Fire-based decks, he's really
good.
Ratings:
Constructed: 4.5/5 in a Fire-based deck
Limited: 4/5 if you can draft enough fire cards
Kai
Kai's CotD
The Third Hokage [Addressing Past Wrongs]
[Addressing Past Wrongs]
Leaf | Satoosa | Male | Mental Power: 3
Entrance Cost: 6
Discard Cost: 1
Healthy Stats: 6/4
Injured Stats: 4/2
Element: Fire
Combat Attribute: Ninjutsu
Sweet.
Ok, this Hokage is'nt horrible. Its sorta like a
Dosu, right?
Wrong. The difference is, that with Dosu, you don't
have to wait so long to play him, and you don't have
to discard to play him. Here, with old Sarutobi, you
have to discard to play him and you also have to
wait until Turn 6.
However, he has his good points. Lets do a Pros and
Cons.
Pros:
Great Stats
Satoosa
Mental Power: 3
Valid
Fire
Kills whatever kills it
Cons:
Turn 6
Have to discard to play him
Hes not bad. I like him and the The Third
Hokage[Village Governer] equally. The Pros outweigh
the Cons.
If your opponent somehow kills him in battle, then
they just lost a Ninja. And it goes to the bottom of
the Deck, so odds are you won't be seeing that Ninja
again for awhile, unless they shuffle their Deck
with Bingo Book or draw the bottom card with Shino
Aburame[True Ace In The Hole]. This card would be
better if the Ninja battling against him would
simply be discarded.
Hes Satoosa Level, basically meaning he can use a
Jutsu of any level. He can use 8 Trigrams. :D
He has a Mental Power of 3, which is godly. He can
be splashed in a Mental Power Deck.
Hes Fire, and Fire is one of the best elements in
the Game. His effect is pretty good, and... Wait.
Hold on! ITS VALID?! Even better!
Constructed: 4/5 [Its a form of removal. Its good. I
suggest maybe trying 2 of him and 1 Village Governer
in a Fire Deck]
Limited: 5/5 [Really good in Limited since there are
some Fire Jutsus to use with him, such as Dragon
Flame Bomb]